electron-ipc-extended
v1.0.0
Published
Provides cross-process type safety and clear event organization for Electron apps
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electron-ipc-extended
electron-ipc-extended is a typed-ipc wrapper for Electron (it's possible that more functionality will be added in the future, hence the name).
Installation
npm install electron-ipc-extended --save
Initialization
Initialize the IPC wrappers by passing Electron's IPC module and generic type arguments for own type definitions and type definitions from the other side.
main.ts
import { ipcMain } from 'electron';
import { createMainIpc } from 'electron-ipc-extended';
import type { RendererIpcActions } from './renderer';
export interface MainIpcActions {
events: {
// ...
}
commands: {
// ...
}
calls: {
// ...
}
// Note that there's no need to define an empty object for an action type
// if there are no actions of this type.
}
const ipc = createMainIpc<MainIpcActions, RendererIpcActions>(ipcMain);
renderer.ts
import { ipcRenderer } from 'electron';
import { createRendererIpc } from 'electron-ipc-extended';
import type { MainIpcActions } from './main';
export interface RendererIpcActions {
events: {
// ...
}
calls: {
// ...
}
// Note that currently commands are not supported in the renderer
}
const ipc = createRendererIpc<RendererIpcActions, MainIpcActions>(ipcRenderer);
Actions
There are 3 IPC action types available:
- Events
- Commands
- Calls (unawaitable commands)
Events
An event is a plain IPC message that is dispatched from one source to many targets. Events are defined by the module that emits them. Events are sent with the send
method and listened to with the on
method.
main.ts
import { BrowserWindow, ipcMain } from 'electron';
import { createMainIpc } from 'electron-ipc-extended';
import type { RendererIpcActions } from './renderer';
export interface MainIpcActions {
events: {
'window/resize': [width: number, height: number]
}
}
const ipc = createMainIpc<MainIpcActions, RendererIpcActions>(ipcMain);
const win = new BrowserWindow();
win.on('resize', () => {
const { width, height } = win.getBounds();
ipc.send(win.webContents, 'window/resize', width, height);
});
renderer.ts
import { ipcRenderer } from 'electron';
import { createRendererIpc } from 'electron-ipc-extended';
import type { MainIpcActions } from './main';
export interface RendererIpcActions { }
const ipc = createRendererIpc<RendererIpcActions, MainIpcActions>(ipcRenderer);
ipc.on('window/resize', (e, width, height) => {
console.log(`Window resized: ${width} x ${height}`);
});
Commands
A command is handled in the target and can be invoked from multiple sources. Commands are defined by the module that handles them. Commands are invoked with the invoke
method and handled with the handle
method, invoke
returns a Promise of the handler's return value.
main.ts
import { BrowserWindow, ipcMain } from 'electron';
import { createMainIpc } from 'electron-ipc-extended';
import type { RendererIpcActions } from './renderer';
export interface MainIpcActions {
commands: {
'window/isAlwaysOnTop': { params: [], returnVal: boolean }
}
}
const ipc = createMainIpc<MainIpcActions, RendererIpcActions>(ipcMain);
const win = new BrowserWindow();
ipc.handle('window/isAlwaysOnTop', win.isAlwaysOnTop);
renderer.ts
import { ipcRenderer } from 'electron';
import { createRendererIpc } from 'electron-ipc-extended';
import type { MainIpcActions } from './main';
export interface RendererIpcActions { }
const ipc = createRendererIpc<RendererIpcActions, MainIpcActions>(ipcRenderer);
function isWindowAlwaysOnTop(): Promise<boolean> {
return ipc.invoke('window/isAlwaysOnTop');
}
Note: Currently only the main process can receive commands (only the renderer can invoke them) - you can use calls instead (they are not awaitable though).
Calls
A call is a plain IPC message that is received in the target and can be called from many sources. Calls are defined by the module that receives them. Calls are called with the call
method and received with the receive
method.
From the runtime perspective, they are identical to events. Call handling functions are just aliases for event handling functions. However, from type and definitions perspective, calls are used in the same way as commands.
main.ts
import { BrowserWindow, ipcMain } from 'electron';
import { createMainIpc } from 'electron-ipc-extended';
import type { RendererIpcActions } from './renderer';
export interface MainIpcActions { }
const win = new BrowserWindow();
const ipc = createMainIpc<MainIpcActions, RendererIpcActions>(ipcMain);
ipc.call(win.webContents, 'menus/open', 'main-menu');
renderer.ts
import { ipcRenderer } from 'electron';
import { createRendererIpc } from 'electron-ipc-extended';
import type { MainIpcActions } from './main';
export interface RendererIpcActions {
calls: {
'menus/open': [menuId: string],
}
}
const ipc = createRendererIpc<RendererIpcActions, MainIpcActions>(ipcRenderer);
ipc.receive('menus/open', (e, menuId) => {
console.log(`Opening menu ${menuId}`);
});
Defining actions in a modular way
You will likely want to define actions for each module but the library accepts one type. You can use type intersection to join them (extending interfaces will not work - it will not be a deep merge).
export type MainIpcActions = ModuleAIpcActions & ModuleBIpcActions;
const ipc = createMainIpc<MainIpcActions, RendererIpcActions>(ipcMain);
Since there's a single IPC interface for all app modules, it is recommended to prefix action names with the name of the module, i.e. menus/open
rather than openMenu
Possible future upgrades
No promises made, these are the possible future features in the order of priority:
- Typed communication between main process and a Node.js child process
- (typed) Communication between a Node.js child process and a renderer (indirect via main)
- Invokeable commands for all channels
- Passing uncaught errors thrown in command handlers to the other side, with custom error object re-hydration