egg-socket.io-4
v4.2.8
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egg plugin for socket.io
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egg-socket.io
egg plugin for socket.io 4.0
升级socket版本到4.0
Install
$ npm i egg-socket.io-4 --save
Requirements
- Node.js >= 8.0
- Egg.js >= 2.0
Configuration
Change ${app_root}/config/plugin.js
to enable Socket.IO plugin:
// {app_root}/config/plugin.js
exports.io = {
enable: true,
package: 'egg-socket.io',
};
Configure Socket.IO in ${app_root}/config/config.default.js
:
exports.io = {
init: { }, // passed to engine.io
namespace: {
'/': {
connectionMiddleware: [],
packetMiddleware: [],
},
},
redis: {
host: '127.0.0.1',
port: 6379
}
};
uws
Egg's socket is using ws
, uws is deprecated due to some reasons.
If you insist using this, please config like this following:
exports.io = {
init: { wsEngine: 'uws' },
};
- For more options in
init
: engine.io. - For more configs of
Egg Socket
in default : config.default.js.
generateId
Note: This function is left on purpose to override and generate a unique ID according to your own rule:
exports.io = {
generateId: (request) => {
// Something like UUID.
return 'This should be a random unique ID';
}
};
Deployment
Node Conf
Because of socket.io's design, the multi process socket.io server must work at sticky
mode.
So, you must start cluster server with sticky
set to true, otherwise it will cause handshake exception.
$ # modify your package.json - npm scripts
$ egg-bin dev --sticky
$ egg-scripts start --sticky
which will start egg cluster with:
startCluster({
sticky: true,
...
});
Nginx Conf
if you use a nginx proxy server:
location / {
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header Host $host;
proxy_pass http://127.0.0.1:{ your node server port };
}
Usage
Directory Structure
app
├── io
│ ├── controller
│ │ └── chat.js
│ └── middleware
│ ├── auth.js
│ ├── filter.js
├── router.js
config
├── config.default.js
└── plugin.js
Middleware
middleware are functions which every connection or packet will be processed by.
Connection Middleware
- Write your connection middleware
app/io/middleware/auth.js
module.exports = app => {
return async (ctx, next) => {
ctx.socket.emit('res', 'connected!');
await next();
// execute when disconnect.
console.log('disconnection!');
};
};
- then config this middleware to make it works.
config/config.default.js
exports.io = {
namespace: {
'/': {
connectionMiddleware: ['auth'],
},
},
};
pay attention to the namespace, the config will only work for a specific namespace.
Packet Middleware
- Write your packet middleware
app/io/middleware/filter.js
module.exports = app => {
return async (ctx, next) => {
ctx.socket.emit('res', 'packet received!');
console.log('packet:', this.packet);
await next();
};
};
- then config this middleware to make it works.
config/config.default.js
exports.io = {
namespace: {
'/': {
packetMiddleware: ['filter'],
},
},
};
pay attention to the namespace, the config will only work for a specific namespace.
Controller
controller is designed to handle the emit
event from the client.
example:
app/io/controller/chat.js
module.exports = app => {
class Controller extends app.Controller {
async ping() {
const message = this.ctx.args[0];
await this.ctx.socket.emit('res', `Hi! I've got your message: ${message}`);
}
}
return Controller
};
// or async functions
exports.ping = async function() {
const message = this.args[0];
await this.socket.emit('res', `Hi! I've got your message: ${message}`);
};
next, config the router at app/router.js
module.exports = app => {
// or app.io.of('/')
app.io.route('chat', app.io.controller.chat.ping);
};
Router
A router is mainly responsible for distributing different events corresponding to a controller on a specific socket connection.
It should be configured at app/router.js
refer to the last chapter.
Besides that, there are several system Event:
disconnecting
doing the disconnectdisconnect
connection has disconnectederror
Error occured
Example:
app/router.js
app.io.route('disconnect', app.io.controller.chat.disconnect);
app/io/controller/chat.js
module.exports = (app) => {
class Controller extends app.Controller {
async disconnect() {
const message = this.ctx.args[0];
console.log(message);
}
}
return Controller
};
Session
The session is supported by egg-socket.io
. It's behaviour just like the normal HTTP session.
Session creates or check just happens at the handshake period. Session can be accessed by ctx.session
in packetMiddleware and controller, but it's only created at the handshake period.
The feature is powered by egg-session, make sure it has been enabled.
Cluster
If your Socket.IO service is powered by mutil server, you must think about cluster solution. It can't work without cluster like broadcast, rooms and so on.
It's very easy to implement sharing source and event dispatch with socket.io-redis built in.
config at config/config.${env}.js
:
exports.io = {
redis: {
host: { redis server host },
port: { redis server prot },
auth_pass: { redis server password },
db: 0,
}
};
Application will try to connect the redis server when booting.
Questions & Suggestions
Please open an issue here.