effectsurfer
v3.2.6
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Interactive navigable audio visualization using Web Audio and Canvas
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wavesurfer.js
Interactive navigable audio visualization using Web Audio and Canvas.
See a tutorial and examples on wavesurfer-js.org.
Browser support
wavesurfer.js works only in modern browsers supporting Web Audio.
It will fallback to Audio Element in other browsers (without graphics). You can also try wavesurfer.swf which is a Flash-based fallback.
FAQ
Can the audio start playing before the waveform is drawn?
Yes, if you use the backend: 'MediaElement'
option. See here: https://wavesurfer-js.org/example/audio-element/. The audio will start playing as you press play. A thin line will be displayed until the whole audio file is downloaded and decoded to draw the waveform.
Can drawing be done as file loads?
No. Web Audio needs the whole file to decode it in the browser. You can however load pre-decoded waveform data to draw the waveform immediately. See here: https://wavesurfer-js.org/example/audio-element/ (the "Pre-recoded Peaks" section).
API in examples
Choose a container:
<div id="waveform"></div>
Create an instance, passing the container selector and options:
var wavesurfer = WaveSurfer.create({
container: '#waveform',
waveColor: 'violet',
progressColor: 'purple'
});
Subscribe to some events:
wavesurfer.on('ready', function () {
wavesurfer.play();
});
Load an audio file from a URL:
wavesurfer.load('example/media/demo.wav');
Documentation
See the documentation on all available methods, options and events on the homepage.
Upgrade
See the upgrade document if you're upgrading from a previous version of wavesurfer.js.
Using with a module bundler
Wavesurfer can be used with a module system like this:
// import
import WaveSurfer from 'wavesurfer.js';
// commonjs/requirejs
var WaveSurfer = require('wavesurfer.js');
// amd
define(['WaveSurfer'], function(WaveSurfer) {
// ... code
});
Related projects
For a list of projects using wavesurfer.js, check out the projects page.
Development
Install development dependencies:
npm install
Development tasks automatically rebuild certain parts of the library when files are changed (start
– wavesurfer, start:plugins
– plugins). Start a dev task and go to localhost:8080/example/
to test the current build.
Start development server for core library:
npm run start
Start development server for plugins:
npm run start:plugins
Build all the files. (generated files are placed in the dist
directory.)
npm run build
Running tests only:
npm run test
Build documentation with esdoc (generated files are placed in the doc
directory.)
npm run doc
If you want to use the VS Code - Debugger for Chrome, there is already a launch.json with a properly configured sourceMapPathOverrides
for you.
Editing documentation
The homepage and documentation files are maintained in the gh-pages
branch. Contributions to the documentation are especially welcome.
Credits
Initial idea by Alex Khokhulin. Many thanks to the awesome contributors!
License
This work is licensed under a BSD 3-Clause License.