effects
v0.0.5
Published
A library for managing asynchronous data flow observations with generators
Downloads
130
Readme
#Effects.js
This library gives a simple container for asynchronous processes and observation.
#Install
<script src="https://cdn.rawgit.com/richardanaya/effects/master/effects.js"></script>
or
npm install effects
#Why do I need this?
Modern javascript is becoming increasingly about managing data flow. Effects give you a simple container for data flow behavior centered around particular data and be easily dispose of that behavior when needed. Specifically it manages disposable streams, ie. anything that conforms to:
interface IDisposable {
dispose()
}
##Getting Started
Say you have this data object and a stream of actions from RxJS
var MyPlayer = {
x:0,
y:0
}
var moveLeft = ... //Observable stream of left key presses
var moveRight = ... //Observable stream of right key presses
var moveUp = ... //Observable stream of up key presses
var moveDown = ... //Observable stream of down key presses
And you want to have this peice of data updated by actions received on those streams
var PlayerEffect = Effect(function(player,name){
console.log("Managing "+name);
return [
moveLeft.subscribe(()=>{
player.x-=1
}),
moveRight.subscribe(()=>{
player.x+=1
}),
moveUp.subscribe(()=>{
player.y+=1
}),
moveDown.subscribe(()=>{
player.y-=1
})
]
})
Notice how we return an array. That array is a list of disposable interfaces. In this case, whenever we subscribe to a stream, we get a disposable handle that we can use to shut it off. Before we get to disposing though, lets setup this effect to work on a particular player:
var myEffect = PlayerEffect(MyPlayer,"Wizard")
Simple yah? So now lets say you no longer have need to listen to key events effecting a player. Effects.js allows you to easily dispose all the streams at once:
myEffect.dispose()
##Fun With Co-Routines
Effects.js is setup to work well with coroutines too using libraries such as https://github.com/tj/co . Within the function, you have access to the current state of the effect.
var TestEffect = Effect(function(){
var _this = this;
co(function* (){
console.log("started")
while(!_this.isDisposed){
console.log("operating")
yield sleep(1000)
}
console.log("destroyed")
})
setTimeout(()=>_this.dispose(),3000)
});
##Using generators
As an alternative syntax for the more ES6 inclined, you can also use generators to return the disposables you would like your effect to manage:
var PlayerEffect = Effect(function *(player){
yield moveLeft.subscribe(()=>{
player.x-=1
})
...
})