npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

effects

v0.0.5

Published

A library for managing asynchronous data flow observations with generators

Downloads

130

Readme

#Effects.js

This library gives a simple container for asynchronous processes and observation.

#Install

<script src="https://cdn.rawgit.com/richardanaya/effects/master/effects.js"></script>

or

npm install effects

#Why do I need this?

Modern javascript is becoming increasingly about managing data flow. Effects give you a simple container for data flow behavior centered around particular data and be easily dispose of that behavior when needed. Specifically it manages disposable streams, ie. anything that conforms to:

interface IDisposable {
    dispose()
}

##Getting Started

Say you have this data object and a stream of actions from RxJS

var MyPlayer = {
  x:0,
  y:0
}

var moveLeft = ... //Observable stream of left key presses
var moveRight = ... //Observable stream of right key presses
var moveUp = ... //Observable stream of up key presses
var moveDown = ... //Observable stream of down key presses

And you want to have this peice of data updated by actions received on those streams

var PlayerEffect = Effect(function(player,name){
  console.log("Managing "+name);
  return [
    moveLeft.subscribe(()=>{
      player.x-=1
    }),
    moveRight.subscribe(()=>{
      player.x+=1
    }),
    moveUp.subscribe(()=>{
      player.y+=1
    }),
    moveDown.subscribe(()=>{
      player.y-=1
    })
  ]
})

Notice how we return an array. That array is a list of disposable interfaces. In this case, whenever we subscribe to a stream, we get a disposable handle that we can use to shut it off. Before we get to disposing though, lets setup this effect to work on a particular player:

var myEffect = PlayerEffect(MyPlayer,"Wizard")

Simple yah? So now lets say you no longer have need to listen to key events effecting a player. Effects.js allows you to easily dispose all the streams at once:

myEffect.dispose()

##Fun With Co-Routines

Effects.js is setup to work well with coroutines too using libraries such as https://github.com/tj/co . Within the function, you have access to the current state of the effect.

var TestEffect = Effect(function(){
  var _this = this;

  co(function* (){
    console.log("started")
    while(!_this.isDisposed){
      console.log("operating")
      yield sleep(1000)
    }
    console.log("destroyed")
  })

  setTimeout(()=>_this.dispose(),3000)
});

##Using generators

As an alternative syntax for the more ES6 inclined, you can also use generators to return the disposables you would like your effect to manage:

var PlayerEffect = Effect(function *(player){
  yield moveLeft.subscribe(()=>{
      player.x-=1
    })
  ...
})