edl_composer
v1.0.3
Published
ELD composer can be used to create Edit Decision List. EDL, Edit Decision List, is a plain text format that describes a video sequence. It can be opened in a video editing software to reconnect media to assemble a video sequence
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Edl Composer
The EDL composer node module can be used to create Edit Decision List. EDL, Edit Decision List, is a plain text format that describes a video sequence. It can be opened in a video editing software to reconnect media to assemble a video sequence. Originally extracted from autoEdit.io
Setup
Setup for Contributing
Clone the repo
git clone [email protected]:pietrop/edl_composer.git
Install dependencies
npm install
And if you want to try it out
node example-usage.js
Setup for usage
To use in your project, the module can be found on npm as edl_composer
so just run the following to add to your project.
npm install edl_composer
Usage
The EDL sequence should have the following attributes
var edlSq = {
"title": "Demo Title of project",
"events": [
{ "id":1,
"startTime": 10, // in seconds
"endTime": 20,
"reelName":"SomeReelName",
"clipName":"Something.mov",
"offset": "00:00:28:08", //offset is optional default is "00:00:00:00"
"fps": 25
},
{ "id":2,
"startTime": 45,
"endTime": 55,
"reelName":"SomeOtherReelName",
"clipName":"SomethingElse.mov",
"offset": "00:00:28:08",
"fps": 29.97
},
{ "id":2,
"startTime": 45,
"endTime": 55,
"reelName":"NA",
"clipName":"SomethingElse.mov",
"offset": "00:00:28:08",
"fps": 24
}
]
}
And it can be parsed and composed into an EDL as following.
var edl = new EDL(edlSq);
console.log(edl.compose());
This returns a string that you can write to file or else.
TITLE: Demo Title of project
FCM: NON-DROP FRAME
001 SOMEREE AA/V C 00:00:00:00 00:00:00:00 00:00:00:00 00:00:10:00
* FROM CLIP NAME: Something.mov
FINAL CUT PRO REEL: SomeReelName REPLACED BY: SOMEREE
002 SOMEOTH AA/V C 00:00:00:00 00:00:00:00 00:00:10:00 00:00:20:00
* FROM CLIP NAME: SomethingElse.mov
FINAL CUT PRO REEL: SomeOtherReelName REPLACED BY: SOMEOTH
002 AX AA/V C 00:00:00:00 00:00:00:00 00:00:20:00 00:00:30:00
* FROM CLIP NAME: SomethingElse.mov
System Architecture
High level overview of system architecture
Understanding the EDL specs
Example EDL. For more on how to read an edl and understand the specs check this out.
TITLE: TEST PAPEREDIT
FCM: NON-DROP FRAME
001 Card01Ky AA/V C 00:02:26:21 00:02:30:12 00:00:00:00 00:00:03:16
* FROM CLIP NAME: KYLE_INTERVIEW.MOV
* COMMENT:
FINAL CUT PRO REEL: Card01_Kyle_Interview REPLACED BY: Card01Ky
002 Card01Ky AA/V C 00:02:30:12 00:02:34:13 00:00:03:16 00:00:07:17
* FROM CLIP NAME: KYLE_INTERVIEW.MOV
* COMMENT:
FINAL CUT PRO REEL: Card01_Kyle_Interview REPLACED BY: Card01Ky
003 Card02Je AA/V C 00:00:26:12 00:00:27:00 00:00:07:17 00:00:08:05
* FROM CLIP NAME: JEFF_INTERVIEW.MOV
* COMMENT:
FINAL CUT PRO REEL: Card02_Jeff_Interview REPLACED BY: Card02Je
004 Card02Je AA/V C 00:00:28:22 00:00:32:00 00:00:08:05 00:00:11:08
* FROM CLIP NAME: JEFF_INTERVIEW.MOV
* COMMENT:
FINAL CUT PRO REEL: Card02_Jeff_Interview REPLACED BY: Card02Je
005 Card01Ky AA/V C 00:01:08:03 00:01:12:19 00:00:11:08 00:00:15:24
* FROM CLIP NAME: KYLE_INTERVIEW.MOV
* COMMENT:
FINAL CUT PRO REEL: Card01_Kyle_Interview REPLACED BY: Card01Ky
Most important par is that
001 Card01Ky AA/V C 00:02:26:21 00:02:30:12 00:00:00:00 00:00:03:16
I refer to the first part as edl head, which contains the title of the project
TITLE: {{projectTitle}}
FCM: NON-DROP FRAME
This is a edl line event, and group of lines I refer to it as the the edl body.
001 Card01Ky AA/V C 00:02:26:21 00:02:30:12 00:00:00:00 00:00:03:16
* FROM CLIP NAME: KYLE_INTERVIEW.MOV
* COMMENT:
FINAL CUT PRO REEL: Card01_Kyle_Interview REPLACED BY: Card01Ky
it might help to consider what are the variables we need to interpolate
{{line event number}} {{reel name 7 digit abbreviation}} AA/V C {{clip in}} {{clip out}} {{tape/timeline in}} {{tape/timeline out}}
* FROM CLIP NAME: {{clip name}}
* COMMENT:
FINAL CUT PRO REEL: {{reel full name}} REPLACED BY: {reel name 7 digit abbreviation}}
We could do more such as change the type of track AA/V
and the type of cut C
but since we are doing relativly simple edits we are not interested in this for now.
However let's consider the first line of the EDL event line in more details, because the timecodes part is where it can get confusing to understand what does what. It might be useful to understand a tiny bit of EDL history:
In the days of linear tape editing, EDLs were used to save and restore the timecode information for each edit performed on a computer-controlled editing system. Because timecode editing systems were expensive, many editors would perform offline edits with window dubs (low-quality copies of original footage with timecode visually superimposed, or burned, directly onto the image) and then create an EDL by hand for delivery to a computer-controlled editing system for the online edit.
001
line numberCard01Ky
Reel name (comes from camcorder metadata, usually name of the camcorder card). For files that don't have have (eg downloaded from youtube), needs to be set asAX
.AA/V
type of line event. audio and video in this caseC
type of edit, cut in this case, but could also be dissolve, however that would require two tracks in the same line- clip in poin
00:02:26:21
- clip out point
00:02:30:12
- tape/timeline in point, starts with zero
00:00:00:00
on first line event, then is the timeline out point of the previous line event - tape/timeline out point is duration of the clip(clip out point - clip in point) + tape/timeline in point of this line event.
00:00:03:16
What this means is that you have timecodes relative to the clip of the edl event line, in and out point, and then you have timecodes relative to the timeline of the sequence the edl is describing(that back in the day used to be referred to as tape).
Development env
How to run the development environment Coding style convention ref optional, eg which linter to use Linting, github pre-push hook - optional
- node
- npm
Build
How to run build
No build step
Tests
How to carry out tests
Minimal test using jest
npm test
Deployment
How to deploy the code/app into test/staging/production
No deployment just a node module