edge-split
v1.0.2
Published
Iteratively split edges to get a more uniform tessellation
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edge-split
Mesh refinement via edge-splitting. Does not change the surface normals. This package is useful if you want to refine your tessellation in order to more finely sample some field, but still preserve sharp corners in your mesh.
Usage
var bunny = require('bunny')
var split = require('./index');
var refined = split(bunny.positions, bunny.cells, 0.01, 1000);
console.log(refined) # <- {positions: [[0.5,0.2,0.1], ...], cells: [[0,1,2],...]}
require("edge-split")(cells, positions[, edgeThreshold, maxIterations])
This returns a simplicial complex that has maximum edge length less than edgeThreshold
. By default, edgeThreshold
is set to the mean edge length. By default it will split indefinitely, which can be customized by the maxIterations
argument. Note: this function modifies cells
and positions
in-place, so create a copy before using if needed.
Contributing
See stackgl/contributing for details.
License
MIT. See LICENSE.md for details.