ed-log-reader
v1.0.4
Published
Collection of utilities to interact with the Elite: Dangerous game client and the 'Companion' App API.
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ed-log-reader
I strongly suggest using typescript for consumption of this library.
Due to the amount of different objects and log types not all typings may be available, feel free to make a pull request!
EDLog
EDLog is a basic EventEmitter
that acts as a wrapper around
that handles log rotation, parsing and handling of their events.
It can also act as a backlog reader.
EDLog is very simple to bootstrap as it takes care of pathing too.
Please mind that events may be delayed by about 100ms as the log is polled.
Compatibility
Only runs on Windows right now, sorry.
Simple demo
import { EDLog, locations } from 'elite-dangerous-utils';
const log = new EDLog();
log.on('event:ReceiveText', event => {
switch (event.Channel) {
case 'npc':
console.log(`Message from: ${event.From_Localised || event.From}: ${event.Message_Localised}`);
break;
case 'player':
console.log(`Direct message from: ${event.From.substr(1)}: ${event.Message}`);
break;
case 'local':
if (event.From_Localised.startsWith('CMDR')) {
console.log(`Message from ${event.From_Localised.replace('Commander ', '')}: ${event.Message}`);
break;
}
console.log(`Message from ${event.From.substr(1)}: ${event.Message}`);
break;
}
});
log.on('event:Bounty', event => {
console.log(`Killed ${event.Target} for ${event.TotalReward} `);
});
log.on('file', ev => console.log(ev.file))
log.on('event', ev => console.log(ev));
log.start();
Events
event:*
: Emitted for each log event as documented in the Spec and possibly more.- [TS] Some events may not be explicitly typed, in these cases please us the generic form and create a pull request.
- The
timestamp
property is replaced by aDate
object for ease of use.
event
: Catch-all listener for ALL events.file
: Emitted when a log rotation occursfile
: The file path of the new file.
warn
: Emits an error object.
For all other docs please see the .ts
files.
Docs
Due to the size of the schema of this API, please refer to the .ts
files, most types should be documented.