eaze-react-native-device-info
v1.0.5
Published
Get device information using react-native
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react-native-device-info
Device Information for React Native
Install
npm install --save react-native-device-info
Automatically link
With React Native 0.27+
react-native link react-native-device-info
With older versions of React Native
You need rnpm
(npm install -g rnpm
)
rnpm link react-native-device-info
Manually link
iOS (via Cocoa Pods)
Add the following line to your build targets in your Podfile
pod 'RNDeviceInfo', :path => '../node_modules/react-native-device-info'
Then run pod install
iOS (without Cocoa Pods)
In XCode, in the project navigator:
- Right click Libraries
- Add Files to [your project's name]
- Go to
node_modules/react-native-device-info
- Add the
.xcodeproj
file
In XCode, in the project navigator, select your project.
- Add the
libRNDeviceInfo.a
from the deviceinfo project to your project's Build Phases ➜ Link Binary With Libraries - Click
.xcodeproj
file you added before in the project navigator and go the Build Settings tab. Make sure All is toggled on (instead of Basic). - Look for Header Search Paths and make sure it contains both
$(SRCROOT)/../react-native/React
and$(SRCROOT)/../../React
- Mark both as recursive (should be OK by default).
Run your project (Cmd+R)
(Thanks to @brysgo for writing the instructions)
Android
- in
android/app/build.gradle
:
dependencies {
...
compile "com.facebook.react:react-native:+" // From node_modules
+ compile project(':react-native-device-info')
}
- in
android/settings.gradle
:
...
include ':app'
+ include ':react-native-device-info'
+ project(':react-native-device-info').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-device-info/android')
With React Native 0.29+
- in
MainApplication.java
:
+ import com.learnium.RNDeviceInfo.RNDeviceInfo;
public class MainApplication extends Application implements ReactApplication {
//......
@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
+ new RNDeviceInfo(),
new MainReactPackage()
);
}
......
}
With older versions of React Native:
- in
MainActivity.java
:
+ import com.learnium.RNDeviceInfo.RNDeviceInfo;
public class MainActivity extends ReactActivity {
......
@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
+ new RNDeviceInfo(),
new MainReactPackage()
);
}
}
(Thanks to @chirag04 for writing the instructions)
Windows
- Open the solution in Visual Studio for your Windows apps
- right click your in the Explorer and click Add > Existing Project...
- Navigate to
./<app-name>/node_modules/react-native-device-info/windows/RNDeviceInfo
and addRNDeviceInfo.csproj
- this time right click on your React Native Windows app under your solutions directory and click Add > Reference...
- check the
RNDeviceInfo
you just added and press ok - open up
MainPage.cs
for your app and edit the file like so:
+ using RNDeviceInfo;
......
get
{
return new List<IReactPackage>
{
new MainReactPackage(),
+ new RNDeviceInfoPackage(),
};
}
(Thanks to @josephan for writing the instructions)
Device Name
If you want to get the device name in Android add this to your AndroidManifest.xml
(optional):
...
<uses-permission android:name="android.permission.BLUETOOTH"/>
Release Notes
See CHANGELOG.md
Example
var DeviceInfo = require('react-native-device-info');
// or import DeviceInfo from 'react-native-device-info';
| Name | Method | Return | Notes |
| :------------------------- | :------------------------------- | :-------------------------------------------------------------------------------------------- | :--------------------------------------------------------------------------------------------------------------- |
| Device Unique ID | getUniqueID()
| FCDBD8EF-62FC-4ECB-B2F5-92C9E79AC7F9 | This is IDFV on iOS so it will change if all apps from the current apps vendor have been previously uninstalled. |
| Device Manufacturer | getManufacturer()
| Apple | |
| Device Brand | getBrand()
| Apple / htc / Xiaomi | |
| Device Model | getModel()
| iPhone 6 | |
| Device ID | getDeviceId()
| iPhone7,2 | Or the board on Android e.g. goldfish |
| System Name | getSystemName()
| iPhone OS | |
| System Version | getSystemVersion()
| 9.0 | |
| Bundle ID | getBundleId()
| com.learnium.mobile | |
| Build Number | getBuildNumber()
| 89 | |
| App Version | getVersion()
| 1.1.0 | |
| App Version (Readable) | getReadableVersion()
| 1.1.0.89 | |
| Device Name | getDeviceName()
| Becca's iPhone 6 | |
| User Agent | getUserAgent()
| Dalvik/2.1.0 (Linux; U; Android 5.1; Google Nexus 4 - 5.1.0 - API 22 - 768x1280 Build/LMY47D) | |
| Device Locale | getDeviceLocale()
| en-US | |
| Device Country | getDeviceCountry()
| US | |
| Timezone | getTimezone()
| America/Mexico_City | |
| App Instance ID | getInstanceID()
| | ANDROID ONLY - see https://developers.google.com/instance-id/ |
| App is running in emulator | isEmulator()
| true | if app is running in emulator return true |
| App is running on a tablet | isTablet()
| true | if app is running on a tablet return true |
| PIN or fingerprint set | isPinOrFingerprintSet(callback)
| | Only supported in Android and iOS 9.0 and above
Since the device setting for PIN/Fingerprint can be modified while the app is still open, this is available via callback instead of as a constant. To use, pass a callback function in your javascript:
RNDeviceInfo.isPinOrFingerprintSet(isPinOrFingerprintSet => {
if (!isPinOrFingerprintSet) {
...
}
}