easybotics-rpi-rgb-led-matrix
v0.4.1
Published
control led matrix with nodejs on raspberry pi. Nodejs binding of https://github.com/hzeller/rpi-rgb-led-matrix
Downloads
53
Readme
easybotics-rpi-rgb-led-matrix
WORKS ON THE RASPBERRY PI 3B AND RASPBERRY PI 4!!!!
tested on node 8 and node 10, probably works on node13 now
check out this guys fork: https://github.com/easybotics/node-rpi-rgb-led-matrix/pull/9
targetted at raspbian jesse
Pilot your rgb led matrix with Nodejs on Raspberry Pi ! Nodejs binding of rpi-rgb-led-matrix library https://github.com/hzeller/rpi-rgb-led-matrix
Fork of: https://github.com/zeitungen/node-rpi-rgb-led-matrix
Actively being maintained and modified for: https://github.com/easybotics/node-red-contrib-led-matrix
It is binding recent version of rpi-rgb-led-matrix library.
Installation with npm
$ npm i easybotics-rpi-rgb-led-matrix
Installation with git
$ git clone --recursive https://github.com/easybotics/node-rpi-rgb-led-matrix.git
$ cd easybotics-rpi-rgb-led-matrix
$ npm i
Get some Fun
var LedMatrix = require("easybotics-rpi-rgb-led-matrix");
//init a 16 rows by 16 cols led matrix
//default hardware mapping is 'regular', could be 'adafruit-hat-pwm' ect
var matrix = new LedMatrix(16, 16 );
matrix.fill(255, 50, 100);
matrix.setPixel(0, 0, 0, 50, 255);
matrix.update();
The API has changed somewhat since the zeitungen version
LedMatrix API
All operations modify a local frame buffer, only after calling 'Update' are they printed to the display
- Constructor: LedMatrix (rows, cols, chainedDisplays, parallelDisplays, brightness, hardware-mapping, rgbSequence, cliFlags)
rows: height of led panels in pixels
cols: width of led panels in pixels
chainedDisplays: number of chained panels
parallelDisplays: number of parallel panels
brightness: initial brightness 0 - 100
hardware-mapping: 'regular', 'adafruit-hat' etc
rgbSequence: default 'RGB'
cliFlags: array of cli flags
- brightness (value)
set brightness between 0 - 100
- clear ()
clear the display buffer
- drawCircle (x, y, radius, r, g, b)
draw colored circle to the buffer
- drawLine (x0, y0, x1, y1, r, g, b)
draw colored line to the buffer
- drawText (x, y, text, font, r, g, b)
draw colored text to the buffer
to use the fonts that come with the repo it looks something like this
const input = "hello world!"; //whever you get the input from
const font = __dirname + '/fonts/' + "5x8.bdf";
led.drawText(x, y, input, font, r, g, b);
led.update();
- fill (r, g, b)
fill the buffer with a color
- getHeight ()
get height of addressable space
- getWidth ()
get width of addressable space
scroll
setImageBuffer
mysterious methods back from before we picked up this library
- setPixel (x, y, r, g, b)
set pixel to a color
- update ()
Draw the current buffer to the display (with vsync!)