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eager-image-loader

v1.0.1

Published

The eager-loading for image files on the web page that loads the files according to your plan. This differs from the lazy-loading, for example, this can be used to avoid that the user waits for the loading.

Downloads

29

Readme

EagerImageLoader

npm GitHub issues dependencies license

The eager-loading for image files on the web page that loads the files according to your plan.
This differs from the lazy-loading, for example, this can be used to avoid that the user waits for the loading.

ss-01 ss-02

See DEMO

Lazy-Loading vs. Eager-Loading

The lazy-loading is very useful for the user which left your web page before the user read all. It avoids forcing that user to pay the network cost for the images the user didn't see, in the mobile networks. The image files are not loaded until it's presumed that each image is seen by the user. Therefore the user often be kept waiting it.

The eager-loading (i.e. EagerImageLoader) loads the image files according to specific plan or document order.
For example, it loads a first image file in a hurry without other loading interfering. And after the loading a first image file finished, it starts the loading a second image file while the user is seeing a first image or reading something. As necessary, it loads the remaining image files in the order in which they would be seen by the user, one by one(default).

By default, it loads without a break. You can control that it starts and stops. For example, like the lazy-loading, EagerImageLoader loads the image files when the user scrolls the window.
Also, it can pre-load the image files before those are used.

<script src="eager-image-loader.min.js"></script>
<script>new EagerImageLoader()</script>

<!--
A minimum required is above code.
You can use this even if all of the HTML is not loaded yet.
For example, this can be in the head.
-->

<img data-src="img-1.png">

<iframe data-src="img-2.svg"></iframe>
<object data-data="img-3.svg"></object>

<div data-background="img-4.png"></div>
<button data-background="img-5.png"></button>

<!--
By default, EagerImageLoader starts automatically.
It finds out the 5 elements above.
Serially, it loads the each image file,
and it set that file to the each element.
-->

Constructor

loader = new EagerImageLoader([targets[, options]])

targets

Type: string, HTMLElement, NodeList, HTMLCollection, Elements, Object or Array
Default: '[data-src],[data-data],[data-background]'

The elements that specify the image files that are loaded.

The string such as '#img-1' is the CSS selector to select <img id="img-1"> element. The CSS selector might select multiple elements.
Also, you can specify the HTMLElement such as a return value of document.querySelector('#img-1') or document.getElementById('img-1'). Note that those methods might not be able to get the target element before the HTML is loaded sufficiently (target DOM structure is ready). EagerImageLoader selects the target elements by given string after that. Therefore you can specify the string even if the HTML is not loaded yet.

By default, the URL of the image file is got via the data-src, data-data or data-background attribute of that element.

  • If that is the element that accepts the src attribute (e.g. <img>, <input>, <iframe>, etc.), the URL that was got via the data-src attribute of that element is set to the src attribute of that element after the image file was loaded.
    For example: <img data-src="img-1.png">
  • If that is the element that accepts the data attribute (e.g. <object>), the URL that was got via the data-data attribute of that element is set to the data attribute of that element after the image file was loaded.
    For example: <object data-data="img-1.svg">
  • If that is any element that doesn't accept both the src and data attribute (e.g. <div>, <body>, <section>, etc.), the URL that was got via the data-background attribute of that element is set to the style.backgroundImage property of that element after the image file was loaded.
    For example: <div data-background="img-1.png">

Or, you can specify an URL via the imageTarget object.

You can specify the loading order via the Array. EagerImageLoader loads those according to the order of that Array.
For example:

new EagerImageLoader([
  '#img-1',
  '#img-2',
  '#img-3'
]);
  1. Start to load '#img-1'. (It means a image file '#img-1' points. The same hereinafter.)
  2. Start to load '#img-2' after '#img-1' was loaded.
  3. Start to load '#img-3' after '#img-2' was loaded.

The multiple image files in nested Array are loaded at the same time.
For example:

new EagerImageLoader([
  '#img-1',
  ['#img-2a', '#img-2b', '#img-2c'],
  '#img-3'
]);
  1. Start to load '#img-1'. (It means a image file '#img-1' points. The same hereinafter.)
  2. Start to load '#img-2a', '#img-2b', and '#img-2c' at the same time after '#img-1' was loaded.
  3. Start to load '#img-3' after 3 files above was loaded.

If the specific string as the CSS selector such as 'img.pic' selects multiple elements, it is considered as an Array that includes those elements in document order.
For example, the following 2 codes work same:

// Single selector that selects 3 elements
new EagerImageLoader('#img-1,#img-2,#img-3');
new EagerImageLoader([
  '#img-1',
  '#img-2',
  '#img-3'
]);

Note that multiple elements are selected in document order via the string as the CSS selector. If the codes above are used in the HTML code that is <img id="img-3"><img id="img-2"><img id="img-1">, 2 codes work not same.

That string in the Array is considered as a nested Array. That is, those are loaded at the same time.
For example, the following 2 codes work same:

new EagerImageLoader([
  '#img-1',
  '#img-2a,#img-2b,#img-2c', // Single selector that selects 3 elements
  '#img-3'
]);
new EagerImageLoader([
  '#img-1',
  ['#img-2a', '#img-2b', '#img-2c'], // 3 are loaded at the same time.
  '#img-3'
]);

Also, NodeList, HTMLCollection or Elements such as a return value of document.querySelectorAll('img') or document.getElementsByTagName('img') that includes multiple elements is considered as an Array that includes those elements. Note that those methods might not be able to get the target elements before the HTML is loaded sufficiently (target DOM structure is ready). EagerImageLoader selects the target elements by given string after that. Therefore you can specify the string even if the HTML is not loaded yet.

If something as multiple elements is specified in the nested Array, it is flattened in that nested Array.
For example, the following 2 codes work same:

new EagerImageLoader([
  '#img-1',
              // 2nd selector in below selects 3 elements.
  ['#img-2a', '#img-2b-x,#img-2b-y,#img-2b-z', '#img-2c'],
  '#img-3'
]);
new EagerImageLoader([
  '#img-1',
  // 5 are loaded at the same time.
  ['#img-2a', '#img-2b-x', '#img-2b-y', '#img-2b-z', '#img-2c'],
  '#img-3'
]);

If targets argument is not specified, the elements that have data-src, data-data or data-background attribute are selected as the targets.

imageTarget

You can specify the imageTarget object instead of others above at everywhere.
For example:

new EagerImageLoader([
  '#img-1',
  { element: '#img-2', src: 'foo.png' }, // imageTarget object
  '#img-3'
]);

It can have following properties.

element

Type: string, HTMLElement, NodeList, HTMLCollection, or Elements
Default: undefined

This works the same as case that something except for imageTarget object is specified, if a single element is specified.
For example, '#img-1' works the same as { element: '#img-1' }.

If one that includes multiple elements is specified, it is considered as an Array that includes copied imageTarget objects that have element property as each element, in document order. Note that those imageTarget objects are always put into the nested Array. That is, those are loaded at the same time.
For example, the following 2 codes work same:

new EagerImageLoader([
  { element: '#img-1,#img-2,#img-3', src: 'foo.png' }
]);
new EagerImageLoader([
  [
    { element: '#img-1', src: 'foo.png' },
    { element: '#img-2', src: 'foo.png' },
    { element: '#img-3', src: 'foo.png' }
  ]
]);

You can specify new Image() to pre-load the image file you use later.

new EagerImageLoader(
  // This image file is not shown until the button is pushed.
  { element: new Image(), src: 'button-pushed.png' },
);
src, data, background

Type: string
Default: undefined

The URL of the image file that is loaded.

  • src is used when the element property points the element that accepts the src attribute (e.g. <img>, <input>, <iframe>, etc.). The URL that is specified to this src property is set to the src attribute of that element after the image file was loaded.
  • data is used when the element property points the element that accepts the data attribute (e.g. <object>). The URL that is specified to this data property is set to the data attribute of that element after the image file was loaded.
  • background is used when the element property points the element that doesn't accept both the src and data attribute (e.g. <div>, <body>, <section>, etc.). The URL that is specified to this background property is set to the style.backgroundImage property of that element after the image file was loaded.

If these are not specified, it tries to get the URL via the data-src, data-data or data-background attribute of that element.

For example, show the low-definition image until the original image file is loaded:

<div id="div-1"><img src="img-1-low.jpg"></div>
<div id="div-2"><img src="img-2-low.jpg"></div>
<div id="div-3"><img src="img-3-low.jpg"></div>
new EagerImageLoader([1, 2, 3].map(function(id) {
  return {
    element: '#div-' + id,
    background: 'img-' + id + '.png'
  };
}));
div > img         { visibility: hidden; }
div.loading > img { visibility: visible; }
start, load, error, abort

Type: function
Default: undefined

The event handlers of the loading.

The Event object that is passed to these event handlers has imageTarget property that refers to this imageTarget object. The this in these event handlers also refers to this imageTarget object.
Also, it has eagerImageLoader property that refers to the current instance itself.

The additional properties are added to this imageTarget object.

  • startTime property is the time-value (milliseconds since Unix Epoch) as the time when the loading the image file of this imageTarget object started.
  • endTime property is the time-value as the time when the loading it finished.

For example:

new EagerImageLoader({
  element: '#img-1',
  src: 'foo.png',

  load: function(event) {
    console.log('Loaded File: ' + this.src);
    console.log('Loading Time: ' + (this.endTime - this.startTime) + 'ms');
  },
  error: function(event) {
    console.error(event);
  }
});
var loader = new EagerImageLoader({
  element: '#img-1,#img-2,#img-3',
  load: function() {
    // Enable the "Next" button of Carousel Panel.
    frameInit(loader.stepIndex - 1);
    // Or, frameInit(event.eagerImageLoader.stepIndex - 1);
  }
});
new EagerImageLoader({
  element: '#img-1,#img-2,#img-3',
  start: effectForLoading,
  load: effectForShowing
});

See stop method also.

stopLoading

Type: boolean
Default: false

If true is specified, EagerImageLoader stops the loading, when the loading the image file of this imageTarget object (and all image files that start loading the same time) finished.
The stopped loading can be resumed by start method.

For example, it loads the image files that are parts of the UI (e.g. buttons, headers, menu items, etc.) when the page is opened, and it stops, and it loads other image files when the user scrolls the window.

var loader = new EagerImageLoader([
  { // UI parts
    element: '#button-1,#button-2,#button-3,#menu-1,#menu-2,',
    stopLoading: true
  },
  // other images
  '#picture-1,#picture-2,#picture-3'
]);

window.addEventListener('scroll', function() {
  if (!loader.done && loader.stopped) {
    loader.start();
  }
}, false);

options

options Object that is passed to the constructor can have following properties.

autoStart

Type: boolean
Default: true

By default, EagerImageLoader starts the loading automatically. If false is specified to this option, it does not start the loading until start method is called.
For example:

var loader = new EagerImageLoader(null, {autoStart: false});

startButton.addEventListener('click', function() {
  loader.start();
}, false);

complete

Type: function
Default: undefined

The callback that is called when the loading is finished.
this in this function refers to the current instance itself.

For example:

new EagerImageLoader(
  '#button-1,#button-2,#button-3,#menu-1,#menu-2,', // UI parts
  {
    complete: function() {
      console.log('All %i steps are done.', this.targets.length);
      controlPanelInit(); // Enable UI.
    }
  }
);

loadingClass

Type: string
Default: 'loading'

Add this class name to the element when the loading the image file that element points is started, and remove it when that loading is finished.

Methods

start

loader = loader.start()

Start the loading. Or resume the loading that was stopped by stop method or stopLoading property of imageTarget object.
This method returns the current instance itself.

stop

loader = loader.stop()

Stop the loading.
The stopped loading can be resumed by start method.
This method returns the current instance itself.

For example, it switches to the lazy-loading, when the page was opened in the mobile network (i.e. the loading is slow):

new EagerImageLoader({
  element: '#img-1',

  load: function(event) {
    var loadingTime = this.endTime - this.startTime,
      speed = FILE_SIZE / (loadingTime / 1000) * 8; // bits per second
    if (speed < 74 * 1024 * 1024) { // less than 74 Mbps
      // Switch to lazy-loading when network is slow.
      event.eagerImageLoader.stop();
      switch2LazyLoad();
    }
  }
});

Properties

targets

Type: Array
Read Only

The targets Array that was passed to the constructor and parsed and optimized.

options

Type: Object

The options Object that was passed to the constructor.

stepIndex

Type: number
Read Only

The index of targets Array.
This is the index of the cycles of the loading. That is, it might not be the number of the files that are loaded because a single cycle might include multiple targets.

stopped

Type: boolean
Read Only

The boolean to indicate whether the loading was stopped by stop method or stopLoading property of imageTarget object.

done

Type: boolean
Read Only

The boolean to indicate whether the loading was finished.


Thanks for images: Unsplash, PxHere