dyslexic-charactersheets
v1.11.0
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Dyslexic Character Sheets: create character sheets for Pathfinder, Starfinder and Dungeons & Dragons.
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Dyslexic Character Sheets
A library to generate character sheets for Pathfinder 2nd Edition and other games.
See the website: https://www.dyslexic-charactersheets.com/.
This project is a Node.js module: https://npmjs.com/package/dyslexic-charactersheets
You can follow progress on the project's Patreon page.
Install
To install this library in another project:
$ npm install dyslexic-charactersheets
To clone this library for development:
$ git clone https://github.com/dyslexic-charactersheets/lib-charactersheets.git
$ cd lib-charactersheets
$ npm install # install dependencies
You can make changes, then import your version of this module into another project with:
$ npm test # compile and run the code
$ sudo npm link -g # export this library folder
$ cd ../your-project
$ npm link dyslexic-charactersheets # import the library into your project
Use
The library expects to be given a character's details in the form of a plain JavaScript object (details in the documentation)
let request = {
data: {
type: 'character',
id: '76af3e1',
attributes: {
game: 'pathfinder2',
name: 'Valeros',
class: 'druid',
...a lot more details...
}
}
};
const CharacterSheets = require('dyslexic-charactersheets');
CharacterSheets.create(request).then(characterSheet => {
fs.writeFile(characterSheet.filename, characterSheet.data, (err) => {});
});
Documentation
Full documentation can be found here:
- API documentation, for those using the library from outside
- Contributors documentation, for those looking to add to the library
API
Character objects
create(...)
Creates a character sheet.
This function returns a Promise representing the data. The result is either an array of objects or a single object, each containing:
data
- the result, generally as HTMLfilename
- the preferred name of the filemimeType
- the MIME type of the result, typicallytext/html
const CharacterSheets = require('dyslexic-charactersheets');
CharacterSheets.create(request).then(function (characterSheet) {
...
});
create()
request
<Object> - The request object (see below).- returns <Promise>, a promise representing the rendered character sheet.
Global functions
addAssetsDir(...)
Register a directory with asset files. Do this before calling create
, and it will refer to this directory when looking for portraits, logos and background images.
CharacterSheets.addAssetsDir('./assets');
addAssetsDir()
dir
<String> - A directory
addTranslator(...)
Add a callback that supplies translations. The callback accepts a message
, a language
and an object with metadata; it returns either a translation, or null
.
CharacterSheets.addTranslator(function (message, language, meta) {
// ...
});
addTranslator(callback)
callback
<Function> - A callbackmessage
<String> - A string to translatelanguage
<String> - A locale code,en
oren-GB
context
<Object> - Metadata for that message
getFormData(...)
Load the data needed to render a selection form with all the options. Takes a callback that will process the data.
CharacterSheets.getFormData(system).then(function (data) {
// ...
});
getFormData(system, callback)
system
<String> - for example,pathfinder2
- returns <Promise>
data
<Object> - The form data
The form data is in the format:
{
selects: [
{
select: "class",
name: "Class",
max: 1,
base: true,
units: {
"class/alchemist": {
id: "class/alchemist",
name: "Alchemist"
},
"class/fighter": {
id: "class/fighter",
name: "Fighter"
},
...
},
groups: [
{
group: "crb",
name: "Core Rulebook",
units: [
"class/alchemist",
"class/fighter",
...
]
},
...
]
},
...
],
options: [
{
option: "permission",
name: "Permission to Print",
unit: "option/permission",
base: true
},
...
]
}
Events
on('request')
An event emitted when a character is created, before any other actions.
CharacterSheets.on('request', (request => {
// ...
});
on
'request'
callback
<Function>request
<Object> - The requested character.
Note that you may not modify the request during the callback.
on('createElementTree')
An event emitted after the element tree has been processed, but before it's rendered into HTML. Used for debugging the resulting element tree.
CharacterSheets.on('createElementTree', ({elementTree, title, request}) => {
// ...
});
on
'createElementTree'
callback
<Function>params
<Object>elementTree
<Object> - The element treetitle
<String> - The character or party's namerequest
<Object> - The requested character
Note that you may not modify the element tree during the callback.
on('render')
An event emitted after a character sheet has been rendered into HTML.
CharacterSheets.on('render', ({data, title, mimeType, request}) => {
// ...
});
on
'render'
callback
<Function>params
<Object>data
<String> - The rendered outputtitle
<String> - The character or party's namemimeType
<String> - The MIME type of the resultrequest
<Object> - The requested character
on('error')
A hook that is called when an error occurs.
CharacterSheets.on('error', (err, request) => {
// ...
});
on
'error'
callback
<Function>err
<Error> - Error objectrequest
<Object> - The requested character
Request format
The request object describes a character, a party, or various other things you may want the library to produce.
For a detailed description of the format, see the character sheets schema repo.
Example character
{
"version": 0,
"data": {
"type": "character",
"id": "76af3e1",
"attributes": {
"game": "pathfinder2",
"name": "Bob the Destroyer",
"ancestry": "half-orc",
"background": "hunter",
"class": "barbarian",
"printColor": "#f04312"
}
}
}
Example party
{
"version": 0,
"data": {
"type": "party",
"game": "pathfinder2",
"attributes": {
"name": "The Gravy Bunch"
},
"relationships": {
"members": {
"data": [
{ "type": "character", "id": "76af3e1" },
]
}
}
},
"included": [
{
"type": "character",
"id": "76af3e1",
"game": "pathfinder2",
"name": "Bob the Destroyer",
"ancestry": "half-orc",
"background": "hunter",
"class": "barbarian",
"printColor": "#f04312"
}
]
}
Testing
To test this package, clone the package from source, then run:
$ cd lib-charactersheets
$ npm install
$ npm test
This will:
- Compile the sources in
src
to create the files inlib
- Build character sheets from the JSON files in
test/in
- Save them into
test/out
Translation testing
To properly test translations, enough character sheets need to be created to expose every single unit.
$ npm run test:i18n
The files will be placed in test/out/i18n
.
Bugs
Please raise issues or pull requests on this project.
License
Artistic License 2.0 © Marcus Downing