dungeoneer
v2.1.5
Published
A procedural dungeon generator
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This module is a tool for generating random dungeons as a two-dimensional array. It is largely based on the excellent work of Bob Nystrom and his game Hauberk, which you can read about here.
A demo of this module can be seen here https://lucianbuzzo.github.io/dungeoneer/
Installation
Install dungeoneer
by running:
$ npm install --save dungeoneer
Usage
const dungeoneer = require('dungeoneer')
const dungeon = dungeoneer.build({
width: 21,
height: 21
})
The build
method accepts width
and height
options that define the size of
the dungeon and will return a dungeon object. The smallest possible size for
a dungeon is 5 x 5. Dungeons are always an odd size due to the way walls and
floors are generated. If you supply even-sized dimensions, they will be rounded
up to the nearest odd number.
The shape of the dungeon object is defined below:
type Tile = {
// An object containing the tiles immediately surrounding this tile.
neighbours: {
n?: Tile;
ne?: Tile;
e?: Tile;
se?: Tile;
s?: Tile;
sw?: Tile;
w?: Tile;
nw?: Tile;
};
x: number;
y: number;
// 'floor' and 'door' are passable terrain and a wall is impassable terrain.
type: 'wall' | 'floor' | 'door';
}
type Room = {
height: number;
width: number;
x: number;
y: number;
}
type Dungeon = {
rooms: Room[];
tiles: Array<Tile[]>;
seed: string | number;
}
Seeding
A dungeon can be seeded using the seed
option. A dungeon created with a seed
and the same options can be repeatably created. Dungeons always return the seed
they were created with.
const dungeoneer = require('dungeoneer')
const dungeon = dungeoneer.build({
width: 21,
height: 21,
seed: 'foobarbaz'
})
License
The project is licensed under the MIT license.
The icon at the top of this file is provided by svgrepo.com and is licensed under Creative Commons BY 4.0.