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dubins-js

v0.0.7

Published

This is a JS port of [previous work](#where-did-the-code-come-from) on generating Dubins sets + paths.

Downloads

29

Readme

What is this?

This is a JS port of previous work on generating Dubins sets + paths.

Install

npm i dubins-js

Supports CJS and ESM.

Why?

I (the author) want to draw a fish, on HTML Canvas, using Javascript, that can move in an aestheticically pleasing and organic-looking way.

Where did the code come from?

The Python version: https://github.com/fgabbert/dubins_py, by @fgabbert The paper: https://cpb-us-e2.wpmucdn.com/faculty.sites.uci.edu/dist/e/700/files/2014/04/Dubins_Set_Robotics_2001.pdf

This is WIP

There should still be significant changes to come for this package, particularly:

  • [x] Restructure so that midpoints (and segments) are easily accessible
  • [x] Better (exported) types
  • [x] Easy API to lazily get a point from a Dubins path - [x] add pointAt
  • [x] Angles should only use radians and use the x axis as a base, as normal unit circles do
  • [x] Renaming of functions and other variables to follow JS convention
  • [x] Add pointAt, pointAtLength, on segments
  • [ ] Initial documentation
  • [ ] Mathematical reasoning, granular unit tests
  • [ ] Utility functions to render on canvas + svg (separate module, optional import?)
  • [ ] Generalize DubinsPath so that segments can be tacked on
  • [ ] increased floating point precision? this would be good for visual precision + asserting on results
  • [ ] Tests to ensure correctness as per paper

How does this work?

Coming soon!