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drongo-unity

v1.0.4

Published

unity Game Base Framework

Downloads

4

Readme

框架各模块技术实现及思考

[Toc]

基础工具类

BitFlag bit位操作工具类

ByteArray 二进制读写工具类,copy来自老东家egret

Debuger 日志工具类

Injector 简易实现的注入工具类(用于将权限外放

Languagge 多语言工具类

LocalStorage 数据本地化工具类

MaxRectsBinPack 矩形装箱算法,处理动态贴图的空间算法。

Pool 自定义对象池

RGBA8888Texture 自定义纹理类,添加填充颜色fillRect/setPixel接口以及将纹理绘制到自定义纹理上的draw2Texture 接口。

StringUtils 常用字符串工具类

TickerManager 心跳管理器

统一心跳机制的处理。

Res 资源加载与管理模块

优点

  • 使用引用计数来确定资源的引用规则,使得资源能正确的释放。
  • 在调用接口中增加refkey也就是引用者信息,方便调试中能明确的知道谁引用了这个资源
  • 基于Promise来封装同时满足回调和await两种写法

使用方式

需要资源时:

Res.getResRef({url:"001",bundle:"resources",type:Texture2D},"引用者名称",progress);
Res.getResRefList(....);
Res.getResRefMap(.....);
//以上接口使用Promise方式封装,所以可以用let result=await Res.getResRef()或then等接口来处理。
//分开三个接口 方便书写代码,因为只有在调用时是明确知道返回内容的需求。