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drone-mobile-sdk

v1.0.2

Published

An unofficial Node.js and TypeScript library for interacting with the DroneMobile API. Remotely control and monitor your vehicle with ease.

Downloads

4

Readme

DroneMobile SDK

DroneMobile SDK is a TypeScript library that provides a seamless interface to interact with the Drone-Mobile API. It leverages modern technologies, including the latest AWS SDK (v3), Bun for building and publishing, and Pino for efficient logging. This SDK simplifies the process of managing your Drone-Mobile account, controlling vehicles, and retrieving vehicle data.

Table of Contents

Features

  • AWS SDK v3 Integration: Utilizes the latest AWS SDK for secure and efficient authentication.
  • Pino Logging: High-performance logging with configurable levels.
  • Bun-Based Build and Publish: Fast bundling and publishing using Bun's powerful tools.
  • Comprehensive Testing: Jest-compatible test runner with support for TypeScript.
  • TypeScript Support: Strong typing ensures reliability and ease of use.

Installation

Prerequisites

Steps

  1. Clone the Repository

    git clone https://github.com/your-username/drone-mobile-sdk.git
    cd drone-mobile-sdk
  2. Install Dependencies

    Using Bun:

    bun install

    This will install all necessary dependencies, including:

    • @aws-sdk/client-cognito-identity-provider
    • got
    • pino
    • typescript (as a dev dependency)
    • @types/node (as a dev dependency)

Configuration

Environment Variables

Create a .env file in the root directory to store your Drone-Mobile credentials securely:

touch .env

Add the following variables to .env:

DRONEMOBILE_USERNAME=your-username
DRONEMOBILE_PASSWORD=your-password

Note: Ensure .env is added to your .gitignore to prevent committing sensitive information.

Usage

Initialization

First, import the DroneMobile class and initialize it with your credentials.

import DroneMobile from 'drone-mobile-sdk';

const droneMobile = await DroneMobile.create({
  username: 'your-username',
  password: 'your-password',
});

Methods

Login

The SDK automatically handles login during initialization. However, you can manually trigger a login if needed.

await droneMobile.login();

Fetch Vehicles

Retrieve a list of all vehicles associated with your account.

const vehicles = await droneMobile.vehicles();
console.log('Vehicles:', vehicles);

Options:

interface VehicleOptions {
  all?: boolean; // Whether to fetch all vehicles recursively (default: true)
  limit?: number; // Maximum number of vehicles to fetch (default: 100)
  offset?: number; // Number of vehicles to skip (default: 0)
}

Example:

const vehicles = await droneMobile.vehicles({ all: true, limit: 50, offset: 0 });

Control Vehicle

Control various aspects of a vehicle using its device_key.

Start Vehicle

const response = await droneMobile.start('vehicle-device-key');
console.log(response); // 'remote_start command was successful!'

Stop Vehicle

const response = await droneMobile.stop('vehicle-device-key');
console.log(response); // 'remote_stop command was successful!'

Lock Vehicle

const response = await droneMobile.lock('vehicle-device-key');
console.log(response); // 'arm command was successful!'

Unlock Vehicle

const response = await droneMobile.unlock('vehicle-device-key');
console.log(response); // 'disarm command was successful!'

Open Trunk

const response = await droneMobile.trunk('vehicle-device-key');
console.log(response); // 'trunk command was successful!'

AUX Actions

const aux1Response = await droneMobile.aux1('vehicle-device-key');
console.log(aux1Response); // 'remote_aux1 command was successful!'

const aux2Response = await droneMobile.aux2('vehicle-device-key');
console.log(aux2Response); // 'remote_aux2 command was successful!'

Get Vehicle Status

Retrieve the current status of a specific vehicle.

const status = await droneMobile.status('vehicle-device-key');
console.log('Vehicle Status:', status);

Returns:

An object containing detailed status information about the vehicle.

Get Vehicle Location

Retrieve the current location of a specific vehicle.

const location = await droneMobile.location('vehicle-device-key');
console.log('Vehicle Location:', location);

Returns:

An object containing latitude, longitude, speed, and other location-related data.

Full Example

import DroneMobile from 'drone-mobile-sdk';

(async () => {
  try {
    // Initialize the SDK
    const droneMobile = await DroneMobile.create({
      username: 'your-username',
      password: 'your-password',
    });

    // Fetch all vehicles
    const vehicles = await droneMobile.vehicles();
    console.log('Vehicles:', vehicles);

    if (vehicles.length === 0) {
      console.log('No vehicles found.');
      return;
    }

    const vehicleId = vehicles[0].device_key;

    // Start the vehicle
    const startResponse = await droneMobile.start(vehicleId);
    console.log(startResponse);

    // Get vehicle status
    const status = await droneMobile.status(vehicleId);
    console.log('Vehicle Status:', status);

    // Stop the vehicle
    const stopResponse = await droneMobile.stop(vehicleId);
    console.log(stopResponse);
  } catch (error) {
    console.error('An error occurred:', error);
  }
})();

Logging

DroneMobile SDK uses Pino for logging, providing high-performance and configurable logging capabilities.

Configuration

The logger can be configured via environment variables and the logger.ts file.

  • Environment Variables:
    • LOG_LEVEL: Sets the logging level (fatal, error, warn, info, debug, trace). Default is info.
    • NODE_ENV: Set to production to disable pretty-printing and output logs in JSON format.

Usage

The logger is automatically integrated into the SDK. You can control the verbosity by setting the LOG_LEVEL environment variable.

import logger from './logger';

logger.info('This is an info message');
logger.error('This is an error message');

Example Configuration

// logger.ts
import pino from 'pino';

const isProduction = process.env.NODE_ENV === 'production';

const logger = pino({
  level: process.env.LOG_LEVEL || 'info',
  ...(isProduction
    ? {}
    : {
        transport: {
          target: 'pino-pretty',
          options: {
            colorize: true,
            translateTime: 'yyyy-mm-dd HH:MM:ss',
            ignore: 'pid,hostname',
          },
        },
      }),
});

export default logger;

Testing

The project uses Bun's built-in Jest-compatible test runner for testing. Tests are written in TypeScript and support features like lifecycle hooks and mocking.

Writing Tests

Tests are located in the tests/ directory and follow the naming patterns:

  • *.test.ts
  • *_test.ts
  • *.spec.ts
  • *_spec.ts

Example Test

// tests/droneMobile.test.ts
import { expect, test, beforeAll, afterAll } from 'bun:test';
import DroneMobile from '../src/index';
import { ResultsEntity } from '../src/interfaces';
import { config } from 'dotenv';

config();

let droneMobile: DroneMobile;
let vehicleId: string;

beforeAll(async () => {
  droneMobile = await DroneMobile.create({
    username: process.env.DRONEMOBILE_USERNAME!,
    password: process.env.DRONEMOBILE_PASSWORD!,
  });

  const vehicles = await droneMobile.vehicles();
  if (vehicles.length > 0) {
    vehicleId = vehicles[0].device_key;
  } else {
    throw new Error('No vehicles found for this account.');
  }
});

afterAll(() => {
  // Clean up resources if needed
});

test('DroneMobile instance should be created and logged in', () => {
  expect(droneMobile).toBeDefined();
  expect(droneMobile.sessionInfo.accessToken).not.toBeNull();
});

test('Should fetch vehicles', async () => {
  const vehicles = await droneMobile.vehicles();
  expect(vehicles).toBeDefined();
  expect(vehicles.length).toBeGreaterThan(0);
  expect(vehicles[0]).toHaveProperty('device_key');
});

test('Should start the vehicle', async () => {
  const response = await droneMobile.start(vehicleId);
  expect(response).toBe('remote_start command was successful!');
});

test('Should stop the vehicle', async () => {
  const response = await droneMobile.stop(vehicleId);
  expect(response).toBe('remote_stop command was successful!');
});

test('Should lock the vehicle', async () => {
  const response = await droneMobile.lock(vehicleId);
  expect(response).toBe('arm command was successful!');
});

test('Should unlock the vehicle', async () => {
  const response = await droneMobile.unlock(vehicleId);
  expect(response).toBe('disarm command was successful!');
});

test('Should get vehicle status', async () => {
  const status = await droneMobile.status(vehicleId);
  expect(status).toBeDefined();
  expect(status?.device_key).toBe(vehicleId);
});

test('Should handle invalid command', async () => {
  try {
    await (droneMobile as any).sendCommand(vehicleId, 'invalid_command');
  } catch (error) {
    expect(error).toBeDefined();
    expect((error as Error).message).toBe('Command failed');
  }
});

test('Should get vehicle location', async () => {
  const location = await droneMobile.location(vehicleId);
  expect(location).toBeDefined();
  // Add more assertions based on the expected structure of the location data
});

Running Tests

Execute all tests with:

bun test

Additional Test Runner Flags:

  • Run Specific Tests:

    bun test --test-name-pattern 'Should start the vehicle'
  • Watch Mode:

    bun test --watch
  • Update Snapshots:

    bun test --update-snapshots

Building and Publishing

The project uses Bun for building and publishing the package to npm. Below are the steps to compile your TypeScript code into a single JavaScript file and publish the package.

Step 1: Build Your Package

Bun's built-in bundler can compile and bundle your TypeScript files into a single JavaScript file.

bun build src/index.ts --outdir dist --target bun --no-splitting --minify

Explanation:

  • src/index.ts: Entry point of your application.
  • --outdir dist: Output directory for the bundled file.
  • --target bun: Specifies Bun as the target environment.
  • --no-splitting: Disables code splitting to ensure a single output file.
  • --minify: Minifies the output code for optimized performance.

Alternative Configuration with bunfig.toml:

# bunfig.toml
[build]
entrypoints = ["./src/index.ts"]
outdir = "./dist"
target = "bun"
no-splitting = true
minify = true

Now, you can simply run:

bun build

Step 2: Generate Type Definitions

While Bun's bundler doesn't generate .d.ts files, you can use the TypeScript compiler to generate them.

  1. Install TypeScript:

    bun add -d typescript
  2. Create or Update tsconfig.json:

    Ensure your tsconfig.json includes the following:

    {
      "compilerOptions": {
        "declaration": true,
        "emitDeclarationOnly": true,
        "outDir": "dist",
        "rootDir": "src",
        "strict": true,
        "skipLibCheck": true,
        "esModuleInterop": true
      },
      "include": ["src/**/*"]
    }
  3. Generate Type Definitions:

    bun x tsc

    This will generate .d.ts files in the dist directory.

Step 3: Update package.json

Ensure your package.json points to the correct entry points.

{
  "main": "dist/index.js",
  "types": "dist/index.d.ts",
  "files": ["dist"],
  "scripts": {
    "build": "bun build",
    "type:build": "bun x tsc",
    "prepublishOnly": "bun run build && bun run type:build",
    "test": "bun test"
  }
}

Step 4: Publish to npm

  1. Log In to npm:

    bun pm login

    Follow the prompts to authenticate.

  2. Publish Your Package:

    bun publish

    Note: If your package is scoped (e.g., @your-username/package-name), you might need to set the access level to public:

    bun publish --access public
  3. Verify the Publish:

    After publishing, verify your package on npm by searching for your package name.

Step 5: Test Your Package Locally (Optional)

Before publishing, it's good practice to test your package locally.

  1. Pack Your Package:

    bun pm pack

    This creates a package.tgz file.

  2. Install the Packed Package in a Test Project:

    bun add ../path-to-your-package/package.tgz
  3. Verify Functionality:

    Create a simple project to import and use your SDK to ensure everything works as expected.

Contributing

Contributions are welcome! Please follow these steps to contribute to the DroneMobile SDK:

  1. Fork the Repository

  2. Create a Feature Branch

    git checkout -b feature/your-feature-name
  3. Commit Your Changes

    git commit -m "Add your feature"
  4. Push to the Branch

    git push origin feature/your-feature-name
  5. Open a Pull Request

    Describe your changes and submit the pull request for review.

Guidelines

  • Code Quality: Ensure your code follows TypeScript best practices and is well-documented.
  • Testing: Write tests for new features and ensure existing tests pass.
  • Documentation: Update the README and other documentation as needed.

License

This project is licensed under the MIT License.


Contact

For any questions, issues, or feature requests, please open an issue on GitHub


Happy Coding!