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dream_canvas

v2.0.16

Published

``` export default class Parent { private static container; private static offset; constructor(domID: string); render(r?: number, fillStyle?: string): void; } ```

Downloads

33

Readme

通用类型

export default class Parent {
    private static container;
    private static offset;
    constructor(domID: string);
    render(r?: number, fillStyle?: string): void;
}

全局方法

    // promise 延时器
    export declare const sleep: (wait?: number) => Promise<unknown>;
    
    //方法装饰器
    export declare const runtimeDecorator: () => MethodDecorator;

    //生成范围内随机数,可以指定是否生成int类型
    export declare const getRandom: (arr: number[], isInt?: boolean) => number;

    //矩阵乘法( !!!isPoint参数区分向量与矩阵,为了保持与内置矩阵一致,向量统一表示为[ [x, y, z, w] ], 矩阵则表示为[[1,0,0,0], [0,1,0,0], [0,0,1,0], [0,0,0,1]], 差别是 转置 T(point) )
    export declare const getAxis: (left: number[][], right?: number[][], isPoint?: boolean) => number[][];
    
    //返回 css3 矩阵字符串 
    export declare const matrix3D: (source: number[][]) => string;

    //返回 canvas setTransform参数数组,另外 setTransform 与 css3 matrix参数一致
    export declare const matrix2D: (source: number[][]) => number[];

    //计算数组平均值与和
    export declare const getAve: (source: number[]) => {
        source: number[];
        count: number;
        sum: number;
        ave: number;
    };

    //计算rgba灰度值
    export declare const getGray: (rgba: number[]) => number;

    //求(3*3, 4*4)逆矩阵( 借鉴 https://github.com/mrdoob/three.js.git )
    export declare const invert: (source: number[][]) => number[][];

    //圆球碰撞检测(2d 旋转)
    export declare const impact: (b0: any, b1: any) => void;

    //自定义计算矩阵行列式
    export declare const determinant: (source: number[][]) => number;
    
    //自定义计算伴随矩阵 A<sup>-1</sup>A<sup>*</sup> = |A| (逆矩阵 = 伴随矩阵 / 矩阵行列式) 类似使用导数求除法
    export declare const adjoint: (source: number[][]) => number[][];

    //透视矩阵
    export declare function perspectiveNO(fovy: number, aspect: number, near: number, far: number): number[][];

全局事件

    //获取处理后的图片
    window.addEventListener( "dream_canvas_save_img", function(e){
        console.log( "图片src: ", e )
    } )

    //获取颜色
    window.addEventListener( "dream_canvas_show_color", function(e){
        console.log( "显示颜色: ", e )
    } )

canvas 2D

拖拽( MoveBall )

    new MoveBall( "canvas" ).render()

获取字体轮廓动画( Hollow )

    new Hollow( "canvas" ).render()

取色器( ColorPicker )

    new ColorPicker( "canvas" ).render()

单色图( Monochrome )

    new Monochrome( "canvas" ).render()

负片( Negative )

    new Negative( "canvas" ).render()

灰度图( Grayscale )

    new Grayscale( "canvas" ).render()

二值化( Binarization )

    new Binarization( "canvas" ).render()

图片裁剪( Clip )

    new Clip( "canvas" ).render()

图片加解密( Encryption )

    new Encryption( "canvas" ).render()

GIF解析成雪碧图

    new ParseGif( "canvas" ).render()

签名板( Writing )

    new Writing( "canvas" ).render()

图片缩放

    new Scale( "canvas" ).render()

dom转png

    new Html2Png( "canvas" ).render( "targetDomID" )

z轴远离或趋近消失点的3D动画( D3Ball )

    new D3Ball( "canvas" ).render()

绕x轴旋转的3D动画( D3Scale )

    new D3Scale( "canvas" ).render()

使用4*4矩阵实现3D动画( MatrixMove )

    new MatrixMove( "canvas" ).render()

使用内置矩阵实现图片2D错切( MatrixImage )

    new MatrixImage( "canvas" ).render( -5 )

动态背景( Game )

    new Game( "canvas" ).render()

背景无限循环( GameBG )

    new GameBG( "canvas" ),render()

可交互动画( GameMove )

    new GameMove( "canvas" ).render()

帧动画(Animation)

    new Animation( "canvas" ).render()

3D动画( 绕x、y、z轴旋转 )

    new D3( "canvas" ).render()

webGL

立方体旋转动画( WebGLRect(点光源) )

    new WebGLRect("canvas").render()

图片纹理( GLImage )

    new GLImage("canvas").render()

透视图( WebGLTest )

    new WebGLTest("canvas").render()