domgameui
v1.0.0
Published
`domgameui` is a lightweight, powerful UI framework built on top of `lit`](https://lit.dev/) for creating game user interfaces using standard DOM elements. Designed with game development in mind, it allows for intuitive navigation and interaction using ga
Downloads
10
Maintainers
Readme
DOM Game UI with ControlWrap
domgameui
is a lightweight, powerful UI framework built on top of lit
](https://lit.dev/) for creating game user interfaces using standard DOM elements. Designed with game development in mind, it allows for intuitive navigation and interaction using gamepads and keyboards, without the need for a mouse or touch input(It's optional). This framework makes it easy to implement a cursor system, select items, and interact with a variety of UI components such as lists, grids, tab panels, buttons, selectors, checkboxes, range sliders, and radio button groups. Additionally, dom game ui
offers robust support for multiplayer controls, enabling multiple players to interact with the UI simultaneously.
This project is dependent on the controlwrap
library, which provides the underlying input management and device abstraction necessary for dom game ui
to function seamlessly across different input devices.
Features
- Gamepad and Keyboard Support: Navigate your UI with gamepads and keyboards seamlessly.
- Multiplayer Ready: Built-in support for multiple players to interact with the UI at the same time.
- Customizable Components: Includes a variety of UI components such as buttons, selectors, checkboxes, and more, all customizable for your game's needs.
- Cursor Management: Easy-to-use cursor system for navigating through UI elements.
- Control Peer Dependency on
ControlWrap
: Leveragescontrolwrap
for handling input devices, making integration simple and efficient.
Demo
TBD
Getting Started
To get started with dom game ui
, you'll need to install the package and its dependencies in your project.
Installation
npm install domgameui controlwrap
Examples
import {ControlWrap,mappingRequirement,MouseMaster} from 'controlwrap';
import {UIMaster} from 'domgameui';
//init ControlWrap config first
ControlWrap.getInstance().wrappedInit(...)
//init UIMaster with a html Element as container
UIMaster.init(document.getElementById('main_ui') as HTMLDivElement);
//renew input eeveryframe, and put it into the UI
const enterFrameDo=()=>{
const Inputs=ControlWrap.getInstance().update();
UIMaster.getInstance().frameUpdate(Inputs);
window.requestAnimationFrame(enterFrameDo);
}
enterFrameDo();
//write a Main View extends from `UIParentRoot`, for instance named it as `mainScreen`
//create a instance of `mainScreen`, and call `UIMaster` to switch to this view
UIMaster.getInstance().showMain(mainScreen.createInstance() as mainScreen).then(async ()=>{
//done
})
Documentation
Concept
The fundamental architecture of dom game ui
is built around three primary class types you should extend: SelectableComponent
, Container
, and RootView
, all orchestrated by the UIMaster
.
- SelectableComponent: This includes UI elements like buttons, sliders, selectors, etc., representing the terminal nodes in the UI hierarchy.
- Container: Examples include tab containers, lists, grids, etc. A container can encapsulate another container and is responsible for managing scrollbars.
- RootView: Represents a full-screen view or background (non-interactive) and panels (which overlay on top of the view). While it functions as a container, it cannot be nested within another container.
- UIMaster: This component allows for switching views, opening/closing panels, changing backgrounds, and managing foreground elements.
The UIMaster
ensures that at any given time, only one RootView
is active, and it tracks which SelectableComponent
, if any, is currently selected. Input is processed in a hierarchical manner: it is first sent to the SelectableComponent
through captureInput
. If the component does not capture the input, it bubbles up to its parent container and continues up the hierarchy until it reaches the RootView
.
Additionally, there is a captureAllInput
method that directs input to the RootView
directly (when captureInput
fails to capture it). Unlike captureInput
, which processes input from the main player, captureAllInput
handles inputs from all players simultaneously, making it ideal for multiplayer UI scenarios. Your game should implement a RootView
(possibly a canvas wrapped in a lit-element) and use captureAllInput
to aggregate input from each player.
Styles
By default, if you do not extend a Component
, it will adopt a basic style that may not align with your aesthetic preferences. To customize the appearance of your components, you have three options:
- Extend the static
styles
property, similar to a standard lit-element, to apply custom CSS. - Override the
renderWrap
method to add a wrapper HTML element around the core element. You can also override the core element itself by modifying therenderCore
method. - Extending a class automatically excludes the default style. If you wish to retain the default styling, simply add
static useTempCss: boolean = true
to your class definition.
All elements feature four lifecycle methods for visibility transitions: enterAni
, suspend
, resume
, and exitAni
. By default, these methods simply toggle the display between "block" and "none". However, you can override these methods to integrate your custom animations, enhancing the user experience with dynamic visual feedback.
Contributing
We welcome contributions to dom game ui
! If you're interested in helping improve the library, please take a look at our contributing guidelines. Whether it's adding new features, fixing bugs, or improving documentation, your help is greatly appreciated.
License
dom game ui
is licensed under the MIT License. See the LICENSE file for more details.