dom-animate
v7.0.1
Published
Dead-simple helper function to do animations in DOM or other environments. Bezier curve support. Animations respect clock. Pause, resume, and cancel. Custom timing and render functions.
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dom-animate
Dead-simple helper function to perform any animation in the DOM or other environments.
Features:
- Really small filesize, only 1 dependency (~2.5KB uncompressed, including dependency).
- Straightforward, simple API.
- Supports Beizer Curves and custom easing functions, with predefined values.
- Custom timing function (uses RAF by default if available)
- Pause/resume/stop/restart animations.
- Supports delays that still work with pause/resume/stop/restart.
- Animations respect the actual clock, so no matter the frame rate, the animation will still properly last the appropriate amount of time.
- Lambda render functions.
Installation
NPM:
npm i dom-animate
browser:
You can use either dom-animate.umd.js
or dom-animate.min.umd.js
from the latest release in a script
tag.
This includes all dependencies.
<script src="dom-animate.min.umd.js"></script>
<script>
let el = document.querySelector('.myElement');
let animation = new DOMAnimate(0, 200, (x) => {
el.style.height = x + 'px';
});
</script>
Example Usage
const DOMAnimate = require('dom-animate');
const el = document.querySelector('.myElement');
//animate height from 0 to 200 with all defaults
const animation = new DOMAnimate(0, 200, x => {
el.style.height = x + 'px';
});
//animate scale (with cross-browser support) from 1 to 2 with some options
const animation = new DOMAnimate(1, 2, x => {
el.style.transform = `scale(${x}, ${x})`;
el.style.webkitTransform = `scale(${x}, ${x})`;
}, {
duration: 200,
easing: [0.42, 0.0, 0.58, 1.0],
onComplete: () => alert('done!')
});
//animate with pre-defined easing constant
const animation = new DOMAnimate(0, 200, x => {
el.style.height = x + 'px';
}, {
easing: DOMAnimate.EASING.LINEAR
});
//stops animation. `play() or resume()` both play from the beginning.
animation.stop();
//restarts animation after stopping
animation.play();
//pauses animation
animation.pause();
//resumes animation after pausing
animation.resume();
//don't animate right away. create animation object, then play after 1s
const animation = new DOMAnimate(0, 200, x => {
el.style.height = x + 'px';
}, {
autoplay: false
});
setTimeout(animation.play, 1000);
//provide a custom timing function instead of the default `window.requestAnimationFrame`
//in this example, it tries to render at exactly 24fps
const animation = new DOMAnimate(0, 200, (x) => {
el.style.height = x + 'px';
}, {
timingFunction: callback => { window.setTimeout(callback, 1000 / 24); }
});
Animation with delays
You can think of a delay as just a part of the animation. It is respected by the pause/resume functionality all the same.
const animation = new DOMAnimate(0, 1, x => {
document.getElementById('id').style.opacity = x;
}, {
easing: [0.25, 0.46, 0.45, 0.9],
delay: 1000 //1s
});
animation.pause(); //delay is paused.
animation.resume(); //delay is resumed
/* without autoplay */
const animation = new DOMAnimate(0, 1, x => {
document.getElementById('id').style.opacity = x;
}, {
easing: [0.25, 0.46, 0.45, 0.9],
delay: 1000, //1s
autoplay: false
});
animation.play(); //delay starts now, along with rest of animation
API
constructor({number} start, {number} end, {function} lamda, {object=} options)
{int} start
The start value of the animation.
{int} end
The end value of the animation.
{function} lambda({number} x)
The function that sets the styles on frame update. x
is a number that
represents the current frame's animation value.
{object=} options
An optional map of parameters:
{boolean} autoplay
If true, the animation will start as soon as animation()
is called. [Default: true
]
{integer} duration
Animation duration in milliseconds. (Default: 400
)
{array} easing
An array to pass to the cubic-bezier easing function. (Default: Animator.EASE_IN_OUT
)
{function} onComplete
A callback function that is called when the animation is finished.
{function} timingFunction
Lambda function that is used to call the tick()
method. By default, if in a browser
environment, this will be window.requestAnimationFrame
, window.webkitRequestAnimationFrame
,
etc. If your environment doesn't support these methods, and you don't provide your own,
a default timing function will be used that is called at 60fps.
play()
Starts the animation.
stop()
Ends any current animation.
pause()
Pauses any current animation.
resume()
Resumes any current animation.
Constants
EASING
dom-animate
ships with a small Bezier Curve library:
EASING.EASE
EASING.EASE_IN
EASING.EASE_OUT
EASING.EASE_IN_OUT
EASING.LINEAR
Additional Resources
License
MIT. Free to use in all your things!
Contribution
DO IT! PR's welcome. Need to add testing and linting.