display-tree
v1.1.0
Published
A JavaScript tree implementation designed to be efficiently "flattened" and sorted for realtime rendering.
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display-tree
A JavaScript tree implementation designed to be efficiently "flattened" and sorted. Built with realtime rendering in mind, and forms the generic part of scene-tree
.
API
node = Node(data)
Creates a new node. data
is an optional object that may be supplied for assigning additional data to a node: in most cases, you'll want to include some basic information about the node using this.
var Node = require('display-tree')
var node = Node({
position: [0, 1, 0],
color: [1, 0, 1, 1]
})
node.data
The data you supplied when creating the node is made accessible here.
var node = Node({
position: [0, 1, 0],
color: [1, 0, 1, 1]
})
console.log(node.data.position) // [0, 1, 0]
console.log(node.data.color) // [1, 0, 1, 1]
node.add(children...)
Adds one or more children
to a given node
. Accepts a single node, an array of nodes, or a mixture of both across multiple arguments.
var root = Node()
root.add(Node())
root.add([Node(), Node(), Node()])
root.add(Node(), Node(), Node())
node.addOne(child)
node.add()
without any of the sugar: adds a single child
node.
var root = Node()
root.addOne(Node())
node.remove(child)
Removes child
from node
, if applicable.
var root = Node()
var child = Node()
root.add(child)
root.remove(child)
node.clear()
Removes any children attached to the given node
.
var root = Node()
root.add(Node())
root.add(Node())
console.log(root.children.length) // 2
root.clear()
console.log(root.children.length) // 0
node.each(visitor)
Calls the visitor
function on each descendent node in the tree (depth first,
pre-order). Note that visitor
is not called on node
itself.
var root = Node({ id: 0 }).add(
Node({ id: 1 }),
Node({ id: 2 }),
Node({ id: 3 }).add(
Node({ id: 4 }),
Node({ id: 5 })
),
)
root.each(function visitor (node) {
console.log(node.data.id)
})
// 1
// 2
// 3
// 4
// 5
node.findup(visitor)
Walks up the tree from node
until hitting the root element, calling visitor
on each node along the way.
var child = Node({ id: 0 })
var root = Node({ id: 1 })
root.add(
Node({ id: 2 }).add(Node({ id: 3 })),
Node({ id: 4 }).add(child),
)
child.findup(function visitor (node) {
console.log(node.data.id)
})
// 4
// 1
node.flat(output)
Returns a flat array of all the child nodes in a tree.
var root = Node({ id: 0 }).add(
Node({ id: 1 }),
Node({ id: 2 }),
Node({ id: 3 }).add(
Node({ id: 4 }),
Node({ id: 5 })
),
)
var ids = root.flat().map(d => d.data.id)
console.log(ids) // [0, 1, 2, 3, 4, 5]
node.size()
Gets the total number of descendent nodes of node
, not including node
itself:
var root = Node({ id: 0 }).add(
Node({ id: 1 }),
Node({ id: 2 }),
Node({ id: 3 }).add(
Node({ id: 4 }),
Node({ id: 5 })
),
)
console.log(root.size()) // 5
getNodeList = node.list([sortFunction])
Returns a function that sorts descendent nodes only as required using sortFunction
, returning a flat array of the results. This is the preferred way to iterate over the elements in the tree when you're ready to render them.
var root = Node()
var getNodeList = root.list()
root.add(Node(), Node(), Node())
function render () {
var nodes = getNodeList()
for (var i = 0; i < nodes.length; i++) {
draw(nodes[i])
}
}
node.resetLists()
Call this on a node whenever something has occurred that would change its sort order, e.g. its position has been changed. This will reset any existing lists to sort their contents again, provided the root node is an ancestor of node
.