discorduserbot
v1.0.0
Published
A Library to use a discord user bot account
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Anshrk's user bot library
Hello! This is a user bot library the allows
for a lot more things than Discord.js.
For example, this library allows you to access
to everything a legit client does:
like user notes, friend counts,
the defualt Discord tutorial,
and everything else.
This library is in a early state
and needs more work.
More functions will be added soon.
Getting started
Here's a small example of this library:
const Discord = require("discord-user");
const client = new Discord.Client("Token goes here.");
client.on.ready = function() {
console.log("Client online!");
};
client.on.message_create = function(message) {
console.log(message);
};
Functions
// The channel ID
// v
client.fetchmessages(100, "794326789480120374");
// ^
// The amount of messages you want
// The guild ID
// v
client.getguild("794326789480120374");
// The server invite
// v
client.join_guild("invite-code", false);
// ^
// Make this second parameter true if you want to use a http link, it's false by defualt
// The guild ID
// v
client.leave_guild("794326789480120374");
// The channel ID
// v
client.send("Example message", "794326789480120374");
// ^
// The message you want to send
// Target message ID The channel ID
// v v
client.reply("Example message", "794339629553156116", "794326789480120374");
// ^
// The message you want to send
// The channel ID
// v
client.delete_message("794339629553156116", "794329000897806387");
// ^
// Target message ID
// The channel ID
// v
client.type("794326789480120374");
cleint.stopType();
client.create_group(["person-id", "you can have up to 10", "(Including you)"]);
// ^
// The people to be in the group when it's made
client.leave_group("785986028955500596");
// ^
// The group ID to leave
// Person ID to be removed
// v
client.remove_person_from_group("person-id", "785986028955500596");
// ^
// Group ID to have someone removed from
// The name
// v
client.rename_group("Example group name", "785986028955500596");
// ^
// The group ID to be renamed
// Name of the server
// v
client.create_server("Example server name", "2TffvPucqHkN");
// ^
// The template of the server, it's set to the defualt
// server template when not set by you
Keep in mind that all of these functions return Promises when they are finished with all the information about the action you just made execpt for type, stopType, delete_message, and leave_guild.
Event listeners
client.on.heartbeat_sent: function () { }, // Will be used when a heartbeat is sent from the client
client.on.heartbeat_received: function () { }, // Will be used when a heartbeat is received from the client
client.on.ready: function () { }, // Will be used when the client is ready and connected to the Discord WebSocket server
client.on.message_create: function (message) { }, // Will be used when a message is created
client.on.message_edit: function (message) { }, // Will be used when a message is edited
client.on.message_delete: function (message) { }, // Will be used when a message is deleted
client.on.message_delete_bulk: function (messages) { }, // Will be used when messages are deleted in bulk
client.on.embed_sent: function (embed) { }, // Will be used when a embed is sent
client.on.presence_update: function (user) { }, // Will be used when a users presence is updated
client.on.sessions_replace: function (sessions) { }, // Will be used when sessions are replaced
client.on.message_read: function (message) { }, // Will be used when you/the client read a message
client.on.channel_update: function (channel) { }, // Will be used when a channel is updated
client.on.guild_join: function (guild) { }, // Will be used when a guild is added to your user
client.on.guild_leave: function (guild) { }, // Will be used when a guild is removed from your user
Properties
My library focuses on allowing you to access
absolutely everthing a normal Discord client can.
This means tons and tons of properties defining your client.
Here are some of them:
this.user_settings = user.user_settings; // An object full of properties of settings
this.user = user.user // An object full of properties about the user like username etc
this.tutorial = user.tutorial; // A property
this.session_id = user.session_id; // String of random characters
this.notes = user.notes; // An object that contains all the notes the user has on other people
this.guild_join_requests = user.guild_join_requests // An array
this.user_guild_settings = user.user_guild_settings; // An array of Objects
this.relationships = user.relationships; // An array of Objects
this.read_state = user.read_state; // An array of Objects
this.private_channels = user.private_channels; // An array of Objects
this.presences = user.presences; // An array of Objects
this.guilds = user.guilds; // An array of Objects
this.guild_experiments = user.guild_experiments; // An array containing arrays
this.geo_ordered_rtc_regions = user.geo_ordered_rtc_regions; // An array of strings
this.friend_suggestion_count = user.friend_suggestion_count; // An integer
this.experiments = user.experiments; // An array containing arrays
this.country_code = user.country_code; // A string
this.consents = user.consents; // An Object containing objects
this.connected_accounts = user.connected_accounts; // An array of Objects
this.analytics_token = user.analytics_token; // A string
this._trace = user._trace; // Stringified json
Now here are those properties in a more readable form:
this.user_settings = {
timezone_offset: timezone-offset-goes-here, // (int)
theme: 'dark',
stream_notifications_enabled: true,
status: 'invisible',
show_current_game: true,
restricted_guilds: [],
render_reactions: true,
render_embeds: true,
native_phone_integration_enabled: true,
message_display_compact: false,
locale: 'locale-goes-here',
inline_embed_media: true,
inline_attachment_media: true,
guild_positions: [Array],
guild_folders: [Array],
gif_auto_play: true,
friend_source_flags: [Object],
explicit_content_filter: 2,
enable_tts_command: true,
disable_games_tab: false,
developer_mode: true,
detect_platform_accounts: true,
default_guilds_restricted: false,
custom_status: null,
convert_emoticons: true,
contact_sync_enabled: false,
animate_stickers: 0,
animate_emoji: true,
allow_accessibility_detection: false,
afk_timeout: 600
};
this.user_guild_settings = [
[Object], [Object], [Object],
[Object], [Object], [Object],
[Object], [Object], [Object],
[Object], [Object], [Object],
[Object], [Object], [Object],
[Object], [Object], [Object],
[Object], [Object], [Object],
[Object], [Object]
];
this.user = {
verified: true,
username: 'Sopur',
premium: false,
phone: null,
nsfw_allowed: true,
mobile: true,
mfa_enabled: false,
id: 'id-goes-here',
flags: 0,
email: 'email-goes-here',
discriminator: 'discriminator-goes-here',
desktop: true,
avatar: 'avatar-goes-here',
};
this.tutorial = null;
this.session_id = 'session_id-goes-here';
this.relationships = [
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object]
];
this.read_state = [
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
];
this.private_channels = [
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
];
this.presences = [
[Object], [Object],
[Object], [Object],
[Object], [Object],
[Object], [Object],
[Object]
];
this.notes = {
'id-goes-here': 'note-goes-here',
};
this.guilds = [
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object], [Object], [Object],
[Object], [Object]
];
this.guild_join_requests = [];
this.guild_experiments = [
[Array], [Array], [Array],
[Array], [Array], [Array],
[Array], [Array], [Array],
[Array], [Array], [Array],
[Array], [Array], [Array],
[Array], [Array]
];
this.geo_ordered_rtc_regions = ['geo', 'ordered', 'rtc', 'regions', 'go', 'here'];
this.friend_suggestion_count = 0;
this.experiments = [
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array], [Array], [Array], [Array], [Array],
[Array]
];
this.country_code = 'country-goes-here';
this.consents = { personalization: [Object] };
this.connected_accounts = [[Object]];
this.analytics_token = 'token-goes-here';
this._trace = ["stringified-json"];
What's new
Added 5 new functions:
- create_group
- leave_group
- remove_person_from_group
- rename_group
- create_server
Documention for these functions are shown above,
and in the source.