discord-portable-player
v2.4.2
Published
Easy to use, framework to facilitate music commands using discord.js
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30
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Discord Portable Player
Complete framework to facilitate music commands using discord.js.
Installation
Install discord-portable-player
$ npm install --save discord-portable-player
Install @discordjs/opus
$ npm install --save @discordjs/opus
Install FFmpeg or Avconv
- FFMPEG Website: https://www.ffmpeg.org/download.html
- FFMPEG: https://npmjs.com/package/ffmpeg
- Avconv: https://libav.org/download
Features
A simple & easy to use, beginner friendly package with amazing features such as Audio filters, Custom extractor support & many more!
Getting Started
First of all, you will need to register slash commands:
const { token, clientId } = require('./config.json');
const { Routes, REST, SlashCommandBuilder } = require('discord.js');
const commands = [
new SlashCommandBuilder().setName('play').setDescription('play a song').addStringOption(option => option.setName('query').setDescription('The query to search for').setRequired(true))
].map(command => command.toJSON());
const rest = new REST({ version: '10' }).setToken(token);
(async () => {
try {
console.log('Started refreshing application [/] commands.');
await rest.put(
Routes.applicationCommands(clientId),
{ body: commands },
);
console.log('Successfully reloaded application [/] commands.');
} catch (error) {
console.error(error);
}
})();
Now you can implement your bot's logic:
const { Client, GatewayIntentBits } = require("discord.js");
const client = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildVoiceStates]});
const { token } = require('./config.json');
const { Player } = require("discord-portable-player");
// Create a new Player (you don't need any API Key)
const player = new Player(client);
client.once("ready", () => {
console.log("I'm ready !");
});
client.on("interactionCreate", async (interaction) => {
if (!interaction.isChatInputCommand()) return;
// /play track: Marshmello - Together
if (interaction.commandName === "play") {
if (!interaction.member.voice.channel) return await interaction.reply({ content: "You are not in a voice channel!", ephemeral: true });
if (interaction.guild.members.me.voice.channel && interaction.member.voice.channel !== interaction.guild.members.me.voice.channel) return await interaction.reply({ content: "You are not in my voice channel!", ephemeral: true });
const query = interaction.options.getString("query")
const queue = player.createGuildQueue({
metadata: interaction.channel,
guild: interaction.guild
});
// Verifies the voice channel
try {
if (!queue.connection) await queue.connect(interaction.member.voice.channel);
} catch {
queue.destroy();
return await interaction.reply({ content: "Could not join your voice channel!", ephemeral: true });
}
await interaction.deferReply();
const track = await player.search(query, {
requestedBy: interaction.user
}).then(x => x.tracks[0]);
if (!track) return await interaction.followUp({ content: `**${query}** not found!` });
queue.play(track);
return await interaction.followUp({ content: `Loading track **${track.title}**!` });
}
});
// add the trackStart event so when a song will be played this message will be sent
player.on("trackStart", (queue, track) => queue.metadata.send(`🎶 | Now playing **${track.title}**!`))
client.login(token);
Supported Sources
By default, discord-portable-player supports: