discord-player-clone
v2.4.7
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Complete framework to facilitate music commands using discord.js v12
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Discord Player
Note: this module uses recent discordjs features and requires discord.js version 12.
Discord Player is a powerful Node.js module that allows you to easily implement music commands. Everything is customizable, and everything is done to simplify your work without limiting you! It doesn't require any api key, as it uses scraping.
Installation
npm install --save discord-player
Install @discordjs/opus:
npm install --save @discordjs/opus
Install FFMPEG and you're done!
Features
🤘 Easy to use!
🎸 You can apply some cool filters (bassboost, reverse, 8D, etc...)
🎼 Manage your server queues with simple functions (add songs, skip the current song, pause the music, resume it, etc...)!
🌐 Multi-servers support
Getting Started
Here is the code you will need to get started with discord-player. Then, you will be able to use client.player
everywhere in your code!
const Discord = require("discord.js"),
client = new Discord.Client(),
settings = {
prefix: "!",
token: "Your Discord Token"
};
const { Player } = require("discord-player");
// Create a new Player (you don't need any API Key)
const player = new Player(client);
// To easily access the player
client.player = player;
client.on("ready", () => {
console.log("I'm ready !");
});
client.on("message", async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// !play Despacito
// will play "Despacito" in the member voice channel
if(command === "play"){
let track = await client.player.play(message.member.voice.channel, args[0], message.member.user.tag);
message.channel.send(`Currently playing ${track.name}! - Requested by ${track.requestedBy}`);
}
});
client.login(settings.token);
Documentation
You will find many examples in the documentation to understand how the package works!
Methods overview
You need to init the guild queue using the play() function, then you are able to manage the queue and the music using the following functions. Click on a function name to get an example code and explanations.
Queue initialization
- play(voiceChannel, track, requestedBy) - play a track in a server
Queue management
- isPlaying(guildID) - check if there is a queue for a specific server
Manage tracks in your queue
- getQueue(guildID) - get the server queue
- addToQueue(guildID, track, requestedBy) - add a track to the server queue
- clearQueue(guildID) - clear the server queue
- remove(guildID, track) - remove a track from the server queue
- nowPlaying(guildID) - get the current track
Manage music stream
- skip(guildID) - skip the current track
- pause(guildID) - pause the current track
- resume(guildID) - resume the current track
- stop(guildID) - stop the current track
- setFilters(guildID, newFilters) - update filters (bassboost for example)
- setRepeatMode(guildID, boolean) - enable or disable repeat mode for the server
Event messages
// Play the music
await client.player.play(message.member.voice.channel, "Despacito")
// Then add some messages that will be sent when the events will be triggered
client.player.getQueue(message.guild.id)
.on('end', () => {
message.channel.send('There is no more music in the queue!');
})
.on('trackChanged', (oldTrack, newTrack) => {
message.channel.send(`Now playing ${newTrack.name}...`);
})
.on('channelEmpty', () => {
message.channel.send('Stop playing, there is no more member in the voice channel...');
});
Examples of bots made with discord-player
These bots are made by the community, they can help you build your own!