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discord-dungeon

v1.2.7

Published

Add inventories, enemies, and items to your Discord bot.

Downloads

11

Readme

Discord-Dungeon


Initialization

Connect-MongoDB

const {Dungeon} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

Create-item

Items Examples

To create items you must modify the file located at './discord-dungeon/items.xlsx'. The columns should be named with the following specification:

Item ID is its row minus 1

  • name: this will be the name of the item.

  • buyprice: this is the buy price that will be used for the item in the shop. Set to 0 to make this unbuyable.

  • sellprice: this is the sell price that will be used for the item in the shop. Set to 0 to make this unsellable.

  • quality: this will be the quality of the item.

  • type: this will be the type of item. There are only 2 types: ("material" and "equipment").

  • slot: (only if the type of item is "equipment") this will be the type of item. There are only 3 slots: ("weapon", "helmet" and "chestplate").

  • add: (only if the type of item is "equipment") this will be the stats that the item adds.

Structure: {"health_max", "armor" or "damage": amount}.

Example: {"health_max": 20, "armor": 5}

  • remove: (only if the type of item is "equipment") this will be the stats that the item removes.

Structure: {"health_max", "armor" or "damage": amount}.

Example: {"health_max": 20, "armor": 5}

  • craft: this will be what the article requires to be crafted.

Structure: {"item id": amount}.

Example: {"1": 5, "3": 12}

Create-enemy

Enemies Example

To create items you must modify the file located at './discord-dungeon/enemies.xlsx'. The columns should be named with the following specification:

Enemy ID is its row minus 1

  • zone: this will be the zone where the enemy appears.

  • stage: this will be the stage where the enemy will start to appear.

  • health: this will be the enemy's health.

  • damage: this will be the enemy's damage.

  • armor: this will be the enemy's armor.

  • money: this will be the amount of money that the enemy drops.

Structure: 20 or 20,40 (20,40 will choose a random number between 20 and 40)

  • rarity: this will be the rarity to appear from the enemy.

  • | Rarity | Percentage | | ------------ | ------------ | | common | 100 | | uncommon | 60 | | special | 30 | | rare | 12 | | very_rare | 6 | | mythical | 2 |

  • drop: this will be the quantity and probability of dropping items.

Structure: {"percentage": {"item id": the amounts you can drop}, "percentage 2": {"item id 2": the amounts you can drop}}.

Example: {"100": {"1": "5,10"}, "50": {"2": "1,8", "3": "2,4"}} drops with 100 probability the item with id 1 between 5 and 10, with 50 probability the items with id 2 between 1 and 8, with id 3 between 2 and 4

Players

Add-Item

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.AddItem(<Item id or name>, <amount>)

Remove-Item

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.RemoveItem(<Item id or name>, <amount>)

Set-Item

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.SetItem(<Item id or name>, <amount>)

Find-Item-in-bag

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.FindItem(<Item id or name>).then(item => console.log(item))

Get-bag

| Sort type | | ------------ | | none | | amount | | quality |

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.GetBag(<Sort type>).then(bag => console.log(bag))

Add-money

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.AddMoney(<Amount>)

Remove-money

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.RemoveMoney(<Amount>)

Set-money

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.SetMoney(<Amount>)

Add-health

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.AddHealth(<Amount>, <true or false>) // true=add to health_max, false=add to health, Default: false

Take-damage

If the player receives mortal damage he will revive with half the items, money and health.

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.TakeDamage(<amount>)

Get-stats

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.GetStats().then(stats => console.log(stats))

Equip-item

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.EquipItem(<Item id or name>)

Craft-item

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.CraftItem(<Item id or name>, <amount>)

Sell-item

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.SellItem(<Item id or name>, <amount>)

Buy-item

const {Dungeon, Players} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const player = new Players.Player('<DISCORD-ID>')
player.BuyItem(<Item id or name>, <amount>)

Enemies

Get-enemy-with-id

const {Dungeon, Bestiary} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const enemy = Bestiary.Enemies.GetEnemyWithID(<Enemy id>)

Get-enemy-with-name

const {Dungeon, Bestiary} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const enemy = Bestiary.Enemies.GetEnemyWithName(<Enemy name>)

Get-a-random-enemy-from-a-stage-and-zone

const {Dungeon, Bestiary} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const enemy = Bestiary.Enemies.GetRandomEnemy(<Zone>, <Stage>)

Enemy

Get-random-drop

const {Dungeon, Bestiary} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const enemy = Bestiary.Enemies.GetRandomEnemy(<Zone>, <Stage>)
const drop = enemy.GetRandomDrop()

Items

Get item with id

const {Dungeon, Dictionary} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const enemy = Dictionary.Items.GetItemWithID(<Item id>)

Get-item-with-name

const {Dungeon, Dictionary} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const enemy = Dictionary.Items.GetItemWithName(<Item name>)

Get-all-items

| Sort type | | ------------ | | alphabet | | id | | quality | | price |

const {Dungeon, Dictionary} = require('discord-dungeon')
const client = new Dungeon.Client('<MONGODB-URL>')

const enemy = Dictionary.Items.GetAllItems(<Sort type>)