dis-gui
v2.1.0
Published
An extensible, styleable, & React-based controller library inspired by the venerable dat-gui.
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dis-gui
An extensible, styleable, & React-based controller library inspired by the venerable dat-gui.
The above was created with the following JSX:
import * as dg from 'dis-gui';
...
<dg.GUI>
<dg.Text label='Text' value='Hello world!'/>
<dg.Number label='Number' value={65536}/>
<dg.Number label='Range' value={512} min={-1024} max={1024} step={64}/>
<dg.Checkbox label='Checkbox' checked={true}/>
<dg.Select label='Select' options={['Option one', 'Option two', 'Option three']}/>
<dg.Button label='Button'/>
<dg.Folder label='Folder' expanded={true}>
<dg.Text label='Text' value='Hello folder!'/>
<dg.Number label='Number' value={2}/>
<dg.Folder label='Subfolder' expanded={true}>
<dg.Text label='Text' value='Hello subfolder!'/>
<dg.Number label='Number' value={2}/>
</dg.Folder>
</dg.Folder>
<dg.Color label='Color' expanded={true} red={0} green={128} blue={255}/>
<dg.Gradient label='Gradient' expanded={true}/>
</dg.GUI>
Demo
Try out the live demo.
Installation
npm install dis-gui
Note: dis-gui has peer dependencies react@^15.3.0 react-addons-update@^15.3.1 react-dom@^15.3.0
Events
The onChange event is fired when a control's value changes:
<dg.GUI>
<dg.Text
label='Text' value='Hello world!'
onChange={function(value) {console.log(value)}}
/>
</dg.GUI>
The onFinishChange event fires when the user performs some action that indicates that they are finished changing a value, like hitting enter or tabbing out of a text or number field, or releasing a mouse button after dragging a number range thumb:
<dg.GUI>
<dg.Number
label='Horses'
value={2}
min={0}
max={4}
step={0.1}
onFinishChange={function(value) {console.log(value)}}
/>
</dg.GUI>
The Button control fires an onClick event:
<dg.GUI>
<dg.Button
label='Run The Horses'
onClick={function() {console.log('The horses are running.')}}
/>
</dg.GUI>
Numbers
If you provide a min and max prop to the Number control, you'll get a range slider and a number field:
<dg.GUI>
<dg.Number
label='Horses'
value={2}
min={0}
max={4}
step={0.1}
onFinishChange={function(value) {console.log(value)}}
/>
</dg.GUI>
If you don't, it won't:
<dg.GUI>
<dg.Number
label='Horses'
value={2}
onFinishChange={function(value) {console.log(value)}}
/>
</dg.GUI>
If the user enters a value that is not a number, the onChange and onFinishChange event will not fire, and the value will be highlighted with the value defined by lowlighterr in the style property of the GUI component:
Folders
Nest controls to arbitrary depth with the Folder component:
<dg.GUI>
<dg.Folder label='Folder 1'>
<dg.Folder label='Folder 2'>
<dg.Folder label='Folder 3'>
<dg.Folder label='Folder 4'>
<dg.Folder label='Folder 5'>
<dg.Text label='You' value='...made it!'></dg.Text>
</dg.Folder>
</dg.Folder>
</dg.Folder>
</dg.Folder>
</dg.Folder>
</dg.GUI>
Pass the expanded prop a boolean to indicate if the folder should start out open or closed:
<dg.GUI>
<dg.Folder label='Folder 1' expanded={true}>
<dg.Text label='You' value='...made it!'></dg.Text>
</dg.Folder>
</dg.GUI>
Styling
Pass a style property to the GUI component to change its appearance:
<dg.GUI style={{
paddingX: 3,
paddingY: 3,
backgroundColor: '#EEE',
lowlight: '#DDD',
lowlighterr: '#FBB',
highlight: '#444',
separator: '1px solid #DDD',
label: {
fontColor: '#444',
fontWeight: 'normal'
}
}}>
<dg.Text label='Text' value='Hello world!'/>
<dg.Number label='Number' value={65536}/>
<dg.Number label='Range' value={512} min={-1024} max={1024} step={64}/>
<dg.Checkbox label='Checkbox' checked={true}/>
<dg.Select label='Select' options={['Option one', 'Option two', 'Option three']}/>
<dg.Button label='Button'/>
<dg.Folder label='Folder' expanded={true}>
<dg.Text label='Text' value='Hello folder!'/>
<dg.Number label='Number' value={2}/>
<dg.Folder label='Subfolder' expanded={true}>
<dg.Text label='Text' value='Hello subfolder!'/>
<dg.Number label='Number' value={2}/>
</dg.Folder>
</dg.Folder>
<dg.Color label='Color' expanded={true} red={0} green={128} blue={255}/>
<dg.Gradient label='Gradient' expanded={true}/>
</dg.GUI>
You can change the width of the labels and controls:
<dg.GUI style={{ labelWidth: 100, controlWidth: 400 }}>
<dg.Gradient label='Gradient' expanded={true}/>
</dg.GUI>
And you can position the whole thing:
<dg.GUI style={{top: '0px', right: '0px'}}>
<dg.Gradient label='Gradient' expanded={true}/>
</dg.GUI>
<dg.GUI style={{top: '0px', left: '0px'}}>
<dg.Color label='Color' red={255} green={128} blue={64} expanded={true}/>
</dg.GUI>
<dg.GUI style={{bottom: '0px', right: '0px'}}>
<dg.Text label='Text' value='So many positions!'/>
</dg.GUI>
<dg.GUI style={{bottom: '0px', left: '0px'}}>
<dg.Number label='Number'/>
</dg.GUI>
Colors
Color controls take red, green, and blue props as numbers from zero to 255:
<dg.GUI>
<dg.Color label='Some blue color' red={64} green={128} blue={255}/>
</dg.GUI>
...and return an object like the following in their onChange and onFinishChange events:
{
red: 64,
green: 128,
blue: 255
}
Color controls can be expanded by clicking on them, or you can pass the expanded prop a boolean to expand them by default:
<dg.GUI>
<dg.Color label='Some blue color' red={64} green={128} blue={255} expanded={true}/>
</dg.GUI>
Gradients
The Gradient control takes a stops prop, which is an array of objects that have red, green, blue, and stop properties. The color properties behave identically to the Color control, and the stop property is a number from zero to one that represents the position of the stop.
<dg.GUI>
<dg.Gradient
label='The floor is lava!'
stops={[
{red: 255, green: 0, blue: 0, stop: 0},
{red: 255, green: 255, blue: 0, stop: 0.5},
{red: 255, green: 255, blue: 255, stop: 1.0},
]}
/>
</dg.GUI>
Like the Color control, the Gradient control will expand when the user clicks it or if you add the expanded boolean property set to true:
<dg.GUI>
<dg.Gradient
label='The floor is lava!'
stops={[
{red: 255, green: 0, blue: 0, stop: 0},
{red: 255, green: 255, blue: 0, stop: 0.5},
{red: 255, green: 255, blue: 255, stop: 1.0},
]}
expanded={true}
/>
</dg.GUI>
Roadmap
- Add documentation about extending
dis-gui
.