diaporama-react
v2.1.0
Published
Diaporama component for React
Downloads
30
Readme
diaporama-react
Implement a React Component to use the diaporama library.
{
data: PropTypes.object.isRequired,
width: PropTypes.number.isRequired,
height: PropTypes.number.isRequired,
resolution: PropTypes.number,
paused: PropTypes.bool,
loop: PropTypes.bool,
autoplay: PropTypes.bool,
currentTime: PropTypes.number,
playbackRate: PropTypes.number,
onDiaporamaCreated: PropTypes.func // callback giving the diaporama instance. use-case: You can bind Events on the diaporama. See "diaporama" documentation.
}
Usage
app.js
import React from 'react';
import ReactDOM from 'react-dom';
import Diaporama from 'diaporama-react';
const diaporamaData = require('./diaporama.json');
let props = {
data: diaporamaData,
width: 320,
height: 240,
loop: true,
autoplay: true,
onDiaporamaCreated: (...args) => {
console.log('onDiaporamaCreated', args);
}
}
ReactDOM.render(<Diaporama {...props}/>, document.getElementById('app'));
diaporama.json
Following the diaporama JSON description schema
{
"timeline": [
{
"image": "https://crossorigin.me/http://loremflickr.com/320/240/paris",
"duration": 2000,
"kenburns": {
"from": [ 0.5, [0.5, 0.6] ],
"to": [ 1, [0.5, 0.6] ]
},
"transitionNext": {
"name": "PageCurl",
"duration": 1000
}
},{
"image": "https://crossorigin.me/http://loremflickr.com/320/240/berlin",
"duration": 2000,
"kenburns": {
"from": [ 0.5, [0.5, 0.6] ],
"to": [ 1, [0.5, 0.6] ]
},
"transitionNext": {
"name": "PageCurl",
"duration": 1000
}
},{
"image": "https://crossorigin.me/http://loremflickr.com/320/240/barcelona",
"duration": 2000,
"kenburns": {
"from": [ 0.5, [0.5, 0.6] ],
"to": [ 1, [0.5, 0.6] ]
},
"transitionNext": {
"name": "PageCurl",
"duration": 1000
}
}
],
"transitions": [
{
"glsl": "\n#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D from,to;uniform float progress;uniform vec2 resolution;const float MIN_AMOUNT=-0.16;const float MAX_AMOUNT=1.3;float amount=progress*(MAX_AMOUNT-MIN_AMOUNT)+MIN_AMOUNT;const float PI=3.141592653589793;const float scale=512.0;const float sharpness=3.0;float cylinderCenter=amount;float cylinderAngle=2.0*PI*amount;const float cylinderRadius=1.0/PI/2.0;vec3 hitPoint(float hitAngle,float yc,vec3 point,mat3 rrotation){float hitPoint=hitAngle/(2.0*PI);point.y=hitPoint;return rrotation*point;}vec4 antiAlias(vec4 color1,vec4 color2,float distanc){distanc*=scale;if(distanc<0.0) return color2;if(distanc>2.0) return color1;float dd=pow(1.0-distanc/2.0,sharpness);return ((color2-color1)*dd)+color1;}float distanceToEdge(vec3 point){float dx=abs(point.x>0.5?1.0-point.x:point.x);float dy=abs(point.y>0.5?1.0-point.y:point.y);if(point.x<0.0) dx=-point.x;if(point.x>1.0) dx=point.x-1.0;if(point.y<0.0) dy=-point.y;if(point.y>1.0) dy=point.y-1.0;if((point.x<0.0||point.x>1.0)&&(point.y<0.0||point.y>1.0)) return sqrt(dx*dx+dy*dy);return min(dx,dy);}vec4 seeThrough(float yc,vec2 p,mat3 rotation,mat3 rrotation){float hitAngle=PI-(acos(yc/cylinderRadius)-cylinderAngle);vec3 point=hitPoint(hitAngle,yc,rotation*vec3(p,1.0),rrotation);if(yc<=0.0&&(point.x<0.0||point.y<0.0||point.x>1.0||point.y>1.0)){vec2 texCoord=gl_FragCoord.xy/resolution.xy;return texture2D(to,texCoord);}if(yc>0.0) return texture2D(from,p);vec4 color=texture2D(from,point.xy);vec4 tcolor=vec4(0.0);return antiAlias(color,tcolor,distanceToEdge(point));}vec4 seeThroughWithShadow(float yc,vec2 p,vec3 point,mat3 rotation,mat3 rrotation){float shadow=distanceToEdge(point)*30.0;shadow=(1.0-shadow)/3.0;if(shadow<0.0) shadow=0.0;else shadow*=amount;vec4 shadowColor=seeThrough(yc,p,rotation,rrotation);shadowColor.r-=shadow;shadowColor.g-=shadow;shadowColor.b-=shadow;return shadowColor;}vec4 backside(float yc,vec3 point){vec4 color=texture2D(from,point.xy);float gray=(color.r+color.b+color.g)/15.0;gray+=(8.0/10.0)*(pow(1.0-abs(yc/cylinderRadius),2.0/10.0)/2.0+(5.0/10.0));color.rgb=vec3(gray);return color;}vec4 behindSurface(float yc,vec3 point,mat3 rrotation){float shado=(1.0-((-cylinderRadius-yc)/amount*7.0))/6.0;shado*=1.0-abs(point.x-0.5);yc=(-cylinderRadius-cylinderRadius-yc);float hitAngle=(acos(yc/cylinderRadius)+cylinderAngle)-PI;point=hitPoint(hitAngle,yc,point,rrotation);if(yc<0.0&&point.x>=0.0&&point.y>=0.0&&point.x<=1.0&&point.y<=1.0&&(hitAngle<PI||amount>0.5)){shado=1.0-(sqrt(pow(point.x-0.5,2.0)+pow(point.y-0.5,2.0))/(71.0/100.0));shado*=pow(-yc/cylinderRadius,3.0);shado*=0.5;}else{shado=0.0;}vec2 texCoord=gl_FragCoord.xy/resolution.xy;return vec4(texture2D(to,texCoord).rgb-shado,1.0);}void main(){vec2 texCoord=gl_FragCoord.xy/resolution.xy;const float angle=30.0*PI/180.0;float c=cos(-angle);float s=sin(-angle);mat3 rotation=mat3(c,s,0,-s,c,0,0.12,0.258,1);c=cos(angle);s=sin(angle);mat3 rrotation=mat3(c,s,0,-s,c,0,0.15,-0.5,1);vec3 point=rotation*vec3(texCoord,1.0);float yc=point.y-cylinderCenter;if(yc<-cylinderRadius){gl_FragColor=behindSurface(yc,point,rrotation);return;}if(yc>cylinderRadius){gl_FragColor=texture2D(from,texCoord);return;}float hitAngle=(acos(yc/cylinderRadius)+cylinderAngle)-PI;float hitAngleMod=mod(hitAngle,2.0*PI);if((hitAngleMod>PI&&amount<0.5)||(hitAngleMod>PI/2.0&&amount<0.0)){gl_FragColor=seeThrough(yc,texCoord,rotation,rrotation);return;}point=hitPoint(hitAngle,yc,point,rrotation);if(point.x<0.0||point.y<0.0||point.x>1.0||point.y>1.0){gl_FragColor=seeThroughWithShadow(yc,texCoord,point,rotation,rrotation);return;}vec4 color=backside(yc,point);vec4 otherColor;if(yc<0.0){float shado=1.0-(sqrt(pow(point.x-0.5,2.0)+pow(point.y-0.5,2.0))/0.71);shado*=pow(-yc/cylinderRadius,3.0);shado*=0.5;otherColor=vec4(0.0,0.0,0.0,shado);}else{otherColor=texture2D(from,texCoord);}color=antiAlias(color,otherColor,cylinderRadius-abs(yc));vec4 cl=seeThroughWithShadow(yc,texCoord,point,rotation,rrotation);float dist=distanceToEdge(point);gl_FragColor=antiAlias(color,cl,dist);}",
"uniforms": {},
"name": "PageCurl"
}
]
}
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