detect-gpu
v5.0.57
Published
Classify GPU's based on their benchmark score in order to provide an adaptive experience.
Downloads
2,027,315
Readme
Detect GPU
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications. Think of it like a user-agent detection for the GPU but more powerful.
Demo
Installation
By default we use the UNPKG CDN to host the benchmark data. If you would like to serve the benchmark data yourself download the required benchmarking data from benchmarks.tar.gz and serve it from a public directory.
Make sure you have Node.js installed.
$ npm install detect-gpu
Usage
import { getGPUTier } from 'detect-gpu';
(async () => {
const gpuTier = await getGPUTier();
// Example output:
// {
// "tier": 1,
// "isMobile": false,
// "type": "BENCHMARK",
// "fps": 21,
// "gpu": "intel iris graphics 6100"
// }
})();
detect-gpu
uses rendering benchmark scores (framerate, normalized by resolution) in order to determine what tier should be assigned to the user's GPU. If no WebGLContext
can be created, the GPU is blocklisted or the GPU has reported to render on less than 15 fps
tier: 0
is assigned. One should provide a fallback to a non-WebGL experience.
Based on the reported fps
the GPU is then classified into either tier: 1 (>= 15 fps)
, tier: 2 (>= 30 fps)
or tier: 3 (>= 60 fps)
. The higher the tier the more graphically intensive workload you can offer to the user.
API
getGPUTier({
/**
* URL of directory where benchmark data is hosted.
*
* @default https://unpkg.com/detect-gpu@{version}/dist/benchmarks
*/
benchmarksURL?: string;
/**
* Optionally pass in a WebGL context to avoid creating a temporary one
* internally.
*/
glContext?: WebGLRenderingContext | WebGL2RenderingContext;
/**
* Whether to fail if the system performance is low or if no hardware GPU is
* available.
*
* @default false
*/
failIfMajorPerformanceCaveat?: boolean;
/**
* Framerate per tier for mobile devices.
*
* @defaultValue [0, 15, 30, 60]
*/
mobileTiers?: number[];
/**
* Framerate per tier for desktop devices.
*
* @defaultValue [0, 15, 30, 60]
*/
desktopTiers?: number[];
/**
* Optionally override specific parameters. Used mainly for testing.
*/
override?: {
renderer?: string;
/**
* Override whether device is an iPad.
*/
isIpad?: boolean;
/**
* Override whether device is a mobile device.
*/
isMobile?: boolean;
/**
* Override device screen size.
*/
screenSize?: { width: number; height: number };
/**
* Override how benchmark data is loaded
*/
loadBenchmarks?: (file: string) => Promise<ModelEntry[]>;
};
})
Support
Special care has been taken to make sure all browsers that support WebGL
are also supported by detect-gpu
including IE 11
.
Changelog
Licence
My work is released under the MIT license.
detect-gpu
uses both mobile and desktop benchmarking scores from https://gfxbench.com.