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debounce-cycle

v0.1.0

Published

Run a function on a set interval, with possibility for early runs

Readme

node-debounce-cycle

Run a function on a set interval, with possibility for early runs

Warnings

There is very little error-checking. Use at your own peril.

If retry is not set, a run that throws stops the cycle: there is no time to wait before retrying, so nothing is scheduled. Set retry on any cycle whose run function can fail.

Options

  • min: minimum time between starts in milliseconds, or a function that returns milliseconds
  • max: maximum time between starts in milliseconds, or a function that returns milliseconds. Used when cycling.
  • jitter: milliseconds to randomly adjust the max (+ or -) to prevent a batch of requests at the same time
  • retry: minimum time between starts in milliseconds when the run function returns an error, or a function that returns milliseconds
  • immediate: run as soon as the first run is asked for, rather than waiting out min or max first
  • start: start cycling straight away
  • logger: object with debug and error methods

Requesting a run

request() asks for a run and returns a promise that resolves with what the run function returned.

A request made while a run is in flight is answered by the next run, not the one already underway: whatever that run is fetching, it fetched before being asked, so it cannot be the answer. Several requests arriving during a run are answered together by one further run, which still waits out min from the start of the run before it. This is what keeps an update that lands mid-run from being missed, and it holds whether or not the cycle is also running on max.

A run that fails rejects the requests it was answering and schedules a retry. The retry is itself a run, so it answers anything that came in while the failing run was underway.

What the run function is told

The run function is called with the kind of request that led to the run, so it can tell the cycle's own turn from something asking outright:

const run = async ({runRequestType}) => {
    // DebounceCycle.RUNREQUESTTYPE.MIN   asked for with request()
    // DebounceCycle.RUNREQUESTTYPE.MAX   the cycle's own turn
    // DebounceCycle.RUNREQUESTTYPE.RETRY following a run that failed
}

Stopping

stop() ends the cycle. A run that was asked for with request(), and is still waiting out its min or retry time, will still happen: stopping the cycle is not a refusal to run.

destroy() stops for good. Nothing is scheduled, no further requests are honored, and a request made afterwards resolves with no result. A run already underway is not interrupted, since there is no way to interrupt it, but nothing follows it. Requests still outstanding are resolved with no result rather than rejected, because a request is commonly made without being awaited and a rejection nobody is waiting for takes the process down with it.

Examples

function sleep(ms) {
    return new Promise(resolve => setTimeout(resolve, ms));
}

const run = async ({runRequestType}) => {
    const startDate = new Date();
    await sleep(500);
    return startDate;
}

const controller = new DebounceCycle(run, {
    min: 1000, // runs must start at least 1,000ms (1s) apart, except in retry
    max: 3000, // when cycling, start every 3,000ms (3s)
    jitter: 1000, // when cycling using max, adjust start time by +/- 1,000ms (1s)
    retry: 500, // when run returns an error, retry after 500ms
    start: false, // don't start cycling
    immediate: false // wait for at least min or max (depending on which is requested) on the first run
});

(async () => {
    const result1 = controller.request(); // requested with min
    const result2 = await controller.request(); // also requested with min
    console.log("Result 2", result2);
})();

Tests

npm test