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de-base64

v1.0.3

Published

decode base64 buffers in place (no copying!)

Downloads

1

Readme

de-base64

A streaming base64 decoder. Built to play with IRHydra2. You probably don't need it.


var fromBase64 = require('de-base64')

someBase64Stream.pipe(fromBase64())

API

fromBase64(opts) -> Transform

Create a new transform stream, passing opts through.

require('de-base64/decoder') -> Decoder

A low-level, streaming base64 decoder.

Decoder.prototype.decode(chunk : Array-like) -> Number

Decodes base64 input from the chunk directly back into the chunk. Returns the new length so you can slice the chunk yourself.

Disclaimer

Note: After painstaking optimization, it turns out that simply calling new Buffer(chunk, 'base64') inside a simple transform stream is faster. But what about memory usage, you cry out? Surely you could blit the output back into the incoming buffer, and not have to make so many copies!

Sure enough, you can -- and I tried that. Doing so is unsafe and breaks the stream API contract, and worse of all, really slows things down. You can't even avoid allocating new objects -- you have to slice the original buffer, so you're at least allocating a new Buffer.

This library exists mostly because I think bit-twiddling and JS optimization are fun. It might be more useful if the chunks you're receiving are small (so you can avoid hopping between C++ and JS a bunch), or if you're in browser; I am not holding out a lot of hope there, though.

In lieu of a specific purpose, I'd like to direct you to decoder.js -- I detail some of the approaches I tried there.

License

MIT