dde-earth
v1.2.3
Published
Plugin based DDE(deep-time-digital-earth) earth sdk
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dde-earth
Plugin based DDE(deep-time-digital-earth) earth sdk
✨ Introduction
With just one line of code, you can save a lot of packaging work for cesium in your project and immediately have the following incredible features:
- Lightweight (core package gzip compressed to only 3.9kb)
- Supports rapid expansion of earth capabilities through plugins
- Supports TypeScript
- Supports multiple languages
- Layer management
- Terrain management
- Built-in event subscription (layer addition, layer removal, layer rendering, language switch, terrain switch…)
- Layer operations (zoom, render)
- …
In addition, the official provides a wealth of plugins to choose from:
- Mouse event subscription
- Layer order swap
- Basic layer loading (tms, wmts, wms, arcgis)
- GeoJson loading and rendering
- Mapbox vector tile loading and rendering
- NetCDF loading and rendering
- TIFF loading and rendering
- Navigation tools
- …
And more.
📖 Quick Start
import { TIFFLayerLoader } from "@dde-earth/plugin-tiff-loader";
import { Earth } from "dde-earth";
const earth = new Earth("container");
// Use plugin, load tiff
earth.usePlugin(new TIFFLayerLoader());
earth.addLayer({
url: "./tiff.tiff",
method: "tiff",
renderOptions: {
single: {
colorScale: "rainbow",
},
},
});
In this example, after initializing the earth in one line of code, by adding the TIFFLayerLoader
plugin, the earth
has the ability to load tiff
.
The complete TypeScript mechanism makes dde-earth have intelligent code hints. Developers will find that they have a tiff
type layer when they call the addLayer
method.
View full documentation and examples on doc.dde-earth.com.