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dbpf-transform

v0.1.0

Published

Browser-friendly TypeScript library for serializing and deserializing DBPF package files used by The Sims 2

Downloads

5

Readme

dbpf-transform

Browser-friendly TypeScript library for serializing and deserializing DBPF package files used by The Sims 2. This may or may not work for DBPF files used by other EA games from that era - I've only tested The Sims 2!

[Note: this package is experimental. Minor version upgrades denote breaking changes.]

Usage

// it's not necessary to import the type here, this is just for demonstration
import { deserialize, serialize, type SimsFile } from 'dbpf-transform';

const inputPackageFile: ArrayBuffer = <an ArrayBuffer representing a .package file>;

const resources: SimsFile[] = deserialize(inputPackageFile);

const outputPackageFile: ArrayBuffer = serialize(resources);

Supported resource types

The output SimsFile array is an array of various types of deserialized DBPF resources of the form:

type SimsFile = {
	meta: {
		typeId: string;
		groupId: number;
		instanceId: number;
		instanceId2?: number; // undefined for DBPF version 1.1, defined for DBPF version 1.2
		location: number;
		size: number;
		isCompressed?: boolean;
	},
	content: <variable>
}

If there is no handler defined for a resource type, content will be an ArrayBuffer containing the original serialized resource data.

If there is a handler defined, the type of content will vary by resource type.

Currently supported resource types:

BCON

type BconContent = {
	filename: string;
	flag: boolean;
	items: number[];
}

BHAV

type BhavContent = {
	filename: string;
	format: number;
	type: number;
	argCount: number;
	localCount: number;
	headerFlag: number;
	treeVersion: number;
	cacheFlags?: number;
	instructions: {
		opcode: number;
		gotoOnTrue: number;
		gotoOnFalse: number;
		nodeVersion?: number;
		operands: number[];
	}[];
}

GLOB

type GlobContent = {
	filename: string;
	semiglobal: string;
}

NREF

type NrefContent = {
	filename: string;
}

OBJD

type ObjdContent = {
	filename: string;
	data: // see src/objd/consts.ts
}

OBJF

type ObjfContent = {
	filename: string;
	header: number[];
	functions: {
		guard: number;
		action: number;
	}[];
}

STR

type StrContent = {
	filename: string;
	formatCode: number;
	stringSets: {
		languageId: number;
		value: string;
		description: string;
	}[];
}

TPRP

type TprpContent = {
	filename: string;
	header: number[];
	params: {
		label: string;
		pdata: number;
	}[];
	locals: string[];
};

TRCN

type TrcnContent = {
	filename: string;
	version: number;
	items: {
		used: number;
		constId: number;
		constName: string;
		desc: string;
		value: number;
		minValue: number;
		maxValue: number;
	}[];
};

TTAB

type HumanMotiveTable = {
	groups: {
		items: {
			min: number;
			delta: number;
			type: number;
		}[];
	}[];
}

type AnimalMotiveTable = {
	groups: {
		items: ({
			min: number;
			delta: number;
			type: number;
		}[])[];
	}[];
};

type TtabContent = {
	filename: string;
	format: number;
	items: {
		action: number;
		guard: number;
		counts?: number[];
		flags: number;
		flags2: number;
		strIndex: number;
		attenuationCode: number;
		attenuationValue: number;
		autonomy: number;
		joinIndex: number;
		uiDisplayType: number;
		facialAnimation: number;
		memoryIterMult: number;
		objectType: number;
		modelTableId: number;
		humanGroups: HumanMotiveTable;
		animalGroups: AnimalMotiveTable | null;
	}[];
}

More information about each resource type can be found at modthesims

Exported types

This package exports each resource content type, along with their associated type guards and some other useful types. To see all exported types, check out the types file!