dashifyjs
v1.0.8
Published
Ever wanted to do something cool? something amazing? or just plain bored? Now with dashifyjs, You can convert your typescript or javascript code into a geometry dash level!
Downloads
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Maintainers
Readme
DashifyJS
Ever wanted to convert JS/TS code into a geometry dash level? Now you can with DashifyJS!
Examples
This is also compatible with 2.2!
Typescript example
import dashifyjs, { Gamemode, PlayerSize, GameType } from "dashifyjs" // Importing the main scripts
dashifyjs.level.createLevel("DashifyJS", "Created by an npm module 'DashifyJS' This is a showcase to the package."); // Creating a level, with a name and description;
dashifyjs.level.setOfficialSong(4);
dashifyjs.level.Data.setFolder(0);
dashifyjs.level.setBGColor(1, 255, 9);
dashifyjs.level.setGroundColor(35, 99, 100);
dashifyjs.level.Data.setGameType(GameType.Normal); // Can be platformer too
dashifyjs.level.Data.setGamemode(Gamemode.Cube); // Changing the Gamemode setting to a 'Cube' or identified as a 0.
dashifyjs.level.Data.setPlayerSize(PlayerSize.Normal); // Can be Mini, or Normal.
dashifyjs.level.Data.setFont(3); // Font Identifier (ID)
dashifyjs.level.Data.setGNTexture(2); // Ground Texture
dashifyjs.level.Data.setBGTexture(5); // Background Texture
dashifyjs.triggers.createSpawn({ touchTrigger: true, target: 2, posX: 47, posY: 2, scale: 5 });
dashifyjs.triggers.createToggle({ posX: -100, posY: 1, target: 1, toggle: 0 });
dashifyjs.triggers.createReverse({ spawnTrigger: true, groupID: 2, posX: 47, posY: 10 });
dashifyjs.triggers.createToggle({ spawnTrigger: true, groupID: 2, posX: 47, posY: 10, target: 1, toggle: 1 });
dashifyjs.triggers.createEnd({ scale: 5, groupID: 1, posX: 1, posY: 1, touchTrigger: true });
dashifyjs.spikes.create("spike", { posX: 3, posY: 1 });
for (let i = 0; i < 20; i++) {
if (i % 6 == 0) dashifyjs.triggers.createPulse({
posX: (4 + i) + (i + 1) + 3,
posY: 1,
color: { r: 35, g: 99, b: 10 },
channel: 1000
});
dashifyjs.blocks.create("cube", { posX: 4 + i + (i + 1), posY: 1 });
dashifyjs.blocks.create("cube", { posX: 4 + i + (i + 1), posY: 10 });
dashifyjs.spikes.create("spike", { posX: 4 + i + (i + 1), posY: 3 });
dashifyjs.spikes.create("spike", { posX: 4 + i + (i + 1), posY: 8, flipY: true });
}
dashifyjs.portals.create("ship", { posX: 4, posY: 5 });
dashifyjs.specials.createText({ posX: 47, posY: 5, text: "DashifyJS" });
dashifyjs.Compiler.compile(); // Compile our code into a Geometry dash level.
Javascript Example
const dashifyjs = require("dashifyjs").default;
const { Gamemode, PlayerSize, GameType } = require("dashifyjs");
dashifyjs.level.createLevel("DashifyJS", "Created by an npm module 'DashifyJS' This is a showcase to the package.");
dashifyjs.level.setOfficialSong(4);
dashifyjs.level.Data.setFolder(0);
dashifyjs.level.setBGColor(1, 255, 9);
dashifyjs.level.setGroundColor(35, 99, 100);
dashifyjs.level.Data.setGamemode(Gamemode.Cube);
dashifyjs.level.Data.setPlayerSize(PlayerSize.Normal);
dashifyjs.level.Data.setGameType(GameType.Normal);
dashifyjs.level.Data.setFont(3);
dashifyjs.level.Data.setGNTexture(2);
dashifyjs.level.Data.setBGTexture(5);
dashifyjs.triggers.createSpawn({ touchTrigger: true, target: 2, posX: 47, posY: 2, scale: 5 });
dashifyjs.triggers.createToggle({ posX: -100, posY: 1, target: 1, toggle: 0 });
dashifyjs.triggers.createReverse({ spawnTrigger: true, groupID: 2, posX: 47, posY: 10 });
dashifyjs.triggers.createToggle({ spawnTrigger: true, groupID: 2, posX: 47, posY: 10, target: 1, toggle: 1 });
dashifyjs.triggers.createEnd({ scale: 5, groupID: 1, posX: 1, posY: 1, touchTrigger: true });
dashifyjs.spikes.create("spike", { posX: 3, posY: 1 });
for (let i = 0; i < 20; i++) {
if (i % 6 == 0) dashifyjs.triggers.createPulse({
posX: (4 + i) + (i + 1) + 3,
posY: 1,
color: { r: 35, g: 99, b: 10 },
channel: 1000
});
dashifyjs.blocks.create("cube", { posX: 4 + i + (i + 1), posY: 1 });
dashifyjs.blocks.create("cube", { posX: 4 + i + (i + 1), posY: 10 });
dashifyjs.spikes.create("spike", { posX: 4 + i + (i + 1), posY: 3 });
dashifyjs.spikes.create("spike", { posX: 4 + i + (i + 1), posY: 8, flipY: true });
}
dashifyjs.portals.create("ship", { posX: 4, posY: 5 });
dashifyjs.specials.createText({ posX: 47, posY: 5, text: "DashifyJS" });
dashifyjs.Compiler.compile();
OR you could use them like this
import dashifyjs from "dashifyjs";
const alpha = dashifyjs.triggers.createAlpha();
alpha.setPosition({ x: 4, y: 4 });
dashifyjs.Compiler.compile();
How can i use triggers?
Here is an example
dashifyjs.triggers.createColor({ color: "10,255,5", channel: "BG", fadeTime: 0.4, posX: 11, posY: 2 }) // Create a color trigger, the "color" attribute can be a RGB type or a string like that, anything else will error out if you are using javascript. The "channel" attribute is the channel of the color attribute, This can also translate to a pulse object.
Here is a list of expirements
Ex.N 1
dashifyjs.level.createLevel("Expirement 01", "an expirement");
dashifyjs.specials.createText({ posX: 2, posY: 2, text: btoa("Decoded text!") }); // Use baes64-encoding with a text, using 'create' wont work since it does not provide a text attribute.
Developers
- ContentGamer
Q&A
Is anything possible with this package?
Yes, the package also has alot of triggers to use! Go crazy!
Why isn't there other objects in dashifyjs.blocks?
The only method in dashifyjs.blocks is create, with a name and a type (or Unique Identifier, i use this because i have alot of the same names), you can browse the json at the 'json'/blocks code to see all blocks i have currently put it.
Contact
You can contact with me on discord, or twitter!
- You can DM Me with discord at
contentgamer
- Or you can DM Me with twitter Here