daily-storage
v0.4.2
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daily - The LevelDB storage abstaction
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daily - The LevelDB storage abstaction
Installation
npm install daily-storage
Documentation
Unless you want to write your own low-level daily interfaces you don't need this module.
When requiring the module you get an constructor:
var DailyStorage = require('daily-storage');
You should then use this constructor to open (or create) a LevelDB database there will or do contain all the logs.
var storage = new DailyStorage(path, options);
The path
argument is a string pointing to where the database should or do
exists.
The options
object is optional and can contain the following properties:
{
'timecache': Number,
// Default: 10, because LevelDB requires unique keys an internal UInt16BE
// incrementer is used for dublicate timestamps. To ensure fast write an
// internal memory cache keeps track of this incrementer. This is approximatly
// the amount time that this incrementer cache will live. Note, that when
// no cache exists the database is queried.
'maxage': [Number, ...],
// Default: [MONTH * 2, MONTH, WEEK * 2, WEEK, DAY], this teels for how many
// seconds a log entry will exists. Note that the time will depend on the log
// `level` paramenter. The log levels gos from 1 to 9 so each `array index + 1`
// correspond to a specific level. If the array is to short, zero seconds is
// assumed meaning that such level don't exists.
'db': {},
// Default: {}, The LevelUP options as you know them, the only diffrence is that
// keyEncoding and valueEncoding is always `binary`.
}
storage.write(request, callback)
You pass in a write::request object and the callback will return a write::response object both are similar to those defined in daily-protocol:
storage.write({
'type': 'write',
'id': Number(UInt16),
'seconds': Number(UInt32)
'milliseconds': Number(UInt16),
'level': Number(UInt8),
'message': new Buffer()
}, function (err, response) {
// If an error occurred it will be included in the `response` object, so `err`
// is actually always `null`.
response = {
'type': 'write',
'id': Number(UInt16),
'error': new Error() || null
};
});
reader = storage.reader(request)
This methods takes a read-start::request
object and returns a ReadableStream
.
This stream will then output read-start::response objects for each log entry.
When the stream stops it will output a read-stop::response object. In general there are 3 ways it can stop:
- an error occurres (the error object will be included in the
read-stop::response
object reader.destory()
is called- no more data exists.
Very simple example on how read data using the daily-protocol
module and a storage.reader
object.
var socket = dailyProtocol.Server(socket);
var reader = storage.reader(request);
reader.pipe(socket);
socket.once('data', function (request) {
if (request.type === 'read-stop') reader.destroy();
});
storage.close()
Close the database and all stuff maintaining it.
storage.on('error')
Errors emitted here are usually caused by the garbage collector.
storage.on('close')
Emitted after the .close
call.
##License
The software is license under "MIT"
Copyright (c) 2013 Andreas Madsen
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.