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daedalus-procgen

v0.2.1

Published

A library for procedural generation of mazes and other grid-based things

Downloads

9

Readme

Daedalus

Daedalus is a Javascript library for performing procedural generation algorithms on grids. The aim is to provided a simple library to handle procedural generation of mazes and tile maps for use in Javascript games. The package at present does not contain any algorithms, but there are several algorithms planned for future releases, so watch this space!

Useful Links

  • Once there is some API documentation, there will be a link to it here!
  • GitHub
  • npm
  • Releases
  • The changelog
  • Links to some examples will go here when there are some demos available

Planned features

These are the features that are currently planned.

  • Maze algorithms! Most common maze algorithms are planned to be implemented
  • Tile map algorithms (e.g. block-wise mazes and terrain maps)

Running the demo webapp

The repository includes a demo webapp to showcase some of the features and capabilities of the library. You can build and run this yourself from a command line in the repository:

  1. Clone this repository (git clone https://github.com/wen-lee-design/daedalus.git && cd daedalus).
  2. npm install
  3. npm run demo
  4. The demo should now be available at http://localhost:8080.