npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

d3orthozoom

v0.1.0

Published

Scale and rotate orthographic projection while preserving a cardinal direction

Downloads

2

Readme

D3OrthoZoom

This implements d3.zoom() for the d3.geoOrthographic() projection while preserving a cardinal direction that can only be reversed. Transformations are carried out through rotations, which, with the addition of scaling, also enables interactive projections that can be viewed from all sides.

In existing implementations, whether or not with d3.js, either the position under the cursor moves or the projection is rotated in all three axes, resulting in a loss of northing. There are limitations in preventing these unwanted effects, but this implementation copes with those limitations by embracing them. Simply put, every time this implementation encounters an undefined position it scales up the projection above what d3.zoom() asked for.

Getting started

After installing Node.js you can use npm to add d3orthozoom in your project folder.

npm install d3orthozoom

Import and use d3orthozoom like this.

import * as d3 from 'd3'
import { orthoZoom } from 'd3orthozoom'

const projection = d3.geoOrthographic()
const svg = d3.select('#svg')
const globe = d3.select('#globe')
// structure <svg id="svg"><g id="globe"></g></svg>
// <g> will prevent call of zoom outside globe
// add projected data only to #globe

function render() {
  // will be called after scaling and rotation is done
}

const zoom = orthoZoom(projection, svg.node, render)
// zoom.scale(2)
d3.select('#globe').call(zoom).on('mousewheel.zoom', null)

Calculation

The vector v is introduced with the pointer's absolute (v.x, v.y) and relative (v.xr, v.yr) distance from the center of the projection. Relative values are 0 at the center and absolute 1 at radius. lon and lat are determined by inverse projection of the pointer position at zoom start.

Reach is the maximum longitude/latitude possible divided by 90. Both are symmetrical. For the longitude the pole is mentally rotated in the center, then the distance of the latitude is just the cosine.

The Pythagorean theorem is used for the latitude. Since v.xr is already in the unit circle, one moves v.xr to the right, then up until the circle is reached. Going back to the start (center) has the length of the radius (hypotenuse = 1).

These variables remain relevant until the end.

reach.lon = cosd(abs(lat))
reach.lat = Math.sqrt(1 - (v.xr) ** 2)

The projection is increased above user input if necessary.

projection.scale(max(
  k * event.transform.k,  // user input
  v.norm,                 // to prevent leaving globe
  abs(v.x) / reach.lon    // to prevent pole too far
))

The asind will go from [-180, 180] depending on how close the relative x value is to the maximum x value (pole too far). Fortunately, this also puts it on a vertical line with the cursor.

r0 = asind(v.xr / reach.lon) - lon

Next the latitude of a point is calculated that is on the same height as the pointer and on the centered line that goes south from the north pole.

A second step calculates the latitude of the pointer and adds or subtracts the previous value based on the hemisphere. Both steps must take into account the limitations imposed by the reach.

r1 = -90 + asind(cosd(lat) * cosd(lon + r0) / reach.lat)
r1 = -asind(v.yr / reach.lat) + r1 * sign(lat)

Intuitive interaction

For flat projections, it is common that the point under the cursor remains under it during the zooming. For pinch-to-zoom (multi-touch) this point is in the center of the touch events. Ideally, the points under the fingers follow the fingers as if the fingers were physically pulling them apart or squeezing them. For the latter, it is particularly unintuitive if points increasingly deviate from their expected positions.

However, the best thing to do is to just try it out. Write down anything that catches your eye and seems unintuitive. Especially when comparing it to a different map, the differences should be obvious.

Room for improvement

If the pointer is very close or on the axis of the cardinal direction then not even greatly exaggerated zoom can correct a movement. Let me know about your thoughts on what the tolerances should be. Is shifting the axis intuitive or is it better to simply ignore movements that cannot be performed?

When zooming out, it is unintuitive that the projection stops getting smaller, if the point would be too far from the pole. Direct feedback is missing, especially if the zooming starts already at the limit. An animation that briefly enlarges the projection and then reduces it could give visual feedback. This is not included because this might interfere with your d3 code. On the other hand, repeated/continuous zooming could just translate the projection.