d3fc-webgl-proc
v0.0.3
Published
A WebAssembly support library for d3fc-webgl
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d3fc-webgl-proc
A Web Assembly package for turning a large set of points into a set of triangles ready for rendering with WebGL.
Implemented to support the d3fc-webgl project.
Build
Requires emscripten support to build.
npm run create-folder
npm run compile
npm run build
API
Start by calling fcWebglProc.loadApi()
to initialise the library (returns a promise that must complete before the API can be used).
fcWebglProc.loadApi().then(() => {
// Use the API
fcWebglProc.circles(); // ...
});
Circles
Converts a set of points into circles. The source data should include X
, Y
, Size
and SegmentCount
for each circle (where Size
controls the size of the circle for that point and SegmentCount
specifies how many triangles will be used to construct the circle).
const data = [
10, 0, 5, 20, // at (10, 0), size 5 with 20 segments
-5, 5, 3, 15, // at (05, 5), size 3 with 15 segments
];
const totalSegments = 35; // Total number of segments expected (20 + 15)
circles()
.pixelX(2) // Horizontal scale factor for pixel size (defaults to 1)
.pixelY(1) // Vertical scale factor for pixel size (defaults to 1)
.callback(triangles => {
// triangles is a flat array of X/Y coordinates (6 values per triangle)
})
(data, totalSegments);
Shapes
Converts a set of points into shapes. The source data should include X
, Y
, and Size
for each shape (where Size
controls the size of the shape for that point). The shape
property should be set to the array of points to draw for this shape - expected to be positions around the center X/Y position of this shape.
const data = [
10, 0, 5, // at (10, 0), size 5
-5, 5, 3, // at (05, 5), size 3
];
shapes()
.pixelX(2) // Horizontal scale factor for pixel size (defaults to 1)
.pixelY(1) // Vertical scale factor for pixel size (defaults to 1)
.shape(typePoints)
.callback(triangles => {
// triangles is a flat array of X/Y coordinates (6 values per triangle)
})
(data);