d3-widgets
v1.2.9
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Widgets for d3 Applications and Visualizations
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d3-widgets
d3-widgets.js
provides widgets (buttons, sliders, toggles and radioboxes) to augment your d3-visualization.
Note: A comprehensive documentation is still missing.... will come soon.
Installation
Install the package as a node module:
npm install d3-widgets
or clone this repository and install:
git clone https://github.com/dirkbrockmann/d3-widgets.git
cd d3-widgets
npm install
npm run build
View examples:
npm run examples
or start
http-server ./dist
and open http://localhost:8080/
in the browser.
Usage
Either load the package as a remote resource like so:
<script src="https://unpkg.com/d3-widgets"></script>
<script>
const a = widgets.button()
const b = widgets.slider()
</script>
Alternatively, use a local copy (dist/widgets.js
) and include it in your html
-file like so:
<script src="widgets.js"></script>
<script>
const b = widgets.button().size(100).shape("rect")
</script>
If you want to use it as part of your own project as a module import d3-widgets
like so:
import * as widgets from "d3-widgets"
Widgets
Note: A comprehensive documentation is still missing.... will come soon.
widgets
provides different types of widget objects:
button
slider
toggle
radio
grid
widget
The first four define the actual objects for the different types of widget. widget
generates the corresponding html
that gets integrated in the target svg
container.
Say you have the following html
<div id="widgetstuff"></div>
the following code will append an svg
child to the above div
element that contains a button:
<script>
const svg = d3.select("#widgetstuff").append("svg")
.attr("width",300).attr("height",300)
const button = widgets.button()
svg.selectAll(".button").data([button]).enter().append(widgets.widget)
attr("transform","translate(150,150)")
</script>
widgets.widget
generates the html
stuff that is appended to the svg
and bound to the data contained in the button
object.
Button
A simple button is created like this:
button = widgets.button()
by default with a Play action symbol. Eight different action symbols are available:
- Play
- Pause
- Stp
- Rewind
- Reload
- Back
- Capture
- Forward.
button = widgets.button().actions(["forward"])
creates a button with a Forward action symbol.
You can define a sequence of actions for a buttons. At each click, the next action in the sequence is taken (cyclicly):
button = widgets.button().actions(["play","pause"])
generates a button that alternates between Play and Pause action symbol.
widgets.button
has the following methods, all of which can be chained and when called without argument return the corresponding value.
id(STRING)
: sets the button's id. So e.g.button.id("murse")
sets the id ofbutton
to"murse"
. If not set, the id is set to a random string.actions(ARRAY)
: sets the array of actions that a button cycles through when clicked. So e.g.button.actions(["play","pause","rewind","capture"])
sets the sequence to the four actions in the argument.update(FUNCTION)
: can be used to attach a function to a button that is called everytime the button is clicked, e.g.button.update(function(){ console.log("hello") })
prints out hello everytime the button is clicked.size(FLOAT)
: sets the size of the button. E.g.button.size(100)
sets the size to 100. Default is50
.symbolsize(FLOAT)
: sets the size of the symbol inside the button. The argument should be between 0 and 1. E.g.button.symbolsize(0.25)
sets the symbol to 25% of the button's size.shape("round"|"rect")
: sets the shape of the button to either rectangular or round. Default isround
.position({x:FLOAT,y:FLOAT})
: sets the position of the button in the parentsvg
container. E.g.button.position({x:50,y:150})
sets the position to (50,150) in thesvg
coordinate system.x(FLOAT)
: sets the x-coordinate of the button in the parentsvg
container. E.g.button.x(50)
sets the x-coordinate to 50 in thesvg
coordinate system.y(FLOAT)
: sets the y-coordinate of the button in the parentsvg
container. E.g.button.y(300)
sets the y-coordinate to 300 in thesvg
coordinate system.label(STRING)
: labels the button, e.g.button.label("godle")
labels the buttongodle
. Default isnull
.labelposition("top"|"bottom"|"left"|"right")
: determines where a label is placed. Default is"bottom"
.fontsize(FLOAT)
sets the fontsize of the label. Default is 12.value()
: returns the current state of the button between0
andbutton.actions().length-1
, so likebutton.value()
. The value gets incremented every time the button is pressed.click()
: you can also click the button by callingbutton.click()
.
You can set many of the properties all at once by chaining, for example like this:
button = widgets.button()
.actions(["play","rewind","capture"])
.size(100)
.symbolsize(0.1)
.label("click me")
.labelposition("left")
.shape("rect")
.position({x:10,y:20})
.fontsize(20)
Slider
A slider is created like this:
slider = widgets.slider()
widgets.slider
has the following methods, all of which can be chained and when called without argument return the corresponding value.
id(STRING)
: sets the slider's id. So e.g.slider.id("wilk")
sets the id ofslider
to"wilk"
. If not set, the id is set to a random string.range([FLOAT,FLAT])
: sets the numerical range, so e.g.slider.range([-3,5.5])
sets the range to[-3,5.5]
. By default the range is[0,1]
.update(FUNCTION)
: can be used to attach a function to a slider that is called everytime the slider is dragged, e.g.
prints out the value of the slider.s = widgets.slider().update(()=>{console.log(s.value())})
set(FLOAT):
sets the slider to a specified value in the range of the slider, e.g.slider.set(0.3)
sets the slider value to0.3
.size(FLOAT)
: sets the slider's length. So e.g.slider.size(300)
sets the size to300
. Default is100
.girth(FLOAT)
: sets the slider's width. So e.g.slider.girth(20)
sets the width to20
. Default is8
.knob(FLOAT)
: sets the slider's knob's size. So e.g.slider.knob(4)
sets the knobsize to4
. Default is8
.label(STRING)
: labels the slider. So e.g.slider.label("stroink") labels the slider to
"stroink". Default is
""` (empty string).show(true|false)
: iftrue
shows the value of the slider. Default isfalse
.position({x:FLOAT,y:FLOAT})
: sets the position of the slider in the parentsvg
container.- E.g.
button.position({x:50,y:150})
sets the position to (50,150) in thesvg
coordinate system. The anchor of the slider is on the left corner. x(FLOAT)
: sets the x-coordinate of the slider in the parentsvg
container. E.g.slider.x(50)
sets the x-coordinate to 50 in thesvg
coordinate system.y(FLOAT)
: sets the y-coordinate of the slider in the parentsvg
container. E.g.slider.y(300)
sets the y-coordinate to 300 in thesvg
coordinate system.- labelposition(STRING): sets the position of the label with respect to the slider. If the string contains
"top"
or"bottom"
, the label is place above or below the slider, respectively. When it contains"center"
, or"left"
or"right"
the label is horizontally placed accordingly. So e.g.slider.labelposition("top-left")
place the label above and aligned on the left. Default is"top-left"
. fontsize(FLOAT)
sets the fontsize of the label. Default is 12.value()
: returns the current value of the slider.
You can set many of the properties all at once by chaining, for example like this:
slider = widgets.slider()
.range([-3,4])
.size(300)
.girth(20)
.knob(10)
.label("slide me")
.labelposition("center-bottom")
.x(10)
y.(20)
.fontsize(30)
.show(true)
Toggle
A toggle a simple ON/OFF switsch is created like this:
toggle = widgets.toggle()
The state of the toggle is either true
or false
.
widgets.toggle
has the following methods, all of which can be chained and when called without argument return the corresponding value.
id(STRING)
: sets the toggles's id. So e.g.toggle.id("swutch")
sets the id oftoggle
to"swutch"
. If not set, the id is set to a random string.update(FUNCTION)
: can be used to attach a function to a toggle that is called everytime the toggle is switched.s = widgets.toggle().update(()=>{console.log(s.value())})
size(FLOAT)
: sets the size of the switch, so e.g.toggle.size(50)
makes switch of size50
. Default is10
position({x:FLOAT,y:FLOAT})
: sets the position of the switch in the parentsvg
container. E.g.toggle.position({x:50,y:150})
sets the position to (50,150) in thesvg
coordinate system. The anchor of the toggle is on the left corner.x(FLOAT)
: sets the x-coordinate of the toggle in the parentsvg
container. E.g.slider.x(50)
sets the x-coordinate to 50 in thesvg
coordinate system.y(FLOAT)
: sets the y-coordinate of the toggle in the parentsvg
container. E.g.slider.y(300)
sets the y-coordinate to 300 in thesvg
coordinate system.label(STRING)
: labels the toggle. So e.g.toggle.label("rilly") labels the slider to
"rilly". Default is
""` (empty string).labelposition("top"|"bottom"|"left"|"right")
: determines where a label is placed. Default is"bottom"
.fontsize(FLOAT)
: sets the fontsize of the label. Default is 12.value()
: returns the current state of the toggle, eithertrue
orfalse
click()
: you can also click the toggle by callingbutton.click()
and switch it.
You can set many of the properties all at once by chaining, as desribed for the slider and button widgets.
Radio
The radio widget provides a set of mutually exclusive choice buttons:
radio = widgets.radio().choices(["apples","oranges","atomic bomb"])
generates a radio box with three buttons, labeled "apples"
, "oranges"
, and "atomic bomb"
respectively. Unlike the other widgets, labels are required for the radio widget.
widgets.radio
has the following methods, all of which can be chained and when called without argument return the corresponding value.
id(STRING)
: sets the radiobox's id. So e.g.radio.id("quillo")
sets the id ofradio
to"quillo"
. If not set, the id is set to a random string.choices(ARRAY)
: sets the choices for the radiobox, e.g.radio.choices(["apples","oranges","banana"])
sets the choices the elements in the array and sets the number of choices to 3.update(FUNCTION)
: can be used to attach a function to the radiobox that is called everytime a choice is made. E.g. this
prints out the choice made.s = widgets.radio().choices(["banana","apple"]) .update(()=>{console.log(s.choices[s.value()])})
size()
: sets the size of the row of buttons in the box, so e.g.radio.size(250)
arranges the buttons in a row of size250
. Default is100
. Note: This is not the size of the buttons. -buttonsize()
: sets the size of the buttons in the box, so e.g.radio.buttonsize(25)
sets the size of the buttons to25
. Default is20
.buttonpadding()
: sets the relative size of the padding of the button with respect to the size of the button. This should be a number between 0 and 1, so e.g.radio.buttonpadding(0.1)
sets the padding of the buttons to 10%. Default is0.3
.orientation("vertical"|"horizonal")
: determines whether radio buttons are arranged horizontally or vertically. Soradio.orientation("horizontal")
arranges buttons in a row. Default is"vertical"
.shape("round"|"rect")
: sets the shape of the buttons in the box to either rectangular or round. Default isround
.position({x:FLOAT,y:FLOAT})
: sets the position of the radiobox in the parentsvg
container. E.g.radio.position({x:50,y:150})
sets the position to (50,150) in thesvg
coordinate system. The anchor of the radiobox is on the left corner.x(FLOAT)
: sets the x-coordinate of the radiobox in the parentsvg
container. E.g.radior.x(50)
sets the x-coordinate to 50 in thesvg
coordinate system.y(FLOAT)
: sets the y-coordinate of the radiobox in the parentsvg
container. E.g.radio.y(300)
sets the y-coordinate to 300 in thesvg
coordinate system.labelposition("top"|"bottom"|"left"|"right")
: determines where a label is placed. Default is"bottom"
.fontsize(FLOAT)
: sets the fontsize of the label. Default is 12.value()
: returns the current state of the radiobox, i.e. the index of the selected choice.click()
: you can also click one of the radio buttons by callingbutton.click()
and switch it.
You can set many of the properties all at once by chaining, as desribed for the slider and button widgets.
Grid
widgets
also provides a grid
function that can help placing the widgets on a lattice laid over the svg
container where widgets are arranged.
const w = 400, h = 600;
const Nx = 8, Ny = 16;
svg = d3.select("body").append("svg").attr("width",w).attr("height",h);
g = widgets.grid(w,h,Nx,Ny);
svg.selectAll(".grid").data(g.points).enter().append("circle").attr("r",2)
.attr("transform",d=>"translate("+d.x+","+d.y+)")
.style("fill","black")
This will draw an equidistance coarse lattive in the parent `svg``
Methods:
grid.points
: are the points defining the grid. Each point is an object withx
andy
property.grid.position()
: When called like `grid.position([1,2,3],5) returns a row of points in the grid at point x = 1,2,3 and y = 5.