d-image-edit
v0.4.3
Published
A Derby JS component for editing images.
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Derby Image Edit
A Derby JS component for editing images. It uses Derby Panzoom to edit images.
Features
- Resize and crop images by panning and zooming.
- Display your image in a container smaller than the final image size.
- All of the features in jQuery Panzoom (transitions, etc.)
Installation
$ npm install d-image-edit --save
Dependencies
This component extends Derby Panzoom which, requires jQuery Panzoom in order to work. You must include the script on the page.
Usage
Create a view:
<index: element="image-edit">
<div as="container">
<img alt="" as="image" src="{{@src}}">
</div>
<!-- must use hidden/visible classes rather than {{if}} blocks -->
<div class="{{if !canScale}}hidden{{/if}}">
<button on-click="zoom(true)" type="button">Zoom out</button>
<input type="range" as="range">
<button on-click="zoom()" type="button">Zoom in</button>
</div>
Associate the view with the component:
app.use('image-edit', require('d-image-edit'));
Use the view:
<Scripts:>
<script src="jquery.panzoom.js">
<Body:>
<edit contain="invert" on-draw="save()" src="..."></edit>
Elements
image (Required) - The <img>
element that should contain the image source.
input - The <input type="file">
element that can select a new image.
range - The <input type="range">
element that can zoom in and out.
Data
The following path data is available to the view implementing the component:
canScale - True if the computed max scale is greater than the min scale. Use this to conditionally display zoom in and zoom out controls.
from.image - The image used to draw the final image.
loading - True while the image is loading.
to.image - The final image.
Options
debounce - The wait time before a re-draw occurs after a change.
filetype - The file type to draw the image as. Defaults to png.
size - The width and height of the final image.
width - The width of the final image. Overrides size.
height - The height of the final image. Overrides size.
Functions
clear() - Clear all image data.
Events
clear() - Event emitted after the image is cleared.
draw(image) - Event emitted after a new image is drawn based on changes by panning or zooming.
load(image) - Event emitted after the image is loaded.
Other
There are more options, events and functions. See Derby Panzoom.
Notes
Be careful about wrapping special elements such as input
and range
in {{if}}
blocks.
If the {{if}}
block evaluates to false then the server will not render the initial element and it won't be found by the component.
Use hidden
or visible
classes to toggle visibility instead.