cytoscape-euler
v1.2.3
Published
A fast, high-quality force-directed (physics simulation) layout for Cytoscape.js
Downloads
10,149
Readme
cytoscape-euler
Description
Euler is a fast, high-quality force-directed (physics simulation) layout for Cytoscape.js (demo)
It is based on cytoscape-ngraph.forcelayout, with several parts reworked and several general improvements.
Dependencies
- cytoscape@^3.0.0
Usage instructions
Download the library:
- via npm:
npm install cytoscape-euler
, - via bower:
bower install cytoscape-euler
, or - via direct download in the repository (probably from a tag).
Import the library as appropriate for your project:
ES import:
import cytoscape from 'cytoscape';
import euler from 'cytoscape-euler';
cytoscape.use( euler );
CommonJS:
let cytoscape = require('cytoscape');
let euler = require('cytoscape-euler');
cytoscape.use( euler );
AMD:
require(['cytoscape', 'cytoscape-euler'], function( cytoscape, euler ){
euler( cytoscape ); // register extension
});
Plain HTML/JS has the extension registered for you automatically, because no require()
is needed.
API
Specify an options object with name: 'euler'
to run the layout. All other fields are optional. An example with the default options follows:
let defaults = {
name: 'euler',
// The ideal length of a spring
// - This acts as a hint for the edge length
// - The edge length can be longer or shorter if the forces are set to extreme values
springLength: edge => 80,
// Hooke's law coefficient
// - The value ranges on [0, 1]
// - Lower values give looser springs
// - Higher values give tighter springs
springCoeff: edge => 0.0008,
// The mass of the node in the physics simulation
// - The mass affects the gravity node repulsion/attraction
mass: node => 4,
// Coulomb's law coefficient
// - Makes the nodes repel each other for negative values
// - Makes the nodes attract each other for positive values
gravity: -1.2,
// A force that pulls nodes towards the origin (0, 0)
// Higher values keep the components less spread out
pull: 0.001,
// Theta coefficient from Barnes-Hut simulation
// - Value ranges on [0, 1]
// - Performance is better with smaller values
// - Very small values may not create enough force to give a good result
theta: 0.666,
// Friction / drag coefficient to make the system stabilise over time
dragCoeff: 0.02,
// When the total of the squared position deltas is less than this value, the simulation ends
movementThreshold: 1,
// The amount of time passed per tick
// - Larger values result in faster runtimes but might spread things out too far
// - Smaller values produce more accurate results
timeStep: 20,
// The number of ticks per frame for animate:true
// - A larger value reduces rendering cost but can be jerky
// - A smaller value increases rendering cost but is smoother
refresh: 10,
// Whether to animate the layout
// - true : Animate while the layout is running
// - false : Just show the end result
// - 'end' : Animate directly to the end result
animate: true,
// Animation duration used for animate:'end'
animationDuration: undefined,
// Easing for animate:'end'
animationEasing: undefined,
// Maximum iterations and time (in ms) before the layout will bail out
// - A large value may allow for a better result
// - A small value may make the layout end prematurely
// - The layout may stop before this if it has settled
maxIterations: 1000,
maxSimulationTime: 4000,
// Prevent the user grabbing nodes during the layout (usually with animate:true)
ungrabifyWhileSimulating: false,
// Whether to fit the viewport to the repositioned graph
// true : Fits at end of layout for animate:false or animate:'end'; fits on each frame for animate:true
fit: true,
// Padding in rendered co-ordinates around the layout
padding: 30,
// Constrain layout bounds with one of
// - { x1, y1, x2, y2 }
// - { x1, y1, w, h }
// - undefined / null : Unconstrained
boundingBox: undefined,
// Layout event callbacks; equivalent to `layout.one('layoutready', callback)` for example
ready: function(){}, // on layoutready
stop: function(){}, // on layoutstop
// Whether to randomize the initial positions of the nodes
// true : Use random positions within the bounding box
// false : Use the current node positions as the initial positions
randomize: false
};
cy.layout( defaults ).run();
Build instructions
npm run build
: Build./src/**
intocytoscape-euler.js
npm run watch
: Automatically build on changes with live reloading (N.b. you must already have an HTTP server running)npm run dev
: Automatically build on changes with live reloading with webpack dev servernpm run lint
: Run eslint on the source
N.b. all builds use babel, so modern ES features can be used in the src
.
Publishing instructions
This project is set up to automatically be published to npm and bower. To publish:
- Build the extension :
npm run build:release
- Commit the build :
git commit -am "Build for release"
- Bump the version number and tag:
npm version major|minor|patch
- Push to origin:
git push && git push --tags
- Publish to npm:
npm publish .
- If publishing to bower for the first time, you'll need to run
bower register cytoscape-euler https://github.com/cytoscape/cytoscape.js-euler.git
- Make a release on GitHub to automatically register a new Zenodo DOI