cytoscape-blink
v1.0.2
Published
This is a Simple project created and maintained with the just for fun philosophy
Downloads
37
Maintainers
Readme
This is a Simple project created and maintained with the just for fun philosophy
We want to give cytoscape the possibility of blinking nodes and edges so as to highlight and distinguish them as a whole. Given an array of ids, it blinds those nodes and edges on screen and finally highlights them
CodeSanbox: https://lkvc2t-3000.csb.app/
usage
This is a core feature and can therefore be used directly from the cytoscape object; The method to call is called blink and takes the following parameters
elements: Array<string>; // id of the nodes and edges to blink
color?: string; // default red
radiusNodes?: { // radius to add to the nodes during the blink
radius: number; // default 100
isAPercentage: boolean; // specifies whether the radius to add is in percentage or in absolute value => default false
};
widthEdges?: { // width to add to the edges during the blink
width: number; // default 10
isAPercentage: boolean; // // specifies whether the width to add is in percentage or in absolute value => default false
};
duration?: number; // duration for each blink => default 1000 milliseconds
times?: number; // number of blinks for every node/edge => default 3
selectAtTheEnd?: boolean; // if at the end of the blinking the nodes and edges are to be selected => default false
Use it in an end application
import cytoscape from "cytoscape";
import blink from "cytoscape-blink;
cytoscape.use(blink);
const cy = cytoscape({
....
});
cy.blink({elements: [id1, id2, id3, id4], color: 'blue'});
If the final application uses types, then extend the Core class so as to add your functionality to the callable ones (only for typesctipt)
in this project there is a file called types.d.ts, so just bring this file into the final project to be able to extend Cytoscape Core
import "cytoscape";
import cytoscape from "cytoscape";
import { BlinkProps } from "cytoscape-blink";
declare module "cytoscape" {
interface Core {
blink: (props: BlinkProps) => cytoscape.Core;
}
}