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custom-curses

v0.1.18

Published

A simple Library to add beautiful custom cursors to your webpage.

Downloads

13

Readme

Custom CURSES

Beautiful Cursors

ts

A simple Library to add custom cursors to your Webpage in Javascript. It utilizes the HTMLCanvasElement .

Examples: https://custom-curses.vercel.app/

Preview:

import { Cursor, Pointer, initializeCanvas } from "custom-curses";
const pointer1 = new Pointer({
  pointerShape: ["string", "👆"],
  size: 50,
  drag: 0.1,
  xCharOffset: 18,
  yCharOffset: 85,
  rotation: -40,
  xOffset: 0,
  yOffset: 0,
});

const pointer2 = new Pointer({
  pointerShape: ["string", "༼ つ ◕_◕ ༽つ"],
  size: 20,
  drag: 0.97,
  xOffset: 200,
  yOffset: 100,
});

const cursor1 = new Cursor({
  pointers: [pointer1, pointer2],
  drag: 0, //where 1 is max
  hideMouse: true,
});

let cleanup = initializeCanvas(cursor1); // this function returns a cleanup function that can be used to dispose all the cursors/pointers cleanly

Preview GIF

React

You only need to wrap the initializeCanvas function in a useEffect hook

More example usages in ./examples/ or https://custom-curses.vercel.app/

Features

  • It accepts Emojis, and any string you can use in the canvas normally and the rotation of said characters.

  • It now accepts any images that can be used with the HTMLCanvas directly, but animated GIF images will only render the first frame of the GIF.

  • You can adjust the drag on each individual pointer and for the cursor as a whole.

  • You can adjust the X and Y offset for each pointer individually and for the cursor as a whole.

  • The library now works with React (just wrap it in a useEffect)

  • The library now works with Next (just wrap it in a useEffect, and also wrap import the page using dynamic imports, see: Issue #10)

The way it works

  • Several Pointer objects can be bound to a cursor Object. You can theoretically pass in an infinite number of Pointers to the cursor.
  • The cursor object is then drawn to the canvas. For each animation loop it waits for all canvas objects to draw and update before clearing the canvas.
  • A canvas object is instantiated and bound to the Cursor Object.
  • The canvas element is only allowed to have 1 Cursor Object, not sure why anyone would want other wise.

Installation

Using npm: npm install custom-curses

Provision will be made for a cdn link

Development

Want to contribute? Great! Make an Issue!