custom-ability
v2.0.0
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make custom ability more easy. generate the ability which can be added to any class directly.
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custom-ability
This library provides a simple way to inject abilities into classes. An "ability"(a "mixin" class) is defined as a set of methods that can be added(injected) to a class to enhance its functionality.
Sometimes we may feel that a class is too large, containing too many features or methods. In such cases, as a developer, we can extract some of these functions as separate abilities, which users can use selectively based on their needs.
Features
- Allows you to easily inject "abilities" (i.e. methods) from one class into another class, without needing to extend the target class.
- Can inject both static and instance methods.
- Allows the ability class to overload an existing method in the target class with its own implementation, while still being able to call the original implementation of the method in the target class
- These methods should be non-enumerable members in the target class. All methods defined in an ES6 class are non-enumerable.
- Which allows the ability to modify or supplement the behavior of the original method without fully replacing its functionality.
- Allows you to specify a set of "core methods" for the ability class, which will be used to check if the ability has already been injected into a target class.
- Prevents the same ability from being injected multiple times into the same class.
- The mechanism to prevent duplicate injection of the same ability is achieved through the
$abilities
member on the prototype of the target class. This member records all injected ability names (i.e. abilityClass.name). - It will traverse and check the parent classes of the target class until it finds the
$abilities
. - Additionally, if the
coreMethod
parameter is set, the first method name incoreMethod
will also be checked in the target class.
- The mechanism to prevent duplicate injection of the same ability is achieved through the
- Supports optional include and exclude parameters, which allow you to specify which methods should be injected or excluded from injection.
- Supports optional methods and classMethods parameters, which allow you to inject/overwrite additional methods into the target class.
- Supports optional additional abilities
Method overloading(Replace Exists Methods)
All methods defined in an ES6 class are non-enumerable, which means that the ability injection system enables method overloading for all methods in the class. If a method is not defined in an ES6 class, it may be enumerable and will be overwritten directly with the ability's own implementation.
The Advance Method overloading
if you wanna “replace” and call the methods that already exist in a class, you can add the same method name prefixed with "$
" on the ability class, add call the original method in this way:
const createAbilityInjector = require('custom-ability')
class Feature {
// the same method name prefixed with "`$`"
$init() {
// the original method in target class
const Super = this.super
const that = this.self || this
if (Super) {
if (Super.apply(that, arguments) === 'ok') return
}
that._init.apply(that, arguments)
}
_init() {console.log('feature init')}
}
// if the target class has no the init method, it(the enumerable method) will be injected
Feature.prototype.init = function() {this._init.apply(this, arguments)}
const addFeatureTo = createAbilityInjector(Feature)
class My {}
addFeatureTo(My)
expect(My.prototype.init).toStrictEqual(Feature.prototype.init)
class My2 {
init() {console.log('My2 init')}
}
addFeatureTo(My2)
expect(My2.prototype.init).toStrictEqual(Feature.prototype.$init)
Usage
- Define an ability class that contains the static members or instance members you want to inject into other classes.
- Use the
createAbilityInjector
function to create an injector function that can inject the ability into target classes. - Call the new injector function with any optional parameters to inject the ability into a target class.
Examples
Suppose we wanna add the RefCount
ability to any class directly.
The RefCount
ability enables reference counting
, which helps track and manage instances of the class more easily. When a new reference to an instance is created, the addRef method is called, and when the reference is released, the release method is called. This enables the RefCount ability to keep track of the number of references to the instance and automatically free up memory when the last reference is released. This can be helpful when working with resources or objects that have complex lifecycle management requirements.
the RefCount
ability will add the following members to your class.
and you should implement the destroy
method which will be called
by release
/free
.
- properties:
RefCount
(integer): the reference count.
- methods:
release()
/free()
: Decrements reference count for this instance. If it is becoming less than 0, the object would be (self) destroyed.addRef()
: Increments the reference count for this instance and returns the new reference count.
Note: The same name of the methods will be replaced via the ability. These old methods will be lost. So, you must confirm whether there are the same methods in your class before you apply the new ability.
// ability.js
import {createAbilityInjector} from 'custom-ability'
class RefCountable {
// the class methods if any:
static someClassMethod() {}
//define the instance methods here:
release() {
let result = --this.RefCount
if (result < 0) this.destroy()
return result
}
free() {
return this.release()
}
addRef() {
if (!isUndefined(this.RefCount))
++this.RefCount
else
this.RefCount = 1
}
}
// # We set the `addRef` method as the core methods.
// # The Core methods are the ability MUST have.
// # the first core method will be used to check the same ability whether the ability already added too.
export const refCountable = createAbilityInjector(RefCountable, 'addRef')
export default refCountable
Do not forget to add the "ability"
keyword to your package.json which means
the ability power with it.
// package.json
"keywords": [
"ability",
...
],
Do not forget to add the "ability.js"
file on your package root folder too.
now user use this ability like this:
const addRefAbility = require('ref-object/ability')
class MyClass {
destroy() {console.log('destroy')}
}
// someClassMethod would not be added to the class
addRefAbility(MyClass, {exclude: '@someClassMethod'})
const my = new MyClass
my.addRef() // add reference count
my.free() // dec reference count, do nothing
my.free() // now destroy, print the 'destroy' here.
More complicated example, you can see the events-ex/src/eventable.js.
Additional Abilities($abilities)
The additional abilities injection feature provides a way to add more functionality to an injected ability by injecting other abilities that are dependent on it. This allows injected abilities to be more modular and flexible, and enables developers to compose complex behavior by combining multiple smaller abilities. The additional injection feature is especially useful when working with large, complex classes that require a lot of functionality, as it allows developers to break down the functionality into smaller, more manageable pieces that can be injected separately and combined together as needed.
Another type of injection is the "Additional Abilities" that can be injected using the methods and classMethods parameters. These additional methods are necessary when modifying existing methods of the target class to call the old/original method to make a certain ability work.
The additional abilities injection feature allows injected abilities to work together and support each other. When a dependent ability is injected, any additional abilities associated with it will also be injected. For example, if a target class has the refCountable
ability injected and the eventable
ability is also added, the refCountable
ability will support events because it has been configured to inject additional methods that are compatible with the eventable ability.
import {AbilityInjectorOptions, abilitiesSym, AdditionalInjectionMode, createAbilityInjector} from 'custom-ability';
class RefCountable {
static someClassMethod() {}
release() {
let result = --this.RefCount
if (result < 0) this.destroy()
return result
}
free() {
return this.release()
}
addRef() {
if (!isUndefined(this.RefCount))
++this.RefCount
else
this.RefCount = 1
}
}
const injectorOptions: AbilityInjectorOptions = {
depends: {
Eventable: {
mode: AdditionalInjectionMode.target,
getOpts() {
// These methods will be injected when the eventable ability is injected
methods: {
release() {const self = this.self; this.super(); self.emit('release', self.RefCount);},
addRef() {const self = this.self; this.super(); self.emit('addRef', self.RefCount);},
}
}
}
}
}
export const refCountable = createAbilityInjector(RefCountable, 'addRef', injectorOptions)
export default refCountable
In the provided code example, the refCountable
ability is defined using createAbilityInjector
, and the injectorOptions
object is passed to configure it. The injectorOptions
object specifies that when the Eventable
ability is injected, additional methods (release
and addRef
) should be injected into the target class that are compatible with the eventable
ability. This ensures that the refCountable ability can work with the eventable
ability and support events.
The injected methods are encapsulated in a closure. And the passed this
object inside the closure is not the original instance object, but self
, and the original method is referred to as super
which is already bind to original this
.
AdditionalInjectionMode
provides flexibility in how additional abilities are injected into a target class, allowing developers to choose the mode that best fits their use case. The all mode injects additional abilities into all classes in the inheritance chain that are related to the ability being injected, while the target mode only injects the additional abilities into the target class itself. This can be useful when injecting abilities with different dependencies or when multiple abilities need to be injected into the same class.
AdditionalInjectionMode is an option for createAbilityInjector that controls how additional abilities are injected into a target class.
- The
all
mode is the default mode, which injects the additional ability into all classes in the target class's inheritance chain that have a$abilities
own property containing a key that matches the ability being injected. The ability being injected is also injected into the "base" class (the farthest class in the inheritance chain that has the$abilities
own property) rather than the target class itself. This mode is useful when the injected abilities have dependencies on the ability being injected and need to be applied to all derived classes. - The
target
mode, on the other hand, only injects the additional ability into the target class itself, rather than all classes in the inheritance chain. This mode is useful when injecting abilities with dependency parameters, such as in the refCountable example code provided earlier, where the eventable ability should be injected with method overloads on the same class where refCountable is injected, rather than on the class where refCountable is defined.
Note: The methods must be non-enumerable members of the target class.
Note: Once an ability has been injected into a target class, excluding certain methods of that ability may cause some additional abilities to become ineffective if they depend on the excluded methods. Currently, by adding a required
parameter to the AdditionalAbility
object, which specifies a list of method names that the additional ability must have in order to be injected into the target class. If the target class does not have these required methods, the additional ability will not be injected.
BREAK CHANGE(from v1 to v2):
import {AbilityOptions, abilitiesSym, createAbilityInjector} from 'custom-ability';
function testableOpts(options?: AbilityOptions) {
return {
methods: {
additional: function() {}
}
};
};
// CAN NOT WORK NOW
// My.prototype[abilitiesSym] = {
// MyAbility: testableOpts
// };
// Changed to this:
My.prototype[abilitiesSym] = {
MyAbility: {getOpts: testableOpts}
};
In order to make certain ability to work, you need to modify some methods of the class which could call the old(original) method. this time we need the "Additional Abilities" now. eg, the event-able ability to AbstractObject@v2.
We need to send a notification event when the state of the object changes(life cycle). So the event-able of AbstractObject@v2 should be:
// src/stateable.js
import {AdditionalInjectionMode, createAbilityInjector} from 'custom-ability'
import additionalOptions from './eventable-options'
//...
const stateableOptions = {
depends: {
Eventable: {
mode: AdditionalInjectionMode.target,
getOpts: additionalOptions,
}
}
}
export const stateable = createAbilityInjector(Stateable, 'objectState', stateableOptions)
export default stateable
// src/eventable-options.js
export let MAX_LISTENERS = 2e308
export function eventableOptions(aOptions) {
const result = {methods: {}, required: ['setMaxListeners', 'emit']}
const maxListeners = (aOptions && aOptions.maxListeners) || MAX_LISTENERS
extend(result.methods, {
// ...
setObjectState(value, emitted) {
if (emitted == null) {
emitted = true
}
const self = this.self
this["super"].call(self, value)
if (emitted) {
self.emit(value, self)
}
},
// ...
})
}
export default eventableOptions
Now, the MyClass(AbstractObject) will support the event ability when eventable the MyClass.
import {AbstractObject} from 'abstract-object'
import {eventable} from 'events-ex'
class MyClass extends AbstractObject {}
eventable(MyClass)
API
Full API see the folder: docs
This library provides a function customAbility that can inject the abilities of a "mixin" class onto another target class or object.
Abilities can be defined as static or instance methods on the "mixin" class.
import {createAbilityInjector} from 'custom-ability'
createAbilityInjector(abilityClass: Function|object, coreMethod?: string|string[], isGetClassFunction = false, injectorOpts?: AbilityInjectorOptions): WithAbilityFn
Creates a injector function that adds(injects) the ability to the target class based on the ability class.
The injected abilities are provided by the abilityClass
parameter, which is expected to be a class. The function takes the following parameters:
arguments
abilityClass
(function): the class that provides the abilities to be injectedcoreMethod
(string|arrayOf string): optional must have coreMethod(s).- a string or an array of strings that represent core methods of the abilityClass.
- And if one or more of these methods are present in the target class, the ability will not be injected.
- note:
@
prefix means class/static method.
isGetClassFunction
(boolean): theAbilityClass
is afunction(aClass, aOptions)
to return the realAbility Class
if true. defaults to false.- Whether abilityClass should be invoked with aClass and aOptions to get the actual ability class.
injectorOpts
An optional injector options object, usage see the Additional Ability
return
- (function): a function which can inject the ability to any class directly.
The exported function returns the injector function (WithAbilityFn(targetClass, options?: {include?: string|string[], exclude?: string|string[], methods? : {[name: string]: Function}, , classMethods? : {[name: string]: Function}}): targetClass
) that takes two parameters:
targetClass
: the target class to be injected the ability.options
(object): an optional options object that can contain the following properties:include
(array|string): only these methods will be added(injected) to the class- note:
@
prefix means class/static method.
- note:
exclude
(array|string): these methods would not be added(injected) to the class- note: the
coreMethod
could not be excluded. It's always added(injected) to the class. - note:
@
prefix means class/static method.
- note: the
methods
(object): injected/hooked methods to the class- key: the method name to hook.
- value: the new method function, if original method is exists:
- use
this.super()
to call the original method. this.self
is the originalthis
object.
- use
classMethods
(object): hooked class methods to the class, it's the same usage as themethods
.
Specification
V2
- Transpile to ESM Format in lib/esm folder
- Export all helper functions on index.js
- TypeScript supports
- NodeJS >= 12
- broken change
require
rename torequireAbility
- broken change The additional ability options total changed.
- broken change Add new injectorOpts option to createAbilityInjector for optional depends AdditionalAbility
- broken change Support multi AdditionalAbilities on the same ability. The AdditionalAbity option is total changed. see AdditionalAbility type
- fix: should inject the static methods on the same class for ES6 Class and inherits-ex supports static member inheritance now
- refactor(broken change): the injector will return the injected class if already injected
- fix: should not duplicate inject additional abilities on base class
- fix: can not inject all inherited AdditionalAbility on ES6 Class
V1.6.2
fix: use replace instead inject method if there is no such method on the target
const makeAbility = require('custom-ability') class Feature { $init() { const Super = this.super const that = this.self || this if (Super) { if (Super.apply(that, arguments) === 'ok') return } that._init.apply(that, arguments) } _init() {console.log('feature init')} } Feature.prototype.init = function() {this._init.apply(this, arguments)} const addFeatureTo = makeAbility(Feature) class My { } addFeatureTo(My) expect(My.prototype.init).toStrictEqual(Feature.prototype.init)
fix(1.6.1): the injectMethods(AOP) starting with "$" was incorrectly replaced with the original method
const makeAbility = require('custom-ability') class Feature { // inject to the init method on target class $init() { const Super = this.super const that = this.self || this if (Super) { if (Super.apply(that, arguments) === 'ok') return } that._init.apply(that, arguments) } _init() {console.log('feature init')} } Feature.prototype.init = function() {this._init.apply(this, arguments)} const addFeatureTo = makeAbility(Feature) class My { init(doInitFeature = true) { // the my init procedure console.log('my init') if (!doInitFeature) return 'ok' } } addFeatureTo(My) const obj = new My obj.init() // my init // feature init obj.init(false) // my init
V1.6.0
- broken change The methods in ES6 Class all are non-enumerable. So they have an ability to call
super
method too if the target has the same method.
const createAbility = require('custom-ability')
class MyFeature {
static coreAbilityClassMethod(){};
coreAbilityMethod(){};
init(){
const Super = this.super // the original init method
const that = this.self || this // the instance
if (Super) {
Super.apply(that, arguments)
}
// do the init from MyFeature
console.log('init from MyFeature')
};
}
const addFeatureTo = createAbility(MyFeature, ['coreAbilityMethod', '@coreAbilityClassMethod']);
class MyClass {
init(hi) {
console.log('init from MyClass', hi)
}
}
// inject the static and instance methods to the MyClass.
addFeatureTo(MyClass);
const instance = new MyClass;
instance.init('hello');
V1.5.0
- broken change the class method name conversation to:
@
prefix means class/static method.- include/exclude
- coreMethod
V1.4.x
- Inject additional ability to each parent classes When the some parent classes has additional ability, and mark it has been injected. note: the additional ability does not include the ability itself.
- The methods of ability itself will be injected to the
farthest
parent class if possible. The static methods of it will be inject to the current class, and mark it has been injected too. - Known Issues:
- the
middle
parent classes has no the static methods of ability.
- the
customAbility = require 'custom-ability'
class Test
one: ->
@one: ->
testable = customAbility Test #convert the class to testable ability
class Root
$abilities:
Test: -> # additional ability to Test
methods:
additional:->
two: ->
class Mid
inherits Mid, Root
$abilities:
Test: -> # additional ability to Test
methods:
additional:-> Mid.__super__.additional.apply(@, arguments)
three: ->
class A
inherits A, Mid
testable A # make the class A testable.
# A should have all static methods of Test
# Mid,Root should have no any methods of Test
for k, v of Test
Mid.should.not.have.ownProperty k
Root.should.not.have.ownProperty k
A.should.have.ownProperty k
v.should.be.equal A[k]
# A and Mid should have no any methods of Test
# the Root should have all methods of Test
for k, v of Test::
A::should.not.have.ownProperty k
Mid::should.not.have.ownProperty k
Root::should.have.ownProperty k
# Root should have additional methods:
Root::should.have.ownProperty 'additional'
Root::should.have.ownProperty 'two'
Mid::should.have.ownProperty 'additional'
Mid::should.have.ownProperty 'three'
V1.3.3
- use the injectMethods(AOP) for the methods of non-enumerable and beginning with '$' in an ability
to call
super
method if the target has the same method. you can exclude it with normal name if it's not a core method.
customAbility = require 'custom-ability'
class PropertyManagerAbility
constructor: ->@initialize.call @, arguments[gOptPos]
# the non-enumerable property and beginning with '$' will
# be injected to `initialize` method
defineProperty @::, '$initialize', ->
options = arguments[gOptPos]
options?={}
that = @
if @super and @self
inherited = @super
that = @self
inherited.apply(that, arguments)
that._initialize options if isFunction that._initialize
that.defineProperties(options.attributes)
that.assign(options)
module.exports = customAbility PropertyManagerAbility, 'assign'
V1.3.x
add the replaceMethods option to custom ability function.
<broken change>
: additional abilities usage changed- separate ability options object.
Put the '$abilities'(object) property on your prototype of class if need to modify the class before apply ability.
- the
$abilities
object key is the AbilityClass Name - the value is the function to return the ability options object.
- the
The AbstractObject need to hook some methods to make the eventable ability work correctly.
AbstractObject = require('./lib/abstract-object')
AbstractObject.$abilities = {
# "Eventable" is the AbilityClass name
# the value is modified ability function.
Eventable: require('./lib/eventable-options')
}
module.exports = AbstractObject
the eventable-options.coffee file:
# eventable-options.coffee
module.exports = (aOptions)->
aOptions = {} unless aOptions
aOptions.methods = {} unless aOptions.methods
extend aOptions.methods,
# override methods:
setObjectState: (value, emitted = true)->
self= @self
@super.call(self, value)
self.emit value, self if emitted
return
...
return aOptions
# more detail on [AbstractObject/src/eventable-options.coffee](https://github.com/snowyu/abstract-object)
the AbstractObject's 'eventable' function:
eventable = require 'events-ex/eventable'
eventableOptions = require './eventable-options'
module.exports = (aClass, aOptions)->
eventable aClass, eventableOptions(aOptions)
V1.2.x (deprecated)
- Put the 'ability.js' file in your NPM Package folder which means this can be as ability. So you can use this way to get the ability:
ability = require('custom-ability/require')
class MyClass
#get the stateable ability from AbstractObject for MyClass
ability 'abstract-object', MyClass
- Put the '$abilities'(object) property on your prototype of class if need to modify
the class before apply ability.
- the
$abilities
object key is the AbilityClass Name - the value is the modified ability function
- the
AbstractObject = require('./lib/abstract-object')
AbstractObject.$abilities = {
# "Eventable" is the AbilityClass name
# the value is modified ability function.
Eventable: require('./eventable')
}
module.exports = AbstractObject
the AbstractObject's 'eventable' function:
eventable = require 'events-ex/eventable'
module.exports = (aClass)->
eventable aClass, methods:
# override methods:
# we need to emit event when object state changes.
setObjectState: (value, emitted = true)->
self= @self
this.super.call(self, value)
self.emit value, self if emitted
return
...
# more detail on [AbstractObject/src/eventable](https://github.com/snowyu/abstract-object)