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cursors-js

v1.2.5

Published

cursors.io NodeJS bot

Downloads

7

Readme

cjs documentation

connecting bot

to connect bot you need use

//const cjs = new cursorsjs.cjs({ws: "ws://serverip", origin: "http://site.name"}) //optionaly you can put agent to change ip
const cursorsjs = require("cursors-js");

//^ returns object with alphabet Client zm(parser)

const cjs = new cursorsjs.Client(); //connects to cursors.io
const cjs = new cursorsjs.Client({memorySaver: true}); //enables memory saver good for making bots
//memorySaver disables playerMoved, newPlayer, playerLeft, click, newDrawing and variables like cjs.levelDrawings, cjs.players, cjs.levelClicks


const cjs = new cursorsjs.Client({ws: "ws://kursors.io/ws/", origin: "http://kursors.io"}); //connects to kursors.io

options

name (type) - description

memorySaver (boolean) - enables memory saver I think that it can be helpful ws (string) - WebSocket which bot connects to origin (string) - url reconnect (boolean) - should bot reconect after disconnected reconnectTimeout (number) - timeout after bot should reconnect

I think that I forgot about something ¯\_(ツ)_/¯

async cjs.move(x = cjs.position.x, y = cjs.position.y, pathFinder = true, pathFinderTimeout = 5)

this function allows you to move your bot using pathfinder

cjs.move(cjs.position.x + 10); //moves 10 pixels to right
cjs.move(undefined, cjs.position.y + 10); //moves 10 pixels to down
cjs.move(300,175); // moves to x:300, y:175

cjs.click(x = cjs.position.x, y = cjs.position.y)

this function allows you to click using bot

cjs.click(cjs.position.x + 10); //moves 10 pixels to right and clicks 1 time
cjs.click(); //clicks 1 time at your position
cjs.click(300,175); // clicks at x:300, y:175

cjs.draw(x1 = cjs.position.x, y1 = cjs.position.y, x2 = cjs.position.x, y2 = cjs.position.y)

this function allows you to draw using bot

cjs.draw(undefined,undefined, cjs.position.x + 10); //draw from your position to your position x + 10 pixels

async cjs.drawArray(array, x = this.position.x, y = this.position.y, scale = 1, timeout = 70, sneaky = true) async

this function allows you to draw images

cjs.drawArray([[1,2,1,1],[2,2,1,2],[2,1,2,2],[1,1,2,1],[2,2,1,1],[1,2,2,1],[2,4,1,4],[2,5,2,4],[1,5,2,5],[1,4,1,5],[2,5,1,4],[1,5,2,4],[3,5,3,1],[4,5,3,5],[5,4,4,5],[5,3,5,4],[5,2,5,3],[4,1,5,2],[3,1,4,1]]) //draws smile on your position

//sneaky means if it should back to start position (x, y args)

async cjs.drawWord(str, x = this.position.x, y = this.position.y, fontSize = 2, kerning = 3, timeout = 250, sneaky = true)

this function allows you to draw words
some of leters are weird well sorry

cjs.drawWord("Hello I'm using cursorsjs by mathias377") //< it will be written
//kerning is spaces between letters
//sneaky means if it should back to start position (x, y args)
//timeout between drawing letters

cjs.position

It's bot position

console.log(cjs.position.x, cjs.position.y)// logs position of your bot

cjs.on() Events open, close, level, message, cheat, playerMoved, newPlayer, playerLeft, click, newDrawing, objectAdded, objectRemoved, objectUpdated

if you will use memorySaver this events will wont work
playerMoved, newPlayer, playerLeft, click, newDrawing

cjs.on("cheat") //this emits when your bot trying to go through wall but anticheat see that
cjs.on("level") //this emits when your bot going to another level
cjs.on("message") //this is hard if you don't know how to use it don't use it
cjs.on("playerMoved", function(player) {
	console.log(player) // logs player which moved
});

cjs.level

This is level counter but its not perfect because it adds level more when you will go to wrong exit.

cjs.on("level", function(level) {
	console.log(level) //when level changes it logs your bot level
})

cjs.players

returns level players object, but if you will use memorySaver it will return undefined

cjs.levelObjects

returns level objects array, but if you will use memorySaver it will return undefined

cjs.levelClicks

returns level clicks array, but if you will use memorySaver it will return undefined

cjs.levelDrawings

returns level drawings array, but if you will use memorySaver it will return undefined

cjs.id

It's your bot id.

Credits

mathias377 (mathmakgakpak) did module vnx did some things without which the bot wouldn't work