cursor-style-manager-wle
v1.3.1
Published
Shared cursor styles for Wonderland Engine
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cursor-style-manager-wle
Centralises cursor style management in a single component so that the cursor style can be changed by multiple components at the same time without creating conflicts.
Usage
- Install this library as a dependency:
npm install cursor-style-manager-wle
- Add a
cursor-style-manager
component to the scene- A dedicated object named
CursorStyleManager
is recommended so that it's easier to pick in the editor
- A dedicated object named
- Change your
mouse-look
component to acsm-mouse-look
component if it's present in the scene- Make sure to set the
cursorStyleManagerObject
property to the object that contains thecursor-style-manager
component
- Make sure to set the
- Change your custom button components so that they extend
CSMComponent
instead ofComponent
, and implement theonButtonClick
method- Make sure to set the
cursorStyleManagerObject
property
- Make sure to set the
- If you rely on the
styleCursor
property in yourcursor
component, then replace thecursor
component with acsm-cursor
component- Note that other components that reference this component will now have to get the
csm-cursor
component instead of thecursor
component - If this is not possible, then
styleCursor
can't be used. Consider making incompatible components extend theCSMComponent
class instead of relying onstyleCursor
- Note that other components that reference this component will now have to get the
Components
CSMComponent
An abstract component that provides a helper method for setting the cursor style in a manager, falling back to direct cursor style management if no manager is provided.
Extend this class if you want to create custom components that change the cursor style.
CSMButtonComponent
An abstract component that implements most of the functionality needed for a button, and changes cursor styles by using a manager (or directly if no manager is provided, like CSMComponent).
Extend this class and override the onButtonClick method to create a custom button class.
CSMCursor
A replacement for the official cursor component. Provides the same functionality as the cursor component, but cursor style changes are done via a cursor style manager (if the styleCursor property is enabled) and the object where the view component is placed can now be specified.
Use of this component is optional and not recommended. Only use this if you rely on the styleCursor property.
CSMMouseLook
A replacement for the official mouse-look component. Provides the same functionality as the mouse-look component, but cursor style changes are done via a cursor style manager.
CursorStyleManagerComponent
Manages the cursor style of an engine canvas. There must only be one manager in a scene.
This is just the default implementation of a cursor style manager. Custom cursor style managers with extra functionality can be created, so long as they follow the ICursorStyleManager interface. For most use-cases, this default implementation is good enough.
Credits
This project is being developed at Playko (website, github) and uses the following open-source projects:
- @wonderlandengine/api licensed under the MIT license
- @wonderlandengine/components licensed under the MIT license
- gl-matrix licensed under the MIT license
- typescript licensed under the Apache 2.0 license
This project also uses modified components from the Wonderland Engine components library (@wonderlandengine/components):
csm-mouse-look
is a modifiedmouse-look
componentcsm-cursor
is a modifiedcursor
component
This project also uses a simplified version of lazy-widgets's (MIT license) cursor style sharing system.