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cubic-bezier-object

v1.0.2

Published

三次贝塞尔对象

Downloads

1

Readme

CubicBezier

三次贝塞尔曲线求值

安装

$ npm install cubic-bezier-object

创建一个三次贝塞尔曲线对象

/**
 * 创建一个三次贝塞尔对象
 * 每一个参数为一个表示点的数组[x,y],或者一个Point对象
 * @param {Array|Point} c1    表示起始点的控制点
 * @param {Array|Point} c2    表示结束点的控制点
 * @param {Array|Point} begin 可选。表示起始点,默认为[0,0]
 * @param {Array|Point} end   可选。表示结束点,默认为[1,1]
 */
var cubicBezier = new CubicBezier([.175, .885], [.32, 1.275]);

直接用三次贝塞尔表达式创建

/**
 * 三次贝塞尔表达式创建
 * @param {String}      easing 三次贝塞尔表达式
 * @param {Array|Point} begin  可选。表示起始点,默认为[0,0]
 * @param {Array|Point} end    可选。表示结束点,默认为[1,1]
 */
var cubicBezier = new CubicBezier('cubic-bezier(.175, .885,.32,1.275)');

已知y,求x

/**
 * 已知y,求x
 * @param  {number} y 参数表示一个在贝塞尔曲线上Y轴方向的向量,取值在 0.0 - 1.0 之间
 * @return            返回y在贝塞尔曲线上对应的x
 */
cubicBezier.getX(y);

已知x,求y

/**
 * 已知x,求y
 * @param  {number} x 参数表示一个在贝塞尔曲线上X轴方向的向量,取值在 0.0 - 1.0 之间
 * @return            返回x在贝塞尔曲线上对应的y
 */
cubicBezier.getY(x);

根据时间获取曲线上对应的点

/**
 * 根据时间获取曲线上对应的点
 * @param  {number} t 参数表示一个 0.0 - 1.0 的时间向量
 * @return            返回的结果是该时刻在贝塞尔曲线上的点
 */
cubicBezier.getPoint(t);

设置一个新的贝塞尔函数

/**
 * 设置一个新的贝塞尔函数
 * 参数与构造函数相同
 */
cubicBezier.set(c1, c2, begin, end);

创建一个Point对象

var point = new CubicBezier.Point(x, y);