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ctxmenu

v1.7.0

Published

Tiny and Customizable Context Menu Generator

Downloads

2,460

Readme

ctxmenu.js Iconnpm npm

Tiny* and customizable context menu generator.

* <3kB minified and gzipped

DEMO

Table of contents

Features
Installation
Menu Definition
Item Types
API
Custom Events
Customize
Contributing

Screenshot

Screenshot

Features

  • Create custom context menus for every browser.
  • Style the context menu with css.
  • No dependencies.
  • Callback to customize based on event properties (Cursor position, etc.)
  • Different menu items: headings, anchors, action items, dividers and submenus
  • Interactive menu items can be disabled

Installation

with npm:

Install ctxmenu

your_project> npm install -s ctxmenu

Import ctxmenu:

import { ctxmenu } from "ctxmenu";

without npm

ctxmenu.js is also available as a standalone version. to use it, just download and link ctxmenu.js or ctxmenu.min.js in your websites header.

<head>
    <!-- ... -->

    <script src="../ctxmenu.js"></script>

</head>

Menu Definition

Menu definitions are used to describe the content of a context menu. A menu definition is an array of objects, where each object defines a single item in the menu.

Example:

Screenshot

var menuDefinition = [
    { text: "Heading" },
    {
        text: "Action Item",
        action: () => alert("Hello World!")
    },
    { isDivider: true },
    {
        text: "Anchor Item",
        href: "",
        disabled: true
    }
]

Item Types

Heading
Anchor
Action Item
Submenu
Divider

Heading Item

This is a heading item which displays a text and optionally shows a tooltip when hovering over it. If you need finer control over the content of the menu item, you can supply your own HTML string by using the html property instead of text. Alternatively you can also supply an HTMLElement JavaScript Object. For all properties you can supply the value directly or a factory function which will be called just before the menu is opened (i.e. on right click). You can also supply a URL or Data URL to an image used as icon for the menu item. Recommended resolution is 18×18px.
For more information about the EventRegistry, see Custom Events. With the attributes record you can define arbitrary attributes for the list item, like you can with the Element.setAttribute browser API, for example, id, class or data attributes.

[!NOTE] Keep in mind that with the attributes record you can overwrite other config options like style or tooltip for example

{
    text?: string | () => string,
    tooltip?: string | () => string,
    html?: string | () => string,
    element?: HTMLElement | () => HTMLElement,
    icon?: string | () => string,
    style?: string | () => string,
    events?: EventRegistry | () => EventRegistry,
    attributes?: Record<string, string> | () => Record<string, string>
}

⚠ NOTE: All other menu items (except the divider item) derive from this and can have at least these properties

Anchor Item

This is an interactive item which implements an anchor tag (<a>) and will redirect to a given URL (href).

{
    /*...Standard Props */

    /** URL */
    href: string | () => string,

    /** https://www.w3schools.com/tags/att_a_target.asp */
    target?: string | () => string,

    /** defaults to false */
    disabled?: boolean | () => boolean
}

Action Item

This is an interactive item which will execute a given callback function when clicked. The callback receives the event as parameter, so you can access the Action Item List Element via e.currentTarget.

{
    /*...Standard Props */

    /** callback fired when the item is clicked */
    action: (event: MouseEvent) => void,

    /** defaults to false */
    disabled?: boolean | () => boolean
}

Submenu Item

This is an interactive item which holds another menu definition. You can create infinitely deep nested submenus. With subMenuAttributes you define HTML attributes for the submenu container (the UL element), with attributes you can define those for the list item itself.

{
    /*...Standard Props */

    /** Submenu Definition, */
    subMenu: Array | () => Array,       // A menu definition

    /** Attribute record for the submenu container */
    subMenuAttributes: Record<string, string> | () => Record<string, string>

    /** defaults to false */
    disabled?: boolean | () => boolean  // default false
}

Divider Item

This is a divider item which draws a horizontal line.

{ isDivider: true }

API

This library exports a singleton object ctxmenu. In the standalone version the singleton is a global variable (window.ctxmenu). It has the following five APIs:

attach
update
delete
show
hide

Interfaces

CTXConfig

ctxmenu.attach

ctxmenu.attach(target: string, ctxmenu: Array, config?: CTXConfig)

The attach method is used to bind a context menu to any DOM Node and takes the following arguments:

  • target - A selector string to define the target node (eg 'body', or '#someID')
  • ctxmenu - An Array of objects defining the menu layout. See Menu Definition.
  • config? - A config object, See CTXConfig.

ctxmenu.update

ctxmenu.update(target: string, ctxmenu?: Array,  config?: CTXConfig)

The update method is used to update an existing context menu. You can pass undefined for each optional parameter in order to not change it. If you pass a partial CTXConfig object, only the specified members will be overwritten.

update takes two or three arguments:

  • target - the selector string to define the target element
  • ctxmenu - the updated menu definition. (might be undefined when only updating beforeRender)
  • config? - A config object, See CTXConfig.

[!NOTE] If you try to update a menu which does not exist, it will silently be attached instead.

ctxmenu.delete

ctxmenu.delete(target: string)

The delete method is used to delete a context menu and only takes the target selector string.

ctxmenu.show

ctxmenu.show(ctxmenu: Array, e: MouseEvent | HTMLElement)

The show method can be used to show a context menu without using the attach method to set up a contextmenu for specific elements first. You need to pass the original event or a target element, which will be used to calculate the menu's position.

This may be useful when integrating with other libraries or frameworks that already provide a contextmenu handler or when trying to show a context menu on a different user interaction (for example showing a context menu when left-clicking a button).

⚠️Positioning of the menu: If the second parameter you pass is of type MouseEvent, the menu will appear at the cursors position, if it is of type HTMLElement it will appear next to the element. See #36

⚠️ Event propagation: When passing a target element, you will need to stop the propagation of the event to prevent the context menu from being immediately closed again:

clickHandler(e: MouseEvent) {
  e.stopPropagation();
  ctxmenu.show([ ... /* menu definition */ ], e.target);
}

ctxmenu.hide

ctxmenu.hide()

Hide any open context menu.

CTXConfig

With this interface you can define lifecycle events and attributes for a context menu via the attach and update methods.

    onBeforeShow?: () => Array;
    onShow?: Function;
    onBeforeHide?: Function;
    onHide?: Function;
    attributes?: Record<string, string>

The onBeforeShow method can be used to change the menu definition just before it is shown. This can be useful to customize the menu based on the event properties (for example, the cursor position). The function should return a new menu definition.

The onShow method can be used to execute code after the menu is shown. This can be useful to execute code that depends on the menu being visible (for example, to focus an input field).

The onBeforeHide method can be used to execute code just before the menu is hidden. This can be useful to execute code that depends on the menu being visible (for example, to save the state of the menu).

The onHide method can be used to execute code after the menu is hidden. This can be useful to execute code that depends on the menu being hidden (for example, to reset the state of the menu).

The attributes record can be used to define arbitrary attributes for the menu container (the UL element), like you can with the Element.setAttribute browser API, for example, id, class or data attributes.

Custom Events

Every Menu Item has an optional events property:

{
    events?: EventRegistry | () => EventRegistry
}

The EventRegistry is a map of event handlers. For each event you can either specify the event listener directly, or an object containing the listener and an optional options (EventListenerOptions) object:

{
    text: "Hover me!",
    events: {
        mouseenter: (e) => e.target.style.animation = "blinker 1s linear infinite",
        mouseleave: {
            listener: (e) => e.target.style.animation = "",
            options: {
                passive: true
            }
        }
    }
}

Customize

ctxmenu.js uses the following css classes which you might want to overwrite:

.ctxmenu                /* the main menu div */
.ctxmenu li             /* any menu item */
.ctxmenu li.disabled    /* any disabled menu item */
.ctxmenu li.divider     /* any horizontal divider */
.ctxmenu li.interactive /* any interactive item (anchor, action item, submenu)*/
.ctxmenu li.submenu     /* any menu item that has a submenu */

Contributing

You can find the source code in the src/ directory and the files for manual testing in the test/ directory.

⚠ Don't change any JavaScript files manually, as those changes will be overwritten by the build!

Test your changes

Please test your changes before opening a PR. To test your changes locally, run npm run build. This will compile the typescript source files and update the files in the standalone/ and docs/ directories. You can now open the docs/index.html file in your browser to test your changes.

Adding Commits

Currently, the build pipeline updates all javascript files simultaneously, including those used for the demo website and downloads. Those files should be kept in sync with the releases however. Please only commit changes to the typescript source files, if possible. If you need to touch other files as well, please add a note in the PR explaining why. I am working on an update for the build pipeline to address this manual step... 🙂