csound-api
v0.10.20
Published
Node.js bindings to Csound’s API
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Readme
Csound API
This package is a Node.js Addon for using
Csound through its C API.
The functions in this package try to match the functions in Csound’s API as
closely as possible, and this package adds PerformAsync
and
PerformKsmpsAsync
functions that run Csound in a
background thread. If you require
this package using:
const csound = require('csound-api');
you can use Csound’s API as, for example:
function messageCallback(attributes, string) {
console.log(string);
}
const Csound = csound.Create();
csound.SetMessageCallback(Csound, messageCallback);
csound.Message(Csound, 'hello, world');
The equivalent in C would be something like:
void messageCallback(CSOUND *Csound, int attributes, const char *format, va_list argumentList) {
vprintf(format, argumentList);
}
CSOUND *Csound = csoundCreate(NULL);
csoundSetMessageCallback(Csound, messageCallback);
csoundMessage(Csound, "hello, world");
Contents
Installing
Before you install this package, you need Boost 1.53.0 or later and Csound.
On macOS
The easiest way to install Boost and Csound is probably through Homebrew. To install Homebrew, follow the instructions at https://brew.sh. Then, enter in Terminal:
brew install boost csound
When installing Csound, Homebrew may output this error message:
Error: The `brew link` step did not complete successfully
The formula built, but is not symlinked into /usr/local
Could not symlink bin/atsa
Target /usr/local/bin/atsa
already exists. You may want to remove it:
rm '/usr/local/bin/atsa'
To force the link and overwrite all conflicting files:
brew link --overwrite csound
To list all files that would be deleted:
brew link --overwrite --dry-run csound
This error occurs when Csound is already installed from a disk image available at https://github.com/csound/csound/releases. To resolve this error, follow the instructions in the error message.
After you install Boost and Csound, you can install this package by entering in Terminal:
export CPATH="$(brew --prefix)/include"
export LIBRARY_PATH="$(brew --prefix)/lib"
npm install csound-api
On Linux
On many Linux distributions, you can install Boost and Csound by entering:
sudo apt-get --assume-yes install libboost-dev libcsound64-dev
You can then install this package by entering:
npm install csound-api
On Linux, this package depends on a Csound shared object (.so) file. This file
is named libcsound64.so
when Csound is compiled to use double-precision
samples, and libcsound.so
when Csound is compiled to use single-precision
samples. (The 64
in libcsound64
refers to the number of bits in a
double-precision sample, not computer architecture.) This package depends on
libcsound64.so
, not libcsound.so
. If an error about a missing
libcsound64.so
file occurs when installing this package, it probably means
your version of Csound uses single-precision samples.
On Windows
To install Boost, you can download and run an installer of a prebuilt binary from https://sourceforge.net/projects/boost/files/boost-binaries/.
To install Csound, you can download and run an installer from https://github.com/csound/csound/releases/latest.
You must also follow the steps at https://github.com/nodejs/node-gyp#on-windows.
You can then install this package by entering in PowerShell:
$Env:CL = '/I"C:\path\to\boost" /I"C:\path\to\csound\include"'
$Env:LINK = '"C:\path\to\csound\lib\csound64.lib"'
npm install csound-api
or in Command Prompt:
set CL=/I"C:\path\to\boost" /I"C:\path\to\csound\include"
set LINK="C:\path\to\csound\lib\csound64.lib"
npm install csound-api
where C:\path\to\boost
is the path to Boost and C:\path\to\csound
is the
path to Csound (usually C:\Program Files\csound
).
Examples
Play a 440 Hz sine tone:
const csound = require('csound-api');
const Csound = csound.Create();
csound.SetOption(Csound, '--output=dac');
csound.CompileOrc(Csound, `
0dbfs = 1
giFunctionTableID ftgen 0, 0, 16384, 10, 1
instr A440
outc oscili(0.5 * 0dbfs, 440, giFunctionTableID)
endin
`);
csound.ReadScore(Csound, `
i "A440" 0 1
e
`);
if (csound.Start(Csound) === csound.SUCCESS)
csound.Perform(Csound);
csound.Destroy(Csound);
Run Csound asynchronously, and stop Csound in mid-performance:
const csound = require('csound-api');
const Csound = csound.Create();
csound.SetOption(Csound, '--output=dac');
csound.CompileOrc(Csound, `
0dbfs = 1
instr SawtoothSweep
// This outputs a sawtooth wave with a fundamental frequency that starts at
// 110 Hz, rises to 220 Hz over 1 second, and then falls back to 110 Hz over
// 1 second. The score plays this instrument for 2 seconds, but the call to
// setTimeout() stops Csound after 1 second, so only the rise is heard.
outc vco2(0.5 * 0dbfs, expseg(110, 1, 220, 1, 110))
endin
`);
csound.ReadScore(Csound, `
i "SawtoothSweep" 0 2
e
`);
if (csound.Start(Csound) === csound.SUCCESS) {
csound.PerformAsync(Csound, () => csound.Destroy(Csound));
setTimeout(() => csound.Stop(Csound), 1000);
}
Log a list of Csound’s opcodes:
const csound = require('csound-api');
const Csound = csound.Create();
const opcodes = [];
csound.NewOpcodeList(Csound, opcodes);
console.log(opcodes);
csound.DisposeOpcodeList(Csound, opcodes);
csound.Destroy(Csound);
Log an abstract syntax tree parsed from an orchestra:
const csound = require('csound-api');
const Csound = csound.Create();
const ASTRoot = csound.ParseOrc(Csound, `
0dbfs = 1
giFunctionTableID ftgen 0, 0, 16384, 10, 1
instr A440
outc oscili(0.5 * 0dbfs, 440, giFunctionTableID)
endin
`);
console.log(ASTRoot);
csound.DeleteTree(Csound, ASTRoot);
csound.Destroy(Csound);
Contributing
Open an issue, or fork this project and make a pull request.
API Coverage
Here are the properties and functions you can use assuming you require
this
package as
const csound = require('csound-api');
Instantiation
Csound = csound.Create([value])
creates a new Csound
object and optionally associates a value
with it;
value
can be an object, a function, a string, a number, a Boolean, null
, or
undefined
. You can retrieve a value
associated with a Csound
object using
csound.GetHostData
and associate a new value
using
csound.SetHostData
. You must pass the returned Csound
object
as the first argument to most other functions in this package, and you should
pass Csound
to csound.Destroy
when you’re finished using
Csound
.
csound.Destroy(Csound)
frees resources used by a Csound
object.
versionTimes1000 = csound.GetVersion()
gets Csound’s version number multiplied by 1000. For example, if you’re using
Csound 6.13, versionTimes1000
will be 6130.
versionTimes100 = csound.GetAPIVersion()
gets the version of Csound’s API, multiplied by 100. For example, if you’re
using version 4.0 of Csound’s API, then versionTimes100
will be 400.
result = csound.Initialize([options])
is called by csound.Create
, but you can call it before any calls to
csound.Create
to prevent initialization of exit and signal handling functions.
Pass csound.INIT_NO_ATEXIT
to prevent initialization of exit functions,
csound.INIT_NO_SIGNAL_HANDLER
to prevent initialization of signal handling
functions, and a bitmask of both to prevent both. This can be useful when
debugging segmentation faults using a package like
segfault-handler. The returned
result
indicates the state of initialization:
When result
is | Initialization
-----------------|-----------------------------------
greater than 0 | was already performed successfully
equal to 0 | is successful
less than 0 | failed because of an error
Performance
AST = csound.ParseOrc(Csound, orchestraString)
parses a string containing a Csound orchestra into an abstract syntax tree
(AST). The returned AST
is an object representing the root node of the AST.
AST nodes have these read-only properties:
You can compile the AST
using csound.CompileTree
, and you
should pass the AST
to csound.DeleteTree
when you’re finished
with it.
status = csound.CompileTree(Csound, AST)
compiles an AST
returned from csound.ParseOrc
, adding
instruments and other structures to Csound
. The returned status
is a Csound
status code.
csound.DeleteTree(Csound, AST)
frees resources used by an AST
.
status = csound.CompileOrc(Csound, orchestraString)
compiles a string containing a Csound orchestra, adding instruments and other
structures to Csound
. The returned status
is a Csound status
code.
number = csound.EvalCode(Csound, orchestraString)
gets a number
passed to a global
return
opcode in
orchestraString
. For example,
const csound = require('csound-api');
const Csound = csound.Create();
csound.SetOption(Csound, '--nosound');
if (csound.Start(Csound) === csound.SUCCESS) {
console.log(csound.EvalCode(Csound, `
iResult = 19 + 23
return iResult
`));
}
logs the number 42. Before using this function, you must start Csound
—that is,
you must pass Csound
to csound.Start
, which must return the
csound.SUCCESS
status code.
status = csound.CompileArgs(Csound, commandLineArguments)
compiles instruments, sets options, and performs other actions according to
command line arguments in
the commandLineArguments
string array, without starting Csound
. For example,
const csound = require('csound-api');
const Csound = csound.Create();
csound.CompileArgs(Csound, ['csound', 'my.orc', 'my.sco']);
compiles the orchestra in my.orc and the score in my.sco, but does not start
Csound
. To start Csound
after calling csound.CompileArgs
, pass Csound
to
csound.Start
. To compile Csound files using command line arguments
and also start Csound
, use csound.Compile
. The returned status
is a Csound status code.
status = csound.Start(Csound)
prepares Csound
for performance—that is, to be passed to
csound.PerformAsync
, csound.Perform
, or
csound.PerformKsmps
. The returned status
is a Csound
status code.
status = csound.Compile(Csound, commandLineArguments)
compiles instruments, sets options, and performs other actions according to
command line arguments in
the commandLineArguments
string array, and also starts Csound
. To compile
Csound files using command line arguments without starting Csound
, use
csound.CompileArgs
. The returned status
is a Csound status
code.
status = csound.CompileCsd(Csound, filePath)
compiles the CSD file located at filePath
and starts Csound
. The returned
status
is a Csound status code.
csound.PerformAsync(Csound, function(result))
performs score and input events on a background thread, and calls the passed
function when the performance stops. The result
passed to this function is a
number that indicates the reason performance stopped:
When result
is | Performance stopped because
-----------------|----------------------------------
greater than 0 | the end of the score was reached
equal to 0 | csound.Stop
was called
less than 0 | an error occurred
result = csound.Perform(Csound)
performs score and input events on the main thread. The returned result
is the
same as the result
passed to the function argument of
csound.PerformAsync
.
csound.PerformKsmpsAsync(Csound, controlPeriodFunction, performanceFinishedFunction)
performs score and input events on a background thread, calling
controlPeriodFunction
after a control period, and
performanceFinishedFunction
when the performance is finished.
performanceFinished = csound.PerformKsmps(Csound)
performs one control period of samples on the main thread,
returning true
if the performance is finished and false
otherwise.
csound.Stop(Csound)
stops a Csound
performance asynchronously.
status = csound.Cleanup(Csound)
frees resources after the end of a Csound
performance. The returned status
is a Csound status code.
csound.Reset(Csound)
frees resources after the end of a Csound
performance (just like
csound.Cleanup
) and prepares for a new performance.
Attributes
sampleRate = csound.GetSr(Csound)
gets sr
, the Csound
sample rate
(also called the audio rate or a‑rate).
controlRate = csound.GetKr(Csound)
gets kr
, the Csound
control rate
(also called the k‑rate).
samplesPerControlPeriod = csound.GetKsmps(Csound)
gets ksmps
, the number of audio
samples in one control period.
outputChannelCount = csound.GetNchnls(Csound)
gets nchnls
, the number of audio
output channels.
inputChannelCount = csound.GetNchnlsInput(Csound)
gets nchnls_i
, the number of
audio input channels.
fullScalePeakAmplitude = csound.Get0dBFS(Csound)
gets 0dBFS
, the maximum value
of a sample of audio.
performedSampleCount = csound.GetCurrentTimeSamples(Csound)
gets the number of samples performed by Csound
. You can call this function
during a performance. For the elapsed time in seconds of a performance, divide
performedSampleCount
by the sample rate, or use
csound.GetScoreTime
.
bytesPerFloat = csound.GetSizeOfMYFLT()
gets the number of bytes that Csound uses to represent floating-point numbers.
When Csound is compiled to use double-precision samples, bytesPerFloat
is 8.
Otherwise, it’s 4.
value = csound.GetHostData(Csound)
gets a value
associated with a Csound
object using
csound.Create
or csound.SetHostData
.
csound.SetHostData(Csound, value)
associates a value
with a Csound
object; value
can be an object, a
function, a string, a number, a Boolean, null
, or undefined
. You can
retrieve a value
associated with a Csound
object using
csound.GetHostData
.
status = csound.SetOption(Csound, commandLineArgumentString)
sets a Csound
option as if commandLineArgumentString
was input as a
command line argument. For
example,
const csound = require('csound-api');
const Csound = csound.Create();
csound.SetOption(Csound, '--output=dac');
sets up Csound
to output audio through your computer’s speakers. The returned
status
is a Csound status code.
queuesDebugMessages = csound.GetDebug(Csound)
gets a Boolean indicating whether Csound
adds debug messages to its message
queue. Use csound.SetDebug
to set this value.
csound.SetDebug(Csound, queuesDebugMessages)
sets a Boolean indicating whether Csound
adds debug messages to its message
queue. Use csound.GetDebug
to get this value.
General Input/Output
audioOutputName = csound.GetOutputName(Csound)
gets the name of the audio output—the value of the --output
command line
flag. For
example,
const csound = require('csound-api');
const Csound = csound.Create();
csound.SetOption(Csound, '--output=dac');
console.log(csound.GetOutputName(Csound));
logs dac
.
csound.SetOutput(Csound, name[, type[, format]])
sets the name
, file type
, and encoding format
of Csound
output. If
name
is 'dac'
, then Csound
will output audio through your computer’s
speakers. Otherwise, name
is the name of the file to which Csound will write
your performance. The optional type
is a string indicating one of
libsndfile’s supported file types:
String | File type
----------|----------
'wav'
| Microsoft WAV
'aiff'
| Apple AIFF/AIFC
'au'
| Sun Au
'raw'
| Audio in any format
'paf'
| Ensoniq PARIS Audio Format
'svx'
| Amiga 8SVX
'nist'
| NIST Speech File Manipulation Software (SPHERE)
'voc'
| Creative Labs Voice
'ircam'
| Berkeley/IRCAM/CARL Sound Format
'w64'
| Sound Forge Wave 64
'mat4'
| MATLAB MAT-File Level 4
'mat5'
| MATLAB MAT-File Level 5
'pvf'
| Nullsoft Portable Voice Format
'htk'
| Hidden Markov Model Toolkit
'sds'
| MIDI Sample Dump Standard
'avr'
| Audio Visual Research
'wavex'
| Microsoft WAV Extensible
'sd2'
| Sound Designer II
'flac'
| Free Lossless Audio Codec
'caf'
| Apple Core Audio Format
'wve'
| Psion waveform
'ogg'
| Ogg container
'mpc2k'
| Akai MPC2000
'rf64'
| European Broadcasting Union RF64
The optional format
is a string indicating one of libsndfile’s encoding
formats:
String | Encoding format
-----------|----------------
'schar'
| Signed 8‑bit integer
'short'
| Signed 16‑bit integer
'24bit'
| Signed 24‑bit integer
'long'
| Signed 32‑bit integer
'uchar'
| Unsigned 8‑bit integer
'float'
| 32‑bit floating-point number
'double'
| 64‑bit floating-point number
'ulaw'
| µ‑law
'alaw'
| A‑law
'vorbis'
| Vorbis
To learn about the encoding formats you can use with each file type, see the table at http://www.mega-nerd.com/libsndfile/.
Score Handling
status = csound.ReadScore(Csound, scoreString)
compiles a string containing a Csound score, adding events and other structures
to Csound
. The returned status
is a Csound status code.
elapsedTime = csound.GetScoreTime(Csound)
gets the elapsed time in seconds of a Csound
performance. You can call this
function during a performance. For the number of samples performed by Csound
,
multiply elapsedTime
by the sample rate, or use
csound.GetCurrentTimeSamples
.
performsScoreEvents = csound.IsScorePending(Csound)
gets a Boolean indicating whether Csound
performs events from a score in
addition to realtime events. Use csound.SetScorePending
to
set this value.
csound.SetScorePending(Csound, performsScoreEvents)
sets a Boolean indicating whether Csound
performs events from a score in
addition to realtime events. Use csound.IsScorePending
to
get this value.
scoreEventStartTime = csound.GetScoreOffsetSeconds(Csound)
gets the amount of time subtracted from the start time of score events. Use
csound.SetScoreOffsetSeconds
to set this time.
csound.SetScoreOffsetSeconds(Csound, scoreEventStartTime) sets an amount of time to subtract from the start times of score events. For example,
const csound = require('csound-api');
const Csound = csound.Create();
csound.SetOption(Csound, '--nosound');
csound.CompileOrc(Csound, `
instr 1
prints "hello, world\n"
endin
`);
const delay = 5;
csound.ReadScore(Csound, `
i 1 ${delay} 0
e
`);
csound.SetScoreOffsetSeconds(Csound, delay);
if (csound.Start(Csound) === csound.SUCCESS)
csound.Perform(Csound);
csound.Destroy(Csound);
prints hello, world
immediately, not after a 5 second delay. Use
csound.GetScoreOffsetSeconds
to get this time.
csound.RewindScore(Csound)
restarts a compiled score at the time returned by
csound.GetScoreOffsetSeconds
.
Messages & Text
csound.Message(Csound, string)
adds to the Csound
message queue a message consisting of a string
.
csound.MessageS(Csound, attributes, string)
adds to the Csound
message queue a message with attributes
applied to a
string
. The value of attributes
is a bit mask of:
a type specified by one of
csound.MSG_DEFAULT
,csound.MSG_ERROR
,csound.MSG_ORCH
,csound.MSG_REALTIME
, orcsound.MSG_WARNING
a text color specified by one of
csound.MSG_FG_BLACK
,csound.MSG_FG_RED
,csound.MSG_FG_GREEN
,csound.MSG_FG_YELLOW
,csound.MSG_FG_BLUE
,csound.MSG_FG_MAGENTA
,csound.MSG_FG_CYAN
, orcsound.MSG_FG_WHITE
the bold specifier
csound.MSG_FG_BOLD
the underline specifier
csound.MSG_FG_UNDERLINE
a background color specified by one of
csound.MSG_BG_BLACK
,csound.MSG_BG_RED
,csound.MSG_BG_GREEN
,csound.MSG_BG_ORANGE
,csound.MSG_BG_BLUE
,csound.MSG_BG_MAGENTA
,csound.MSG_BG_CYAN
, orcsound.MSG_BG_GREY
csound.SetDefaultMessageCallback(function(attributes, string))
sets a function to call when Csound dequeues a default message—a message not
associated with a particular instance of Csound—with attributes
applied to a
string
. You can determine the type, text color, and background color of the
attributes
by performing a
bitwise AND
with csound.MSG_TYPE_MASK
, csound.MSG_FG_COLOR_MASK
, and
csound.MSG_BG_COLOR_MASK
respectively. It’s up to you to decide how to apply
attributes
to the string
. For example, you might use the
ansi-styles package to
log styled strings to the console.
csound.SetMessageCallback(Csound, function(attributes, string))
sets a function to call when a particular instance of Csound
dequeues a
message with attributes
applied to a string
. This function is called in
addition to a function you pass to
csound.SetDefaultMessageCallback
.
csound.CreateMessageBuffer(Csound[, writesToStandardStreams])
prepares a message buffer for retrieving Csound messages using
csound.GetMessageCnt
,
csound.GetFirstMessage
,
csound.GetFirstMessageAttr
, and
csound.PopFirstMessage
instead of
csound.SetMessageCallback
. You can retrieve messages
from a buffer like this:
const csound = require('csound-api');
const Csound = csound.Create();
csound.CreateMessageBuffer(Csound);
csound.Message(Csound, 'hello, world'); // Add a message to the buffer.
while (csound.GetMessageCnt(Csound) > 0) {
console.log(csound.GetFirstMessage(Csound));
csound.PopFirstMessage(Csound);
}
csound.DestroyMessageBuffer(Csound);
csound.Destroy(Csound);
You can write Csound
messages to
standard streams in addition
to the message buffer by passing true
as the second argument. You should call
csound.DestroyMessageBuffer
when you’re finished with
the message buffer.
string = csound.GetFirstMessage(Csound)
gets the string
of the first message on a message buffer.
attributes = csound.GetFirstMessageAttr(Csound)
gets the attributes
of the first message on a message buffer. The value of
attributes
is a bit mask like the one passed to the function argument of
csound.SetDefaultMessageCallback
.
csound.PopFirstMessage(Csound) removes the first message from a message buffer.
messageCount = csound.GetMessageCnt(Csound) gets the number of messages on a message buffer.
csound.DestroyMessageBuffer(Csound)
frees resources used by a message buffer created using
csound.CreateMessageBuffer
.
Channels, Control & Events
channelCount = csound.ListChannels(Csound, array)
sets the contents of the array
to objects describing communication channels
available in Csound
, returning the new length of the array
or a negative
error code. When you’re finished with the array
, you should
pass it to csound.DeleteChannelList
. The objects added
to the array
have these read-only properties:
csound.DeleteChannelList(Csound, array)
frees resources associated with an array
passed to
csound.ListChannels
.
status = csound.GetControlChannelHints(Csound, name, hints)
gets the hints
of a control channel named name
. When this function returns,
the hints
object will have properties you can use in a user interface:
You must set the hints
of a control channel using
csound.SetControlChannelHints
before using this
function. The returned status
is a Csound status code.
status = csound.SetControlChannelHints(Csound, name, hints)
sets the hints
of the control channel named name
. For example,
const csound = require('csound-api');
const Csound = csound.Create();
csound.SetOption(Csound, '--nosound');
const name = 'Channel';
csound.CompileOrc(Csound, `chn_k "${name}", 1`);
if (csound.Start(Csound) === csound.SUCCESS) {
csound.SetControlChannelHints(Csound, name, {
behav: csound.CONTROL_CHANNEL_INT,
attributes: '==> attributes'
});
const hints = {};
csound.GetControlChannelHints(Csound, name, hints);
console.log(hints.attributes);
}
logs attributes of the control channel named Channel. Note that the hints
object you pass to this function must have a behav
property set to
csound.CONTROL_CHANNEL_INT
, csound.CONTROL_CHANNEL_LIN
, or
csound.CONTROL_CHANNEL_EXP
. The returned status
is a Csound status
code.
number = csound.GetControlChannel(Csound, name[, info])
gets the value of the control channel named name
. If you pass an info
object
to this function, when this function returns the object will have a status
property set to a Csound status code.
csound.SetControlChannel(Csound, name, number)
sets the value of the control channel named name
to a number
.
status = csound.ScoreEvent(Csound, eventType[, parameterFieldValues])
sends a score event to Csound
. The eventType
string can be
'a'
,
'e'
,
'f'
,
'i'
, or
'q'
; and parameterFieldValues
is an
optional array of numeric parameters for the score event. (This means you
cannot use csound.ScoreEvent
to activate an instrument by name.) The returned
status
is a Csound status code.
csound.InputMessage(Csound, scoreStatement)
sends a score statement
string to Csound
.
Tables
length = csound.TableLength(Csound, functionTableID)
gets the length of the function table with functionTableID
. The
functionTableID
is parameter 1 of a score
f
statement.
numberAtIndex = csound.TableGet(Csound, functionTableID, index)
gets the value of the function table with functionTableID
at the specified
index
. The index
must be less than the function table’s length.
csound.TableSet(Csound, functionTableID, index, number)
sets the value at the specified index
of the function table with
functionTableID
to number
. The index
must be less than the function
table’s length.
Function Table Display
wasGraphable = csound.SetIsGraphable(Csound, isGraphable)
sets a Boolean indicating whether
csound.SetMakeGraphCallback
and
csound.SetDrawGraphCallback
are called, and returns
the previous value. Note that you must set callback functions using both
csound.SetMakeGraphCallback
and csound.SetDrawGraphCallback
for either
callback function to be called.
csound.SetMakeGraphCallback(Csound, function(data, name))
sets a function for Csound
to call when it first makes a graph of a function
table or other data series. The function is passed a data
object and the
name
of the graph as a string. Note that you must pass true
to
csound.SetIsGraphable
and also set a callback function
using csound.SetDrawGraphCallback
for this function
to be called. The data
object passed to the function has these read-only
properties:
csound.SetDrawGraphCallback(Csound, function(data))
sets a function for Csound
to call when it draws a graph of a function table
or other data series. The function is passed a data
object with the same
properties as the one passed to the function argument of
csound.SetMakeGraphCallback
. Note that you must pass
true
to csound.SetIsGraphable
and also set a callback
function using csound.SetMakeGraphCallback
for this function to be called.
Opcodes
opcodeCount = csound.NewOpcodeList(Csound, array)
sets the contents of the array
to objects describing opcodes available in
Csound
, returning the new length of the array
or a negative error
code. When you’re finished with the array
, you should pass it
to csound.DisposeOpcodeList
. The objects added to the
array
have these read-only properties:
csound.DisposeOpcodeList(Csound, array)
frees resources associated with an array
passed to
csound.NewOpcodeList
.
Miscellaneous Functions
environmentVariableValue = csound.GetEnv(Csound, environmentVariableName)
gets the string value of a Csound
environment
variable named
environmentVariableName
.
status = csound.SetGlobalEnv(environmentVariableName, value)
sets the value of a Csound
environment
variable named
environmentVariableName
to string value
.
Status Codes
A number of csound-api functions return csound.SUCCESS
upon successful
completion, or one of these error codes:
csound.ERROR
csound.INITIALIZATION
csound.PERFORMANCE
csound.MEMORY
csound.SIGNAL
Tests
The tests of this package require
Jasmine. To install the Jasmine
package globally, run npm install --global jasmine
. To run the tests, cd
to
the csound-api folder (which should be in node_modules if you installed
csound-api locally) and run jasmine
.
On macOS
To run the Jasmine tests in Xcode:
cd
to the csound-api folder and run:node-gyp rebuild --debug && node-gyp configure -- -f xcode
to create a debug version of csound-api and an Xcode project at csound-api/build/binding.xcodeproj.
Open the Xcode project, choose Product > Scheme > Edit Scheme or press Command-< to open the scheme editor, and select Run in the list on the left.
In the Info tab, select Other from the Executable pop-up menu, press Command-Shift-G, enter the path to the Node.js executable in the dialog that appears, click Go, and then click Choose. The Node.js executable is usually at /usr/local/bin/node, and you can determine the path to the Node.js executable by running
which node
in Terminal.In the Arguments tab, add to the Arguments Passed On Launch:
- Jasmine’s path (if you installed Jasmine globally, you can determine
Jasmine’s path by running
which jasmine
in Terminal) --config=/path/to/csound-api-spec.js
, where/path/to/csound-api-spec.js
is the path to csound-api-spec.js.--no-color
--random=false
--reporter=/path/to/reporter.js
, where/path/to/reporter.js
is the path to reporter.js.
- Jasmine’s path (if you installed Jasmine globally, you can determine
Jasmine’s path by running
Close the scheme editor, and then choose Product > Run or press Command-R to run csound-api’s tests in Xcode.
On Windows
To run the Jasmine tests in Visual Studio:
cd
to the csound-api folder and runnode-gyp rebuild --debug && node-gyp configure -- -f msvs
to create a debug version of csound-api and a Visual Studio solution at csound-api/build/binding.sln.
Open the Visual Studio solution, select the csound-api project in the Solution Explorer, press Alt-Enter to open the csound-api Property Pages, select C/C++ in the list on the left, and add the path to Boost to the semicolon-separated list of Additional Include Directories.
Choose File > Add > Existing Project, select the Node.js executable in the dialog that appears, and then click Open. The Node.js executable is usually at C:\Program Files\nodejs\node.exe, and you can determine the path to the Node.js executable by running
where node
in PowerShell or Command Prompt.Right-click the Node.js executable in the Solution Explorer and select Set as StartUp Project in the menu that appears. Then, press Alt-Enter to view the Node.js executable’s properties.
Set the Arguments to Jasmine’s path, enclosed in quotes. If you installed Jasmine globally, this is usually the output of running in PowerShell:
"$Env:APPDATA\npm\node_modules\jasmine\bin\jasmine.js"
or in Command Prompt:
echo "%APPDATA%\npm\node_modules\jasmine\bin\jasmine.js"
Add an environment variable named JASMINE_CONFIG_PATH with a value of the relative path from Node.js to the csound-api test script. To quickly determine this path,
cd
to the csound-api folder and run:python -c "import os, subprocess; print(os.path.relpath(os.path.join(os.getcwd(), 'spec', 'csound-api-spec.js'), subprocess.check_output(['where', 'node'])))"
Choose Debug > Start Debugging or press F5 to run csound-api’s tests in Visual Studio.