crunchtask
v0.8.14
Published
A library that executes long-running tasks without freezing of a machine and employs an easy usage pattern
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ChrunchTask.js
Parallel execution like never before. ChrunchTask.js is a javascript library that allows execution of lengthy logic without freezing your browser. It is based on intuitive usage pattern and utilizes native promises where possible.
ChrunchTask.js supports chaining the tasks execution and is designed to be used in contexts where heavy computation is expected, such as computing dots for scatter-plots graphs.
Using
ChrunchTask.js can be used in browsers:
bower install chrunchtask --save
or in nodejs,
npm install chrunchtask --save
for all kinds of asynchronously run tasks that might make your program unresponsive.
Usage Example
First, let's find a math problem that might need doing some iterations. A Collatz Conjecture may be the one we're looking for. We're making a task that will count the number of iteration it takes for a given number to come to 1.
var collatzTask = new CrunchTask(function(init, body, fin){
var nInit, n, threshold, totalStoppingTime = 0;
init(function(_n, _threshold){
nInit = n = _n;
threshold = _threshold;
});
body(function(resolve, reject){
if (n === 1) return resolve(nInit, totalStoppingTime);
if (n > threshold) return reject(nInit, threshold, n);
n = ((n % 2) ? 3 * n + 1 : n / 2);
totalStoppingTime++;
}, 100);
fin(function(status){
if (status === false)
console.log('Collatz conjecture breaking candidate:', nInit);
});
});
for(var i = 0; i < 1000; i++) {
collatzTask.run(i, 10000).then(function(n, totalStoppingTime){
// Plot the value
}, function(n, threshold, reached){
// Write to math community
});
}
Refer towards the end of the spec unit-test file (test/unit/step01CrunchtaskSpec.coffee
) for the working example.
How do we come to this setup?
Description function
Instantiation. new ChrunchTask(fn)
, fn
is a required function that takes three parameters: function(init, body, fin)
At first, we need to create an instance of a ChrunchTask
with a function, passed as the only parameter, to the new CrunchTask
. This function is called a description function. Without it, a task cannot be said to be described, thus has no meaning at all. A description function takes three parameters, init
, body
, and fin
:
var collatzTask = new ChrunchTask(function(init, body, fin){
//...
//...
//...
});
This description function provides the means for the task to receive parameters at the beginning of its execution, process them, and, optionally, do something in the end, after the execution has finished. It will get called once the run()
method of the task is executed.
During run-time the description function receives three parameters, three functions, init
, body
, and fin
, called initialization setup, body setup, and finalization setup respectively.
Once the task is properly set up, we can do the processing as many times as we want with its run()
method, to which we pass the values we need processing performed on:
var runInstance1 = task.run(1, .5);
var runInstance2 = task.run(-1, 1);
Initialization setup function and Init function
Local variables intitialization. init(fn)
, a call to init
inside a description function is optional. fn
is optional, and is a function that takes variable number of arguments: function(arg0, arg1, arg2,..)
- initialization values passed from task.run(arg0, arg1, arg2,..)
.
How do the arguments get inside the task? With the help of a function passed as a parameter to init
, initialization setup function. We will call it an init function now on. That's the only parameter passed to the initialization setup.
First, declare the variables you plan to use inside your description function and then initialize them inside the init function as so:
var collatzTask = new CrunchTask(function(init, body, fin){
var nInit, n, threshold, totalStoppingTime = 0;
init(function(_n, _threshold){
nInit = n = _n;
threshold = _threshold;
});
//...
});
// collatzTask.run(27, 10000);
How did we know that the init
function would take two arguments? But it is us who designed it this way. If the task is supposed to take two arguments at run()
calling, then it is the init function whose responsibility is to accept them at run-time and assign them to local variables.
Unlike for those implementations that pass around a sort of a state-carrying object, our approach localizes the values once and treats them as local.
Body setup function
Algorithm description setup. body(fn, timeLimit, timeout)
; a call to body
inside a description function is required.
fn
is required, and is a function that takes 3 arguments: function(resolve, reject, notify)
- implements the logic, signals of its completion/failure/progress by calling resolve(..)
, reject(..)
, and notify(..)
.
timeLimit
, Number of false
, optional, default is 0; is a time limit, in ms, for a number of consecutive iterations allowed to take before re-queueing the rest. false
tells the fn
to get executed only once.
timeout
, Number, optional, default is 0; is a timeout amount after which the next queued execution starts.
What use is it if we only receive the values and do nothing about them? Right. Heading forth, to the second parameter passed to the description function as a body
parameter that we called body setup function.
It takes three arguments: one required, and two optional.
We can call it a body function.
Body function
First parameter to a body setup, function(resolve, reject, notify)
The first parameter a body setup function accepts is called a body function. The logic of your iterating task is supposed to be there because it is this function that is going to be called over and over again until a Promise associated with this process is either resolved or rejected. This function is supposed to make use of the variables declared in the description function and assigned later when the init function is called.
The body function accepts three arguments. In a manner that Promise's constructor function accepts resolve
and reject
parameters - functions by which a promise is resolved or rejected (TODO: a link here please), the body function does so three: resolve
, reject
, and notify
.
If a logic finds the results of the iteration satisfactory, i.e. the goal is reached, it calls the resolve
function with as many arguments to pass as it sees fit. (Note, it is unlike the resolve
of a Promise, where there can be only one parameter.)
If a logic finds the state of things to never reach the goal, it calls the 'reject' function with the desirable number of parameters. (Note, same difference here.)
If a logic wants to update the calling party of its state (for the purpose of animation or progress tracking) it can use a notify
function.
Thus, we've come to this step:
var collatzTask = new CrunchTask(function(init, body, fin){
var nInit, n, threshold, totalStoppingTime = 0;
init(function(_n, _threshold){
nInit = n = _n;
threshold = _threshold;
});
body(function(resolve, reject){
if (n === 1) return resolve(nInit, totalStoppingTime);
if (n > threshold) return reject(nInit, threshold, n);
n = ((n % 2) ? 3 * n + 1 : n / 2);
totalStoppingTime++;
});
//...
});
Consecutive execution time limit
Second parameter to a body setup, optional, Number
or false
, default: 0
With no additional parameters to the body setup, each consecutive call to a body function will be queued after execution of the previous one with the help of setTimeout(fn, 0). But sometimes you can execute a number of iteration before the browser becomes unresponsive, or even, lagging becomes noticeable. So we can specify - with a second parameter passed to a body setup - a time limit for consecutive iterations before starting breaking the process with the setTimeout. In the initial example, it is 100:
//...
body(function(resolve, reject){
if (n === 1) return resolve(nInit, totalStoppingTime);
if (n > threshold) return reject(nInit, threshold, n);
n = ((n % 2) ? 3 * n + 1 : n / 2);
totalStoppingTime++;
}, 100);
//...
If you need the body function to run only once, and never to queue up again, explicitly pass false
as a second parameter to body setup.
Timeout amount
Third parameter to a body setup, optional, Number
, default: 0
If the body function is expected to be re-queued for execution not immediately but with a given timeout, the third parameter is just about that. Internally this value, if specified, or 0, is used with the setTimeout
.
Finalization setup
Finalization setup. fin(fn)
; a call to fin
inside a description function is optional.
fn
is optional, and is a function that takes 1 parameter: function(status)
- implements the logic that is supposed to take place after the computation is complete, e.g. values checking, debugging, console output, etc. The status
can be of values: true
(resolved), false
(rejected), and a string 'aborted'
.
The finally function is useful for debugging purposes and for coding clarity because it allows to see the local variables still, unlike the done/fail handlers. The only argument it receives from the finished run-task is a status: true
- resolved, false
- rejected. There's no need for extra data as it is easily obtained from the closest scope.
//...
fin(function(status){
if (status === false)
console.log('Collatz conjecture breaking candidate:', nInit);
});
//...
API
Instantiation
// creates a task object
var task = new ChrunchTask(function(init, body, fin){
// local variables, just declaration
// optional:
init(function(/* run-time values*/){
// assignment of run-time values to the declared variables
});
// required:
body(function(resolve /*fn*/, reject /*fn*/, notify /*fn*/){
// logic that may call resolve or reject
},
timeframeLimit /* optional; false, or number; default: true*/,
timeout /* optional; number; default: 0*/
);
// optional:
fin(function(status /*bool*/){
// logging, or value-checking
});
});
Task object
Task
object
Properties:
id
: number - unique identifier of a tasktimestamp
: number - timestamp of the time the task declaration was created
Methods:
run(args)
:run-task
instance, arbitrary arguments, optionalthen(task)
:task
instance, argument: task, requiredonRun(fn)
:done(fn)
:fail(fn)
:always(fn)
:progress(fn)
:abort()
:pause()
:resume()
:
Run-task object
Run-task
object, Promise-based
Methods:
- all methods of a Promise instance
abort()
:pause()
:resume()
:
Other samples
Mandelbrot sample
var mandelbrot = new ChrunchTask(function(init, body, fin){
var xR, xI, cR, cI, zR, zI, maxIter, count = 0;
init(function(_xR, _xI, _cR, _cI, _maxIter){
zR = xR = _xR; zI = xI = _xI;
cR = _cR; cI = _cI;
maxIter = _maxIter || 10000;
});
body(function(resolve, reject){
var zR = zR * cR - zI * cI;
var zI = zR * cI + zI * cR;
var isInside = Math.sqrt(zR * zR + zI * zI) < 2.0;
count++;
if (maxIter-- && isInside) return;
if (isInside) {
resolve (xR, xI);
} else {
reject (xR, xI, count);
}
}, 100);
fin(function(status){
if (status === true) {
// ..
}
});
});