crtrdg-goal
v0.0.0
Published
achievements module for crtrdg games
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crtrdg-goal
achievements module for games
Goals for crtrdg-goal:
- Quick and dirty little achievements system for crtrdg games.
Requirements
- node.js
- browserify / beefy
- crtrdg-gameloop (or possibly another method of animating the canvas with requestAnimationFrame that emits
update
anddraw
events)
Getting started
Install node if you haven't already.
Install browserify and beefy:
npm install -g browserify beefy
Usage:
Create an index.html file:
<!DOCTYPE html>
<html>
<head>
<title>crtrdg goal test</title>
</head>
<body>
<canvas id="game"></canvas>
<script src="./bundle.js"></script>
</body>
</html>
Create a game.js file:
Purpose of crtrdg
:
Almost every javascript game / animation library I've found bundles things like requestAnimationFrame polyfill, gameloop, entities, abstract drawing methods, keyboard/mouse input, vector math, and more into one entangled library. If I don't like how the library handles just one of those components, I'm stuck with dead library weight, and sometimes it's difficult to replace a library's methods.
So what if each element of 2d games were broken up into it's own modules / repositories?
With inspiration from voxel.js, crtrdg is a collection of javascript modules used for developing 2d games.
As I learned more about node.js, the core events module, and browserify, I realized the ideal api for making simple 2d games could be based on node's events module. So you'll see a lot of crtrdg modules exposing an api that includes .on('some event', function(){})
, which seems to make a lot of sense for games.
Other crtrdg
modules:
Contributing
- Fork this repository.
- Create a branch for you changes.
- Include tests if applicable.
- Add/edit documentation for any changes.
- Submit a pull request.
License
MIT