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crew-telemetry

v1.1.2

Published

Module to read telemetry data from Ubisift's The Crew.

Downloads

12

Readme

The Crew Telemetry

NPM module to read telemetry data from Ubisoft's The Crew

How To

First, make sure you follow the directions provided here.

If you don't do this, The Crew will not broadcast the data.

In the ‘my Documents\The Crew’ folder, create a file ExtraConfig.xml.

In this file add those lines


Then ```npm install crew-telemetry```

After that, you can access all the data as a Javascript object like so:

```javascript
//1337 is the default port. You can also do an array of multiple ports
var ct = require('crew-telemetry')(1337);

ct.on('data', function(data){
  //do stuff
});

//you can also receive the raw Buffer, remote address information,
//and port and parse it with the parse method, or parse it yourself.
ct.on('message', function(msg, rInfo, port){
  ct.parse(msg, rInfo, port);
});

ct.on('error' function(err){
  //do stuff
});

Available Data

Property | Value | Unit ----------------|-------------------------------------------------------|-------------------- time | Incremented every packet sent. | N/A angularVelocity | Angular velocity [pitch, roll, yaw] | Radians per second orientation | Euleer angles [yaw, pitch, roll] | Radians velocity | Linear velocity [lateral, longitudinal, vertical] | Meters per second acceleration | Linear acceleration [lateral, longitudinal, vertical] | Meters per second² position | Position in world [x, y, z] | Meter times 65536 gameID | | N/A