create-canvas
v1.0.2
Published
wrap canvas module so the same code works in node or browser
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create-canvas
wrap canvas so you can load it the same in node or the client!
Note
this is a fork of dominictarr/canvas-browserify which makes the api a function call instead of a class instantiation, getting rid of the return override of the constructor which fails in phantomjs and maybe elsewhere
Example
draw a green circle in both the browser or node.
//example.js
var createCanvas = require('./')
var dia = 200
var canvas = createCanvas(dia, dia)
var ctx = canvas.getContext('2d')
var centerX = canvas.width / 2;
var centerY = canvas.height / 2;
var radius = (dia - 5)/2;
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, 2 * Math.PI, false);
ctx.fillStyle = 'green';
ctx.fill();
ctx.lineWidth = 5;
ctx.strokeStyle = '#003300';
ctx.stroke();
if(process.title == 'browser') {
document.body.appendChild(canvas)
} else {
canvas.pngStream().pipe(process.stdout)
}
run it in node...
node example.js > circle.png
bundle and run in the browser
browserify example | indexhtmlify > index.html
open index.html
License
MIT